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+// Protocol Buffers - Google's data interchange format
+// Copyright 2008 Google Inc. All rights reserved.
+// http://code.google.com/p/protobuf/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// Author: kenton@google.com (Kenton Varda)
+// Based on original Protocol Buffers design by
+// Sanjay Ghemawat, Jeff Dean, and others.
+//
+// Defines Message, the abstract interface implemented by non-lite
+// protocol message objects. Although it's possible to implement this
+// interface manually, most users will use the protocol compiler to
+// generate implementations.
+//
+// Example usage:
+//
+// Say you have a message defined as:
+//
+// message Foo {
+// optional string text = 1;
+// repeated int32 numbers = 2;
+// }
+//
+// Then, if you used the protocol compiler to generate a class from the above
+// definition, you could use it like so:
+//
+// string data; // Will store a serialized version of the message.
+//
+// {
+// // Create a message and serialize it.
+// Foo foo;
+// foo.set_text("Hello World!");
+// foo.add_numbers(1);
+// foo.add_numbers(5);
+// foo.add_numbers(42);
+//
+// foo.SerializeToString(&data);
+// }
+//
+// {
+// // Parse the serialized message and check that it contains the
+// // correct data.
+// Foo foo;
+// foo.ParseFromString(data);
+//
+// assert(foo.text() == "Hello World!");
+// assert(foo.numbers_size() == 3);
+// assert(foo.numbers(0) == 1);
+// assert(foo.numbers(1) == 5);
+// assert(foo.numbers(2) == 42);
+// }
+//
+// {
+// // Same as the last block, but do it dynamically via the Message
+// // reflection interface.
+// Message* foo = new Foo;
+// Descriptor* descriptor = foo->GetDescriptor();
+//
+// // Get the descriptors for the fields we're interested in and verify
+// // their types.
+// FieldDescriptor* text_field = descriptor->FindFieldByName("text");
+// assert(text_field != NULL);
+// assert(text_field->type() == FieldDescriptor::TYPE_STRING);
+// assert(text_field->label() == FieldDescriptor::TYPE_OPTIONAL);
+// FieldDescriptor* numbers_field = descriptor->FindFieldByName("numbers");
+// assert(numbers_field != NULL);
+// assert(numbers_field->type() == FieldDescriptor::TYPE_INT32);
+// assert(numbers_field->label() == FieldDescriptor::TYPE_REPEATED);
+//
+// // Parse the message.
+// foo->ParseFromString(data);
+//
+// // Use the reflection interface to examine the contents.
+// const Reflection* reflection = foo->GetReflection();
+// assert(reflection->GetString(foo, text_field) == "Hello World!");
+// assert(reflection->FieldSize(foo, numbers_field) == 3);
+// assert(reflection->GetRepeatedInt32(foo, numbers_field, 0) == 1);
+// assert(reflection->GetRepeatedInt32(foo, numbers_field, 1) == 5);
+// assert(reflection->GetRepeatedInt32(foo, numbers_field, 2) == 42);
+//
+// delete foo;
+// }
+
+#ifndef GOOGLE_PROTOBUF_MESSAGE_H__
+#define GOOGLE_PROTOBUF_MESSAGE_H__
+
+#include <vector>
+#include <string>
+
+#ifdef __DECCXX
+// HP C++'s iosfwd doesn't work.
+#include <iostream>
+#else
+#include <iosfwd>
+#endif
+
+#include <google/protobuf/message_lite.h>
+
+#include <google/protobuf/stubs/common.h>
+
+#if defined(_WIN32) && defined(GetMessage)
+// windows.h defines GetMessage() as a macro. Let's re-define it as an inline
+// function. This is necessary because Reflection has a method called
+// GetMessage() which we don't want overridden. The inline function should be
+// equivalent for C++ users.
+inline BOOL GetMessage_Win32(
+ LPMSG lpMsg, HWND hWnd,
+ UINT wMsgFilterMin, UINT wMsgFilterMax) {
+ return GetMessage(lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax);
+}
+#undef GetMessage
+inline BOOL GetMessage(
+ LPMSG lpMsg, HWND hWnd,
+ UINT wMsgFilterMin, UINT wMsgFilterMax) {
+ return GetMessage_Win32(lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax);
+}
+#endif
+
+
+namespace google {
+namespace protobuf {
+
+// Defined in this file.
+class Message;
+class Reflection;
+
+// Defined in other files.
+class Descriptor; // descriptor.h
+class FieldDescriptor; // descriptor.h
+class EnumDescriptor; // descriptor.h
+class EnumValueDescriptor; // descriptor.h
+namespace io {
+ class ZeroCopyInputStream; // zero_copy_stream.h
+ class ZeroCopyOutputStream; // zero_copy_stream.h
+ class CodedInputStream; // coded_stream.h
+ class CodedOutputStream; // coded_stream.h
+}
+class UnknownFieldSet; // unknown_field_set.h
+
+// A container to hold message metadata.
+struct Metadata {
+ const Descriptor* descriptor;
+ const Reflection* reflection;
+};
+
+// Returns the EnumDescriptor for enum type E, which must be a
+// proto-declared enum type. Code generated by the protocol compiler
+// will include specializations of this template for each enum type declared.
+template <typename E>
+const EnumDescriptor* GetEnumDescriptor();
+
+// Abstract interface for protocol messages.
+//
+// See also MessageLite, which contains most every-day operations. Message
+// adds descriptors and reflection on top of that.
+//
+// The methods of this class that are virtual but not pure-virtual have
+// default implementations based on reflection. Message classes which are
+// optimized for speed will want to override these with faster implementations,
+// but classes optimized for code size may be happy with keeping them. See
+// the optimize_for option in descriptor.proto.
+class LIBPROTOBUF_EXPORT Message : public MessageLite {
+ public:
+ inline Message() {}
+ virtual ~Message();
+
+ // Basic Operations ------------------------------------------------
+
+ // Construct a new instance of the same type. Ownership is passed to the
+ // caller. (This is also defined in MessageLite, but is defined again here
+ // for return-type covariance.)
+ virtual Message* New() const = 0;
+
+ // Make this message into a copy of the given message. The given message
+ // must have the same descriptor, but need not necessarily be the same class.
+ // By default this is just implemented as "Clear(); MergeFrom(from);".
+ virtual void CopyFrom(const Message& from);
+
+ // Merge the fields from the given message into this message. Singular
+ // fields will be overwritten, except for embedded messages which will
+ // be merged. Repeated fields will be concatenated. The given message
+ // must be of the same type as this message (i.e. the exact same class).
+ virtual void MergeFrom(const Message& from);
+
+ // Verifies that IsInitialized() returns true. GOOGLE_CHECK-fails otherwise, with
+ // a nice error message.
+ void CheckInitialized() const;
+
+ // Slowly build a list of all required fields that are not set.
+ // This is much, much slower than IsInitialized() as it is implemented
+ // purely via reflection. Generally, you should not call this unless you
+ // have already determined that an error exists by calling IsInitialized().
+ void FindInitializationErrors(vector<string>* errors) const;
+
+ // Like FindInitializationErrors, but joins all the strings, delimited by
+ // commas, and returns them.
+ string InitializationErrorString() const;
+
+ // Clears all unknown fields from this message and all embedded messages.
+ // Normally, if unknown tag numbers are encountered when parsing a message,
+ // the tag and value are stored in the message's UnknownFieldSet and
+ // then written back out when the message is serialized. This allows servers
+ // which simply route messages to other servers to pass through messages
+ // that have new field definitions which they don't yet know about. However,
+ // this behavior can have security implications. To avoid it, call this
+ // method after parsing.
+ //
+ // See Reflection::GetUnknownFields() for more on unknown fields.
+ virtual void DiscardUnknownFields();
+
+ // Computes (an estimate of) the total number of bytes currently used for
+ // storing the message in memory. The default implementation calls the
+ // Reflection object's SpaceUsed() method.
+ virtual int SpaceUsed() const;
+
+ // Debugging -------------------------------------------------------
+
+ // Generates a human readable form of this message, useful for debugging
+ // and other purposes.
+ string DebugString() const;
+ // Like DebugString(), but with less whitespace.
+ string ShortDebugString() const;
+ // Convenience function useful in GDB. Prints DebugString() to stdout.
+ void PrintDebugString() const;
+
+ // Heavy I/O -------------------------------------------------------
+ // Additional parsing and serialization methods not implemented by
+ // MessageLite because they are not supported by the lite library.
+
+ // Parse a protocol buffer from a file descriptor. If successful, the entire
+ // input will be consumed.
+ bool ParseFromFileDescriptor(int file_descriptor);
+ // Like ParseFromFileDescriptor(), but accepts messages that are missing
+ // required fields.
+ bool ParsePartialFromFileDescriptor(int file_descriptor);
+ // Parse a protocol buffer from a C++ istream. If successful, the entire
+ // input will be consumed.
+ bool ParseFromIstream(istream* input);
+ // Like ParseFromIstream(), but accepts messages that are missing
+ // required fields.
+ bool ParsePartialFromIstream(istream* input);
+
+ // Serialize the message and write it to the given file descriptor. All
+ // required fields must be set.
+ bool SerializeToFileDescriptor(int file_descriptor) const;
+ // Like SerializeToFileDescriptor(), but allows missing required fields.
+ bool SerializePartialToFileDescriptor(int file_descriptor) const;
+ // Serialize the message and write it to the given C++ ostream. All
+ // required fields must be set.
+ bool SerializeToOstream(ostream* output) const;
+ // Like SerializeToOstream(), but allows missing required fields.
+ bool SerializePartialToOstream(ostream* output) const;
+
+
+ // Reflection-based methods ----------------------------------------
+ // These methods are pure-virtual in MessageLite, but Message provides
+ // reflection-based default implementations.
+
+ virtual string GetTypeName() const;
+ virtual void Clear();
+ virtual bool IsInitialized() const;
+ virtual void CheckTypeAndMergeFrom(const MessageLite& other);
+ virtual bool MergePartialFromCodedStream(io::CodedInputStream* input);
+ virtual int ByteSize() const;
+ virtual void SerializeWithCachedSizes(io::CodedOutputStream* output) const;
+
+ private:
+ // This is called only by the default implementation of ByteSize(), to
+ // update the cached size. If you override ByteSize(), you do not need
+ // to override this. If you do not override ByteSize(), you MUST override
+ // this; the default implementation will crash.
+ //
+ // The method is private because subclasses should never call it; only
+ // override it. Yes, C++ lets you do that. Crazy, huh?
+ virtual void SetCachedSize(int size) const;
+
+ public:
+
+ // Introspection ---------------------------------------------------
+
+ // Typedef for backwards-compatibility.
+ typedef google::protobuf::Reflection Reflection;
+
+ // Get a Descriptor for this message's type. This describes what
+ // fields the message contains, the types of those fields, etc.
+ const Descriptor* GetDescriptor() const { return GetMetadata().descriptor; }
+
+ // Get the Reflection interface for this Message, which can be used to
+ // read and modify the fields of the Message dynamically (in other words,
+ // without knowing the message type at compile time). This object remains
+ // property of the Message.
+ //
+ // This method remains virtual in case a subclass does not implement
+ // reflection and wants to override the default behavior.
+ virtual const Reflection* GetReflection() const {
+ return GetMetadata().reflection;
+ }
+
+ protected:
+ // Get a struct containing the metadata for the Message. Most subclasses only
+ // need to implement this method, rather than the GetDescriptor() and
+ // GetReflection() wrappers.
+ virtual Metadata GetMetadata() const = 0;
+
+ private:
+ GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(Message);
+};
+
+// This interface contains methods that can be used to dynamically access
+// and modify the fields of a protocol message. Their semantics are
+// similar to the accessors the protocol compiler generates.
+//
+// To get the Reflection for a given Message, call Message::GetReflection().
+//
+// This interface is separate from Message only for efficiency reasons;
+// the vast majority of implementations of Message will share the same
+// implementation of Reflection (GeneratedMessageReflection,
+// defined in generated_message.h), and all Messages of a particular class
+// should share the same Reflection object (though you should not rely on
+// the latter fact).
+//
+// There are several ways that these methods can be used incorrectly. For
+// example, any of the following conditions will lead to undefined
+// results (probably assertion failures):
+// - The FieldDescriptor is not a field of this message type.
+// - The method called is not appropriate for the field's type. For
+// each field type in FieldDescriptor::TYPE_*, there is only one
+// Get*() method, one Set*() method, and one Add*() method that is
+// valid for that type. It should be obvious which (except maybe
+// for TYPE_BYTES, which are represented using strings in C++).
+// - A Get*() or Set*() method for singular fields is called on a repeated
+// field.
+// - GetRepeated*(), SetRepeated*(), or Add*() is called on a non-repeated
+// field.
+// - The Message object passed to any method is not of the right type for
+// this Reflection object (i.e. message.GetReflection() != reflection).
+//
+// You might wonder why there is not any abstract representation for a field
+// of arbitrary type. E.g., why isn't there just a "GetField()" method that
+// returns "const Field&", where "Field" is some class with accessors like
+// "GetInt32Value()". The problem is that someone would have to deal with
+// allocating these Field objects. For generated message classes, having to
+// allocate space for an additional object to wrap every field would at least
+// double the message's memory footprint, probably worse. Allocating the
+// objects on-demand, on the other hand, would be expensive and prone to
+// memory leaks. So, instead we ended up with this flat interface.
+//
+// TODO(kenton): Create a utility class which callers can use to read and
+// write fields from a Reflection without paying attention to the type.
+class LIBPROTOBUF_EXPORT Reflection {
+ public:
+ // TODO(kenton): Remove parameter.
+ inline Reflection() {}
+ virtual ~Reflection();
+
+ // Get the UnknownFieldSet for the message. This contains fields which
+ // were seen when the Message was parsed but were not recognized according
+ // to the Message's definition.
+ virtual const UnknownFieldSet& GetUnknownFields(
+ const Message& message) const = 0;
+ // Get a mutable pointer to the UnknownFieldSet for the message. This
+ // contains fields which were seen when the Message was parsed but were not
+ // recognized according to the Message's definition.
+ virtual UnknownFieldSet* MutableUnknownFields(Message* message) const = 0;
+
+ // Estimate the amount of memory used by the message object.
+ virtual int SpaceUsed(const Message& message) const = 0;
+
+ // Check if the given non-repeated field is set.
+ virtual bool HasField(const Message& message,
+ const FieldDescriptor* field) const = 0;
+
+ // Get the number of elements of a repeated field.
+ virtual int FieldSize(const Message& message,
+ const FieldDescriptor* field) const = 0;
+
+ // Clear the value of a field, so that HasField() returns false or
+ // FieldSize() returns zero.
+ virtual void ClearField(Message* message,
+ const FieldDescriptor* field) const = 0;
+
+ // Remove the last element of a repeated field.
+ // We don't provide a way to remove any element other than the last
+ // because it invites inefficient use, such as O(n^2) filtering loops
+ // that should have been O(n). If you want to remove an element other
+ // than the last, the best way to do it is to re-arrange the elements
+ // (using Swap()) so that the one you want removed is at the end, then
+ // call RemoveLast().
+ virtual void RemoveLast(Message* message,
+ const FieldDescriptor* field) const = 0;
+
+ // Swap the complete contents of two messages.
+ virtual void Swap(Message* message1, Message* message2) const = 0;
+
+ // Swap two elements of a repeated field.
+ virtual void SwapElements(Message* message,
+ const FieldDescriptor* field,
+ int index1,
+ int index2) const = 0;
+
+ // List all fields of the message which are currently set. This includes
+ // extensions. Singular fields will only be listed if HasField(field) would
+ // return true and repeated fields will only be listed if FieldSize(field)
+ // would return non-zero. Fields (both normal fields and extension fields)
+ // will be listed ordered by field number.
+ virtual void ListFields(const Message& message,
+ vector<const FieldDescriptor*>* output) const = 0;
+
+ // Singular field getters ------------------------------------------
+ // These get the value of a non-repeated field. They return the default
+ // value for fields that aren't set.
+
+ virtual int32 GetInt32 (const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual int64 GetInt64 (const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual uint32 GetUInt32(const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual uint64 GetUInt64(const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual float GetFloat (const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual double GetDouble(const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual bool GetBool (const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual string GetString(const Message& message,
+ const FieldDescriptor* field) const = 0;
+ virtual const EnumValueDescriptor* GetEnum(
+ const Message& message, const FieldDescriptor* field) const = 0;
+ virtual const Message& GetMessage(const Message& message,
+ const FieldDescriptor* field) const = 0;
+
+ // Get a string value without copying, if possible.
+ //
+ // GetString() necessarily returns a copy of the string. This can be
+ // inefficient when the string is already stored in a string object in the
+ // underlying message. GetStringReference() will return a reference to the
+ // underlying string in this case. Otherwise, it will copy the string into
+ // *scratch and return that.
+ //
+ // Note: It is perfectly reasonable and useful to write code like:
+ // str = reflection->GetStringReference(field, &str);
+ // This line would ensure that only one copy of the string is made
+ // regardless of the field's underlying representation. When initializing
+ // a newly-constructed string, though, it's just as fast and more readable
+ // to use code like:
+ // string str = reflection->GetString(field);
+ virtual const string& GetStringReference(const Message& message,
+ const FieldDescriptor* field,
+ string* scratch) const = 0;
+
+
+ // Singular field mutators -----------------------------------------
+ // These mutate the value of a non-repeated field.
+
+ virtual void SetInt32 (Message* message,
+ const FieldDescriptor* field, int32 value) const = 0;
+ virtual void SetInt64 (Message* message,
+ const FieldDescriptor* field, int64 value) const = 0;
+ virtual void SetUInt32(Message* message,
+ const FieldDescriptor* field, uint32 value) const = 0;
+ virtual void SetUInt64(Message* message,
+ const FieldDescriptor* field, uint64 value) const = 0;
+ virtual void SetFloat (Message* message,
+ const FieldDescriptor* field, float value) const = 0;
+ virtual void SetDouble(Message* message,
+ const FieldDescriptor* field, double value) const = 0;
+ virtual void SetBool (Message* message,
+ const FieldDescriptor* field, bool value) const = 0;
+ virtual void SetString(Message* message,
+ const FieldDescriptor* field,
+ const string& value) const = 0;
+ virtual void SetEnum (Message* message,
+ const FieldDescriptor* field,
+ const EnumValueDescriptor* value) const = 0;
+ // Get a mutable pointer to a field with a message type.
+ virtual Message* MutableMessage(Message* message,
+ const FieldDescriptor* field) const = 0;
+
+
+ // Repeated field getters ------------------------------------------
+ // These get the value of one element of a repeated field.
+
+ virtual int32 GetRepeatedInt32 (const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual int64 GetRepeatedInt64 (const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual uint32 GetRepeatedUInt32(const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual uint64 GetRepeatedUInt64(const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual float GetRepeatedFloat (const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual double GetRepeatedDouble(const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual bool GetRepeatedBool (const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual string GetRepeatedString(const Message& message,
+ const FieldDescriptor* field,
+ int index) const = 0;
+ virtual const EnumValueDescriptor* GetRepeatedEnum(
+ const Message& message,
+ const FieldDescriptor* field, int index) const = 0;
+ virtual const Message& GetRepeatedMessage(
+ const Message& message,
+ const FieldDescriptor* field, int index) const = 0;
+
+ // See GetStringReference(), above.
+ virtual const string& GetRepeatedStringReference(
+ const Message& message, const FieldDescriptor* field,
+ int index, string* scratch) const = 0;
+
+
+ // Repeated field mutators -----------------------------------------
+ // These mutate the value of one element of a repeated field.
+
+ virtual void SetRepeatedInt32 (Message* message,
+ const FieldDescriptor* field,
+ int index, int32 value) const = 0;
+ virtual void SetRepeatedInt64 (Message* message,
+ const FieldDescriptor* field,
+ int index, int64 value) const = 0;
+ virtual void SetRepeatedUInt32(Message* message,
+ const FieldDescriptor* field,
+ int index, uint32 value) const = 0;
+ virtual void SetRepeatedUInt64(Message* message,
+ const FieldDescriptor* field,
+ int index, uint64 value) const = 0;
+ virtual void SetRepeatedFloat (Message* message,
+ const FieldDescriptor* field,
+ int index, float value) const = 0;
+ virtual void SetRepeatedDouble(Message* message,
+ const FieldDescriptor* field,
+ int index, double value) const = 0;
+ virtual void SetRepeatedBool (Message* message,
+ const FieldDescriptor* field,
+ int index, bool value) const = 0;
+ virtual void SetRepeatedString(Message* message,
+ const FieldDescriptor* field,
+ int index, const string& value) const = 0;
+ virtual void SetRepeatedEnum(Message* message,
+ const FieldDescriptor* field, int index,
+ const EnumValueDescriptor* value) const = 0;
+ // Get a mutable pointer to an element of a repeated field with a message
+ // type.
+ virtual Message* MutableRepeatedMessage(
+ Message* message, const FieldDescriptor* field, int index) const = 0;
+
+
+ // Repeated field adders -------------------------------------------
+ // These add an element to a repeated field.
+
+ virtual void AddInt32 (Message* message,
+ const FieldDescriptor* field, int32 value) const = 0;
+ virtual void AddInt64 (Message* message,
+ const FieldDescriptor* field, int64 value) const = 0;
+ virtual void AddUInt32(Message* message,
+ const FieldDescriptor* field, uint32 value) const = 0;
+ virtual void AddUInt64(Message* message,
+ const FieldDescriptor* field, uint64 value) const = 0;
+ virtual void AddFloat (Message* message,
+ const FieldDescriptor* field, float value) const = 0;
+ virtual void AddDouble(Message* message,
+ const FieldDescriptor* field, double value) const = 0;
+ virtual void AddBool (Message* message,
+ const FieldDescriptor* field, bool value) const = 0;
+ virtual void AddString(Message* message,
+ const FieldDescriptor* field,
+ const string& value) const = 0;
+ virtual void AddEnum (Message* message,
+ const FieldDescriptor* field,
+ const EnumValueDescriptor* value) const = 0;
+ virtual Message* AddMessage(Message* message,
+ const FieldDescriptor* field) const = 0;
+
+
+ // Extensions ------------------------------------------------------
+
+ // Try to find an extension of this message type by fully-qualified field
+ // name. Returns NULL if no extension is known for this name or number.
+ virtual const FieldDescriptor* FindKnownExtensionByName(
+ const string& name) const = 0;
+
+ // Try to find an extension of this message type by field number.
+ // Returns NULL if no extension is known for this name or number.
+ virtual const FieldDescriptor* FindKnownExtensionByNumber(
+ int number) const = 0;
+
+ private:
+ GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(Reflection);
+};
+
+// Abstract interface for a factory for message objects.
+class LIBPROTOBUF_EXPORT MessageFactory {
+ public:
+ inline MessageFactory() {}
+ virtual ~MessageFactory();
+
+ // Given a Descriptor, gets or constructs the default (prototype) Message
+ // of that type. You can then call that message's New() method to construct
+ // a mutable message of that type.
+ //
+ // Calling this method twice with the same Descriptor returns the same
+ // object. The returned object remains property of the factory. Also, any
+ // objects created by calling the prototype's New() method share some data
+ // with the prototype, so these must be destoyed before the MessageFactory
+ // is destroyed.
+ //
+ // The given descriptor must outlive the returned message, and hence must
+ // outlive the MessageFactory.
+ //
+ // Some implementations do not support all types. GetPrototype() will
+ // return NULL if the descriptor passed in is not supported.
+ //
+ // This method may or may not be thread-safe depending on the implementation.
+ // Each implementation should document its own degree thread-safety.
+ virtual const Message* GetPrototype(const Descriptor* type) = 0;
+
+ // Gets a MessageFactory which supports all generated, compiled-in messages.
+ // In other words, for any compiled-in type FooMessage, the following is true:
+ // MessageFactory::generated_factory()->GetPrototype(
+ // FooMessage::descriptor()) == FooMessage::default_instance()
+ // This factory supports all types which are found in
+ // DescriptorPool::generated_pool(). If given a descriptor from any other
+ // pool, GetPrototype() will return NULL. (You can also check if a
+ // descriptor is for a generated message by checking if
+ // descriptor->file()->pool() == DescriptorPool::generated_pool().)
+ //
+ // This factory is 100% thread-safe; calling GetPrototype() does not modify
+ // any shared data.
+ //
+ // This factory is a singleton. The caller must not delete the object.
+ static MessageFactory* generated_factory();
+
+ // For internal use only: Registers a .proto file at static initialization
+ // time, to be placed in generated_factory. The first time GetPrototype()
+ // is called with a descriptor from this file, |register_messages| will be
+ // called, with the file name as the parameter. It must call
+ // InternalRegisterGeneratedMessage() (below) to register each message type
+ // in the file. This strange mechanism is necessary because descriptors are
+ // built lazily, so we can't register types by their descriptor until we
+ // know that the descriptor exists. |filename| must be a permanent string.
+ static void InternalRegisterGeneratedFile(
+ const char* filename, void (*register_messages)(const string&));
+
+ // For internal use only: Registers a message type. Called only by the
+ // functions which are registered with InternalRegisterGeneratedFile(),
+ // above.
+ static void InternalRegisterGeneratedMessage(const Descriptor* descriptor,
+ const Message* prototype);
+
+ private:
+ GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(MessageFactory);
+};
+
+} // namespace protobuf
+
+} // namespace google
+#endif // GOOGLE_PROTOBUF_MESSAGE_H__