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-rw-r--r--gpu/src/GrGpuGLShaders2.h102
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diff --git a/gpu/src/GrGpuGLShaders2.h b/gpu/src/GrGpuGLShaders2.h
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@@ -1,102 +0,0 @@
-/*
- Copyright 2011 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
-
-
-#ifndef GrGpuGLShaders2_DEFINED
-#define GrGpuGLShaders2_DEFINED
-
-#include "GrGpuGL.h"
-
-// Programmable OpenGL or OpenGL ES 2.0
-class GrGpuGLShaders2 : public GrGpuGL {
-public:
- GrGpuGLShaders2();
- virtual ~GrGpuGLShaders2();
-
-protected:
- // overrides from GrGpu
- virtual bool flushGraphicsState(GrPrimitiveType type);
- virtual void setupGeometry(int* startVertex,
- int* startIndex,
- int vertexCount,
- int indexCount);
-
-private:
-
- virtual void resetContext();
-
- // Helpers to make code more readable
- const GrMatrix& getHWSamplerMatrix(int stage);
- void recordHWSamplerMatrix(int stage, const GrMatrix& matrix);
-
- // sets the texture matrix uniform for currently bound program
- void flushTextureMatrix(int stage);
-
- // sets the MVP matrix uniform for currently bound program
- void flushViewMatrix();
-
- // flushes the parameters to two point radial gradient
- void flushRadial2(int stage);
-
- // called at flush time to setup the appropriate program
- void flushProgram(GrPrimitiveType type);
-
- struct Program;
-
- struct StageDesc;
- struct ProgramDesc;
-
- struct UniLocations;
- struct StageUniLocations;
-
- struct ShaderCodeSegments;
-
- class ProgramCache;
-
- // gets a description of needed shader
- void getProgramDesc(GrPrimitiveType primType, ProgramDesc* desc);
-
- // generates and compiles a program from a description and vertex layout
- // will change GL's bound program
- static void GenProgram(const ProgramDesc& desc, Program* program);
-
- // generates code for a stage of the shader
- static void GenStageCode(int stageNum,
- const StageDesc& desc,
- const char* psInColor,
- const char* psOutColor,
- const char* vsInCoord,
- ShaderCodeSegments* segments,
- StageUniLocations* locations);
-
- // Compiles a GL shader, returns shader ID or 0 if failed
- // params have same meaning as glShaderSource
- static GrGLuint CompileShader(GrGLenum type, int stringCnt,
- const char** strings,
- int* stringLengths);
- static void DeleteProgram(Program* program);
-
- void ProgramUnitTest();
-
- ProgramCache* fProgramCache;
- Program* fProgram;
- GrGLuint fHWProgramID;
-
- typedef GrGpuGL INHERITED;
-};
-
-#endif
-