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/*
* Copyright (c) 2011-2014, Intel Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <stdint.h>
#include <string>
class CMappingContext
{
// Item structure
struct SItem {
const std::string* strKey;
const std::string* strItem;
bool bSet;
};
public:
// Regular Constructor
CMappingContext(uint32_t uiNbItemTypes);
~CMappingContext();
// Copy constructor
CMappingContext(const CMappingContext& from);
// Affectation
CMappingContext& operator=(const CMappingContext& right);
// Item access
/**
* Set context mapping item key and value.
*
* @param[in] uiItemType Mapping item index.
* @param[in] pStrKey Mapping item key name.
* @param[in] pStrItem Mapping item value.
*
* @return False if already set, true else.
*/
bool setItem(uint32_t uiItemType, const std::string* pStrKey, const std::string* pStrItem);
const std::string& getItem(uint32_t uiItemType) const;
uint32_t getItemAsInteger(uint32_t uiItemType) const;
/**
* Get mapping item value from its key name.
*
* @param[in] strKey Mapping item key name.
*
* @return Mapping item value pointer if found, NULL else.
*/
const std::string* getItem(const std::string& strKey) const;
bool iSet(uint32_t uiItemType) const;
private:
// Item array
SItem* _pstItemArray;
// Items array size
uint32_t _uiNbItemTypes;
};
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