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path:
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src
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glsl
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opt_dead_builtin_varyings.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: don't lower fragdata array if the output data types don't match
Samuel Iglesias Gonsalvez
2015-05-05
1
-0
/
+10
*
Fix a few typos
Zoë Blade
2015-04-27
1
-4
/
+4
*
glsl: Remove 'struct' from ir_variable declaration.
Matt Turner
2014-06-17
1
-1
/
+1
*
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
Ian Romanick
2014-05-02
1
-6
/
+1
*
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
Paul Berry
2014-01-08
1
-2
/
+2
*
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
2013-12-12
1
-8
/
+8
*
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
2013-12-12
1
-3
/
+3
*
glsl: fix crash introduced by the previous commit
Marek Olšák
2013-10-30
1
-1
/
+1
*
glsl: break the gl_FragData array into separate gl_FragData[i] variables
Marek Olšák
2013-10-29
1
-33
/
+134
*
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
2013-09-23
1
-0
/
+2
*
glsl: remove struct keyword from ir_variable declarations
Brian Paul
2013-09-09
1
-4
/
+4
*
glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Marek Olšák
2013-08-18
1
-8
/
+19
*
glsl: Ensure snprintf is defined on MSVC builds.
José Fonseca
2013-07-03
1
-0
/
+1
*
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-07-02
1
-0
/
+476