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-rw-r--r--src/mesa/tnl/t_context.h76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 3fb2bd9..484b6b1 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -1,22 +1,22 @@
-/* $Id: t_context.h,v 1.2 2000/11/20 13:39:36 keithw Exp $ */
+/* $Id: t_context.h,v 1.3 2000/11/22 07:32:18 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -29,7 +29,7 @@
#define _T_CONTEXT_H
#include "glheader.h"
-#include "types.h"
+#include "mtypes.h"
#include "math/m_matrix.h"
#include "math/m_vector.h"
@@ -73,7 +73,7 @@
/* KW: Flags that describe the current vertex state, and the contents
- * of a vertex in a vertex-cassette.
+ * of a vertex in a vertex-cassette.
*
* For really major expansion, consider a 'VERT_ADDITIONAL_FLAGS' flag,
* which means there is data in another flags array (eg, extra_flags[]).
@@ -91,7 +91,7 @@
#define VERT_EDGE 0x200 /* glEdgeFlag */
#define VERT_MATERIAL 0x400 /* glMaterial */
#define VERT_END_VB 0x800 /* end vb marker */
-#define VERT_TEX0_12 0x1000
+#define VERT_TEX0_12 0x1000
#define VERT_TEX0_3 0x2000
#define VERT_TEX0_4 0x4000
#define VERT_TEX1_12 0x8000
@@ -209,7 +209,7 @@ struct vertex_arrays
GLvector1ui Index;
GLvector1ub EdgeFlag;
GLvector4f TexCoord[MAX_TEXTURE_UNITS];
- GLvector1ui Elt;
+ GLvector1ui Elt;
GLvector4ub SecondaryColor;
GLvector1f FogCoord;
};
@@ -222,9 +222,9 @@ struct vertex_array_pointers
GLvector1ui *Index;
GLvector1ub *EdgeFlag;
GLvector4f *TexCoord[MAX_TEXTURE_UNITS];
- GLvector1ui *Elt;
+ GLvector1ui *Elt;
GLvector4ub *SecondaryColor;
- GLvector1f *FogCoord;
+ GLvector1f *FogCoord;
};
/* Values for VB->Type */
@@ -244,14 +244,14 @@ enum {
/* KW: Represents everything that can take place between a begin and
* end, and can represent multiple begin/end pairs. This plus *any*
* state variable (GLcontext) should be all you need to replay the
- * represented begin/end pairs as if they took place in that state.
+ * represented begin/end pairs as if they took place in that state.
*
* Thus this is sufficient for both immediate and compiled modes, but
* we could/should throw some elements away for compiled mode if we
- * know they were empty.
+ * know they were empty.
*/
-struct immediate
-{
+struct immediate
+{
struct immediate *next; /* for cache of free IM's */
GLuint id, ref_count;
@@ -273,18 +273,18 @@ struct immediate
GLuint TF4[MAX_TEXTURE_UNITS];
GLuint Primitive[VB_SIZE]; /* GLubyte would do... */
- GLuint NextPrimitive[VB_SIZE];
+ GLuint NextPrimitive[VB_SIZE];
/* allocate storage for these on demand:
*/
- struct gl_material (*Material)[2];
- GLuint *MaterialMask;
+ struct gl_material (*Material)[2];
+ GLuint *MaterialMask;
- GLfloat (*TexCoordPtr[MAX_TEXTURE_UNITS])[4];
+ GLfloat (*TexCoordPtr[MAX_TEXTURE_UNITS])[4];
struct vertex_arrays v;
-
- struct __GLcontextRec *backref;
+
+ struct __GLcontextRec *backref;
/* Normal lengths, zero if not available.
*/
@@ -325,7 +325,7 @@ typedef struct vertex_buffer
/* Temporary storage used by immediate mode functions and various
* operations in the pipeline.
*/
- struct immediate *IM;
+ struct immediate *IM;
struct vertex_array_pointers store;
/* Where to find outstanding untransformed vertices.
@@ -357,16 +357,16 @@ typedef struct vertex_buffer
GLvector1f *FogCoordPtr;
GLuint *Flag, FlagMax;
struct gl_material (*Material)[2];
- GLuint *MaterialMask;
+ GLuint *MaterialMask;
- GLuint *NextPrimitive;
- GLuint *Primitive;
+ GLuint *NextPrimitive;
+ GLuint *Primitive;
GLuint LastPrimitive;
GLfloat (*BoundsPtr)[3]; /* Bounds for cull check */
GLfloat *NormalLengthPtr; /* Array of precomputed inv. normal lengths */
-
- /* Holds malloced storage for pipeline data not supplied by
+
+ /* Holds malloced storage for pipeline data not supplied by
* the immediate struct.
*/
GLvector4f Eye;
@@ -377,11 +377,11 @@ typedef struct vertex_buffer
GLvector4ub BSecondary; /* not used in cva vb's */
/* Temporary storage - may point into IM, or be dynamically
- * allocated (for cva).
+ * allocated (for cva).
*/
GLubyte *ClipMask;
GLubyte *UserClipMask;
-
+
/* Internal values. Where these point depends on whether
* there were any identity matrices defined as transformations
* in the pipeline.
@@ -399,7 +399,7 @@ typedef struct vertex_buffer
GLvector1ui *Index[2];
GLvector4ub *SecondaryColor[2];
- /* Storage for colors which have been lit but not yet fogged.
+ /* Storage for colors which have been lit but not yet fogged.
* Required for CVA, just point into store for normal VB's.
*/
GLvector4ub *LitColor[2];
@@ -415,7 +415,7 @@ typedef struct vertex_buffer
*/
GLuint *EvaluatedFlags;
- /* Not used for cva:
+ /* Not used for cva:
*/
GLubyte *NormCullStart;
GLubyte *CullMask; /* Results of vertex culling */
@@ -442,7 +442,7 @@ typedef void (*gl_shade_func)( struct vertex_buffer *VB );
typedef void (*clip_interp_func)( struct vertex_buffer *VB, GLuint dst,
GLfloat t, GLuint in, GLuint out );
-typedef GLuint (*clip_line_func)( struct vertex_buffer *VB,
+typedef GLuint (*clip_line_func)( struct vertex_buffer *VB,
GLuint *i, GLuint *j,
GLubyte mask);
@@ -539,7 +539,7 @@ struct gl_cva {
-typedef void (*texgen_func)( struct vertex_buffer *VB,
+typedef void (*texgen_func)( struct vertex_buffer *VB,
GLuint textureSet);
@@ -569,7 +569,7 @@ typedef struct tnl_context {
*/
GLuint opcode_vertex_cassette;
- /* Cva
+ /* Cva
*/
struct gl_cva CVA;
GLboolean CompileCVAFlag;
@@ -577,7 +577,7 @@ typedef struct tnl_context {
clip_poly_func *_poly_clip_tab;
clip_line_func *_line_clip_tab;
clip_interp_func _ClipInterpFunc; /* Clip interpolation function */
- normal_func *_NormalTransform;
+ normal_func *_NormalTransform;
gl_shade_func *_shade_func_tab; /* Current shading function table */
GLenum _CurrentPrimitive; /* Prim or GL_POLYGON+1 */
@@ -586,7 +586,7 @@ typedef struct tnl_context {
GLuint _RenderFlags; /* Active inputs to render stage */
/* Cache of unused immediate structs */
- struct immediate *freed_im_queue;
+ struct immediate *freed_im_queue;
GLuint nr_im_queued;
} TNLcontext;
@@ -602,8 +602,8 @@ extern GLboolean _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags );
extern void
-_tnl_MakeCurrent( GLcontext *ctx,
- GLframebuffer *drawBuffer,
+_tnl_MakeCurrent( GLcontext *ctx,
+ GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );