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+/* <auto_header>
+ * <FILENAME>
+ *
+ * INTEL CONFIDENTIAL
+ * Copyright © 2011 Intel
+ * Corporation All Rights Reserved.
+ *
+ * The source code contained or described herein and all documents related to
+ * the source code ("Material") are owned by Intel Corporation or its suppliers
+ * or licensors. Title to the Material remains with Intel Corporation or its
+ * suppliers and licensors. The Material contains trade secrets and proprietary
+ * and confidential information of Intel or its suppliers and licensors. The
+ * Material is protected by worldwide copyright and trade secret laws and
+ * treaty provisions. No part of the Material may be used, copied, reproduced,
+ * modified, published, uploaded, posted, transmitted, distributed, or
+ * disclosed in any way without Intel’s prior express written permission.
+ *
+ * No license under any patent, copyright, trade secret or other intellectual
+ * property right is granted to or conferred upon you by disclosure or delivery
+ * of the Materials, either expressly, by implication, inducement, estoppel or
+ * otherwise. Any license under such intellectual property rights must be
+ * express and approved by Intel in writing.
+ *
+ * AUTHOR: Patrick Benavoli (patrickx.benavoli@intel.com)
+ * CREATED: 2011-06-01
+ * UPDATED: 2011-07-27
+ *
+ *
+ * </auto_header>
+ */
+#pragma once
+
+#include <map>
+#include <string>
+
+#include "Element.h"
+
+using namespace std;
+
+class CElementBuilder;
+
+class CElementLibrary
+{
+ typedef map<string, CElementBuilder*>::iterator ElementBuilderMapIterator;
+ typedef map<string, CElementBuilder*>::const_iterator ElementBuilderMapConstIterator;
+
+public:
+ CElementLibrary();
+ virtual ~CElementLibrary();
+
+ // Filling
+ void addElementBuilder(CElementBuilder* pElementBuilder);
+ void clean();
+
+ // Instantiation
+ CElement* createElement(const CXmlElement& xmlElement) const;
+
+private:
+ // Builder type
+ virtual string getBuilderType(const CXmlElement& xmlElement) const;
+
+ // Builders
+ map<string, CElementBuilder*> _elementBuilderMap;
+};