From b5f19db9766ac54d78b8087b0433011f908ebd2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sat, 28 Feb 2015 14:31:45 +0100 Subject: radeonsi: implement TGSI_OPCODE_BFI (v2) v2: Don't use the intrinsics, the shader backend can recognize these patterns and generates optimal code automatically. Reviewed-by: Tom Stellard --- docs/GL3.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/GL3.txt') diff --git a/docs/GL3.txt b/docs/GL3.txt index 267740a..b295149 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -102,7 +102,7 @@ GL 4.0, GLSL 4.00: - Dynamically uniform UBO array indices DONE (r600) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE () - - Packing/bitfield/conversion functions DONE (r600) + - Packing/bitfield/conversion functions DONE (r600, radeonsi) - Enhanced textureGather DONE (r600, radeonsi) - Geometry shader instancing DONE (r600) - Geometry shader multiple streams DONE () -- cgit v1.1