| Commit message (Collapse) | Author | Age | Files | Lines |
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A few weeks ago, Jose Fonseca suggested [0] we use .editorconfig files
to try and enforce the formatting of the code, to which Michel Dänzer
suggested [1] we start by importing the existing .dir-locals.el
settings. The first draft was discussed in the RFC [2].
These .editorconfig are a first step, one that has the advantage of
requiring little to no intervention from the devs once the settings
files are in place, but the settings are very limited. This does have
the advantage of applying while the code is being written.
This doesn't replace the need for more comprehensive formatting tools
such as clang-format & clang-tidy, but those reformat the code after
the fact.
[0] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121545.html
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121639.html
[2] https://lists.freedesktop.org/archives/mesa-dev/2016-July/123431.html
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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Implement presentation interface version 1.2:
* ID3DPresent_ResolutionMismatch
Poll for resolution mismatch.
A third party app might have changed resolution,
which requires a device reset.
* ID3DPresent_CreateThread
Create a thread in WINE to allow nine to use Windows API
functions. Required for multi-threaded presentation.
In single-threaded presentation mode the calling thread is
already known to WINE.
* ID3DPresent_WaitForThread
Wait for a wine thread to terminate.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
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Version 0.1 allows to assume that the second
element of the IDirect3D* structures will
be a pointer to the internal nine vtable.
This is useful if the gallium nine user wants
to wrap some interfaces.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
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Apps can know if the window is occluded by checking for
specific error messages. The behaviour is different
for Device9 and Device9Ex.
This allow games to release the mouse and stop rendering
until the focus is restored.
In case of multiple swapchain we do care only of the device one.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
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Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
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