/* * * * INTEL CONFIDENTIAL * Copyright © 2011 Intel * Corporation All Rights Reserved. * * The source code contained or described herein and all documents related to * the source code ("Material") are owned by Intel Corporation or its suppliers * or licensors. Title to the Material remains with Intel Corporation or its * suppliers and licensors. The Material contains trade secrets and proprietary * and confidential information of Intel or its suppliers and licensors. The * Material is protected by worldwide copyright and trade secret laws and * treaty provisions. No part of the Material may be used, copied, reproduced, * modified, published, uploaded, posted, transmitted, distributed, or * disclosed in any way without Intel’s prior express written permission. * * No license under any patent, copyright, trade secret or other intellectual * property right is granted to or conferred upon you by disclosure or delivery * of the Materials, either expressly, by implication, inducement, estoppel or * otherwise. Any license under such intellectual property rights must be * express and approved by Intel in writing. * * AUTHOR: Patrick Benavoli (patrickx.benavoli@intel.com) * CREATED: 2011-06-01 * UPDATED: 2011-07-27 * * * */ #include "RemoteProcessorServer.h" #include "ListeningSocket.h" #include #include #include #include #include "RequestMessage.h" #include "AnswerMessage.h" #include "RemoteCommandHandler.h" CRemoteProcessorServer::CRemoteProcessorServer(uint16_t uiPort, IRemoteCommandHandler* pCommandHandler) : _uiPort(uiPort), _pCommandHandler(pCommandHandler), _bIsStarted(false), _pListeningSocket(NULL), _ulThreadId(0) { // Create inband pipe pipe(_aiInbandPipe); } CRemoteProcessorServer::~CRemoteProcessorServer() { stop(); } // State bool CRemoteProcessorServer::start() { assert(!_bIsStarted); // Create server socket _pListeningSocket = new CListeningSocket; if (!_pListeningSocket->listen(_uiPort)) { // Remove listening socket delete _pListeningSocket; _pListeningSocket = NULL; return false; } // Create thread pthread_create(&_ulThreadId, NULL, thread_func, this); // State _bIsStarted = true; return true; } void CRemoteProcessorServer::stop() { // Check state if (!_bIsStarted) { return; } // Cause exiting of the thread uint8_t ucData = 0; write(_aiInbandPipe[1], &ucData, sizeof(ucData)); // Join thread pthread_join(_ulThreadId, NULL); _bIsStarted = false; // Remove listening socket delete _pListeningSocket; _pListeningSocket = NULL; } bool CRemoteProcessorServer::isStarted() const { return _bIsStarted; } // Thread void* CRemoteProcessorServer::thread_func(void* pData) { reinterpret_cast(pData)->run(); return NULL; } void CRemoteProcessorServer::run() { struct pollfd _aPollFds[2]; bzero(_aPollFds, sizeof(_aPollFds)); // Build poll elements _aPollFds[0].fd = _pListeningSocket->getFd(); _aPollFds[1].fd = _aiInbandPipe[0]; _aPollFds[0].events = POLLIN; _aPollFds[1].events = POLLIN; while (true) { poll(_aPollFds, 2, -1); if (_aPollFds[0].revents & POLLIN) { // New incoming connection handleNewConnection(); } if (_aPollFds[1].revents & POLLIN) { // Consume exit request uint8_t ucData; read(_aiInbandPipe[0], &ucData, sizeof(ucData)); // Exit return; } } } // New connection void CRemoteProcessorServer::handleNewConnection() { CSocket* pClientSocket = _pListeningSocket->accept(); if (!pClientSocket) { return; } // Set timeout pClientSocket->setTimeout(5000); // Process all incoming requests from the client while (true) { // Process requests // Create command message CRequestMessage requestMessage; ///// Receive command if (!requestMessage.serialize(pClientSocket, false)) { // Bail out break; } // Actually process the request bool bSuccess; string strResult; if (_pCommandHandler) { bSuccess = _pCommandHandler->remoteCommandProcess(requestMessage, strResult); } else { strResult = "No handler!"; bSuccess = false; } // Send back answer // Create answer message CAnswerMessage answerMessage(strResult, bSuccess); ///// Send answer if (!answerMessage.serialize(pClientSocket, true)) { // Bail out break; } } // Remove client socket delete pClientSocket; }