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/*
* INTEL CONFIDENTIAL
* Copyright © 2011 Intel
* Corporation All Rights Reserved.
*
* The source code contained or described herein and all documents related to
* the source code ("Material") are owned by Intel Corporation or its suppliers
* or licensors. Title to the Material remains with Intel Corporation or its
* suppliers and licensors. The Material contains trade secrets and proprietary
* and confidential information of Intel or its suppliers and licensors. The
* Material is protected by worldwide copyright and trade secret laws and
* treaty provisions. No part of the Material may be used, copied, reproduced,
* modified, published, uploaded, posted, transmitted, distributed, or
* disclosed in any way without Intel’s prior express written permission.
*
* No license under any patent, copyright, trade secret or other intellectual
* property right is granted to or conferred upon you by disclosure or delivery
* of the Materials, either expressly, by implication, inducement, estoppel or
* otherwise. Any license under such intellectual property rights must be
* express and approved by Intel in writing.
*
* CREATED: 2011-06-01
* UPDATED: 2011-07-27
*/
#pragma once
#include "ConfigurableElement.h"
#include "SubsystemPlugins.h"
#include <list>
class CSubsystemLibrary;
class CSystemClass : public CConfigurableElement
{
public:
CSystemClass();
virtual ~CSystemClass();
/** Load subsystem plugin and fill the corresponding libraries.
*
* @param[out] strError is filled with new line separated errors if the function returns false,
* undefined otherwise.
* @param[in] pSubsystemPlugins The plugins to load.
* @param[in] bVirtualSubsystemFallback If a subsystem can not be found, use the virtual one.
*
* @return true if the plugins succesfully started or that a fallback is available,
false otherwise.
*/
bool loadSubsystems(string& strError, const CSubsystemPlugins* pSubsystemPlugins,
bool bVirtualSubsystemFallback = false);
// Subsystem factory
const CSubsystemLibrary* getSubsystemLibrary() const;
/**
* Look for subsystems that need to be resynchronized.
* Consume the need to be resynchronized
* and fill a syncer set with all syncers that need to be resynchronized
*
* @param[out] syncerSet The syncer set to fill
*/
void checkForSubsystemsToResync(CSyncerSet& syncerSet);
/**
* Reset subsystems need to resync flag.
*/
void cleanSubsystemsNeedToResync();
// base
virtual bool init(string& strError);
virtual string getKind() const;
// From IXmlSource
virtual void toXml(CXmlElement& xmlElement, CXmlSerializingContext& serializingContext) const;
private:
CSystemClass(const CSystemClass&);
CSystemClass& operator=(const CSystemClass&);
// base
virtual bool childrenAreDynamic() const;
/** Load shared libraries subsystem plugins.
*
* @param[out] lstrError is the list of error that occured during loadings.
* @param[in] pSubsystemPlugins The plugins to load.
*
* @return true if all plugins have been succesfully loaded, false otherwises.
*/
bool loadSubsystemsFromSharedLibraries(list<string>& lstrError,
const CSubsystemPlugins* pSubsystemPlugins);
// Plugin symbol computation
static string getPluginSymbol(const string& strPluginPath);
/** Load subsystem plugin shared libraries.
*
* @param[in:out] lstrPluginFiles is the path list of the plugins shared libraries to load.
* Successfully loaded plugins are removed from the list.
* @param[out] lstrError is the list of error that occured during loadings.
*
* @return true if at least one plugin has been succesfully loaded, false otherwise.
* When false is returned, some plugins MIHGT have been loaded
* but the lstrPluginFiles is accurate.
*/
bool loadPlugins(list<string>& lstrPluginFiles, list<string>& lstrError);
// Subsystem factory
CSubsystemLibrary* _pSubsystemLibrary;
list<void*> _subsystemLibraries; /**< Contains the list of all open plugin libs. */
};
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