summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/clip.c
blob: 2df12db2e5fd479ee8c5615ecf8a890e57cc1fdf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/* $Id: clip.c,v 1.16 2000/11/22 07:32:16 joukj Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.3
 *
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "clip.h"
#include "context.h"
#include "macros.h"
#include "mmath.h"
#include "mtypes.h"

#include "math/m_xform.h"
#include "math/m_matrix.h"
#endif






/**********************************************************************/
/*                     Get/Set User clip-planes.                      */
/**********************************************************************/



void
_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint p;
   GLfloat equation[4];
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClipPlane");

   p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
   if (p<0 || p>=MAX_CLIP_PLANES) {
      gl_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
      return;
   }

   equation[0] = eq[0];
   equation[1] = eq[1];
   equation[2] = eq[2];
   equation[3] = eq[3];

   /*
    * The equation is transformed by the transpose of the inverse of the
    * current modelview matrix and stored in the resulting eye coordinates.
    *
    * KW: Eqn is then transformed to the current clip space, where user
    * clipping now takes place.  The clip-space equations are recalculated
    * whenever the projection matrix changes.
    */
   if (ctx->ModelView.flags & MAT_DIRTY)
      _math_matrix_analyze( &ctx->ModelView );

   gl_transform_vector( ctx->Transform.EyeUserPlane[p], equation,
		        ctx->ModelView.inv );


   /* Update derived state.  This state also depends on the projection
    * matrix, and is recalculated on changes to the projection matrix by
    * code in gl_update_state().
    */
   if (ctx->Transform.ClipEnabled[p]) {
      if (ctx->ProjectionMatrix.flags & MAT_DIRTY)
	 _math_matrix_analyze( &ctx->ProjectionMatrix );

      gl_transform_vector( ctx->Transform._ClipUserPlane[p],
			   ctx->Transform.EyeUserPlane[p],
			   ctx->ProjectionMatrix.inv );
   }

   ctx->NewState |= _NEW_TRANSFORM;
}


void
_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint p;

   ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetClipPlane");


   p = (GLint) (plane - GL_CLIP_PLANE0);
   if (p<0 || p>=MAX_CLIP_PLANES) {
      gl_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
      return;
   }

   equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
   equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
   equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
   equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
}