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authorMattijs Korpershoek <mattijs.korpershoek@gmail.com>2014-03-20 16:30:06 +0100
committerMattijs Korpershoek <mattijs.korpershoek@gmail.com>2014-03-21 09:17:23 +0100
commitab793c78e50d07f4fd05714c4502eb2ef8138b71 (patch)
treec653a7eec33489399830221297dea74747e2bcdc /skeleton-subsystem
parent6f7fde797222b43993d4ce5e97ffce45c6b672b2 (diff)
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Fixed SubsystemBuilder function in Skeleton plugin
The system class convention needs the get<TYPE>SubsystemBuilder function to have type in caps lock, otherwise the pfw will loop infinitely when attempting to load plugin.
Diffstat (limited to 'skeleton-subsystem')
-rw-r--r--skeleton-subsystem/SkeletonSubsystemBuilder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/skeleton-subsystem/SkeletonSubsystemBuilder.cpp b/skeleton-subsystem/SkeletonSubsystemBuilder.cpp
index 4193460..08f2024 100644
--- a/skeleton-subsystem/SkeletonSubsystemBuilder.cpp
+++ b/skeleton-subsystem/SkeletonSubsystemBuilder.cpp
@@ -34,7 +34,7 @@
extern "C"
{
-void getSkeletonSusbystemBuilder(CSubsystemLibrary* pSubsystemLibrary)
+void getSKELETONSubsystemBuilder(CSubsystemLibrary* pSubsystemLibrary)
{
pSubsystemLibrary->addElementBuilder("Skeleton", new TNamedElementBuilderTemplate<CSkeletonSubsystem>());
}