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authorGuillaume Denneulin <guillaumex.denneulin@intel.com>2012-02-17 14:38:14 +0100
committerDavid Wagner <david.wagner@intel.com>2014-02-10 17:15:02 +0100
commita4ec15d5d5e84fbee3faa46a66e7b1eb90816ce2 (patch)
treef9337905614685a6cc18036c56d477a5a6f83450 /parameter/ParameterMgr.h
parent19bb62917f765c3fa11d1d4c5f88c445e22f227a (diff)
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PFW: Enhance subsytem libraries load mechanism
BZ: 24093 If a subsystem library depends on another one, the libraries have to be loaded in a predefined order. the previous recovery mechanism on PFW was: When a subsystem library does not load because of a missing dependency, it tries to load all the other subsystems before trying one more time to load the failing library. Unfortunately, Android linker does not allow several try when loading a library. In consequence, this patch implements a new mechanism to load its subsystem libraries. For this new mechanism, the PFW will load the subsystem libraries in the order they are disposed in the file ParameterFrameworkConfiguration.xml Change-Id: I39b97e33c77a6b4392c3813cd3d780e10e3b60f8 Signed-off-by: Guillaume Denneulin <guillaumex.denneulin@intel.com> Reviewed-on: http://android.intel.com:8080/35903 Reviewed-by: Barthes, FabienX <fabienx.barthes@intel.com> Tested-by: Barthes, FabienX <fabienx.barthes@intel.com> Reviewed-by: buildbot <buildbot@intel.com> Tested-by: buildbot <buildbot@intel.com>
Diffstat (limited to 'parameter/ParameterMgr.h')
-rw-r--r--parameter/ParameterMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/parameter/ParameterMgr.h b/parameter/ParameterMgr.h
index da4e43f..1a5ebf2 100644
--- a/parameter/ParameterMgr.h
+++ b/parameter/ParameterMgr.h
@@ -51,6 +51,7 @@ class CConfigurableDomains;
class IRemoteProcessorServerInterface;
class CBackSynchronizer;
class CParameterHandle;
+class CSubsystemPlugins;
class CParameterMgr : private CElement
{
@@ -321,7 +322,7 @@ private:
string _strSchemaFolderLocation; // Place where schemas stand
// Subsystem plugin location
- vector<string> _astrPluginFolderPaths;
+ const CSubsystemPlugins* _pSubsystemPlugins;
// Whole system structure checksum
uint8_t _uiStructureChecksum;