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-rw-r--r--src/core/SkShader.cpp284
1 files changed, 284 insertions, 0 deletions
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
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+++ b/src/core/SkShader.cpp
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+/* libs/graphics/sgl/SkShader.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include "SkShader.h"
+#include "SkPaint.h"
+
+SkShader::SkShader() : fLocalMatrix(NULL) {
+ SkDEBUGCODE(fInSession = false;)
+}
+
+SkShader::SkShader(SkFlattenableReadBuffer& buffer)
+ : INHERITED(buffer), fLocalMatrix(NULL) {
+ if (buffer.readBool()) {
+ SkMatrix matrix;
+ buffer.read(&matrix, sizeof(matrix));
+ setLocalMatrix(matrix);
+ }
+ SkDEBUGCODE(fInSession = false;)
+}
+
+SkShader::~SkShader() {
+ SkASSERT(!fInSession);
+ sk_free(fLocalMatrix);
+}
+
+void SkShader::beginSession() {
+ SkASSERT(!fInSession);
+ SkDEBUGCODE(fInSession = true;)
+}
+
+void SkShader::endSession() {
+ SkASSERT(fInSession);
+ SkDEBUGCODE(fInSession = false;)
+}
+
+void SkShader::flatten(SkFlattenableWriteBuffer& buffer) {
+ this->INHERITED::flatten(buffer);
+ buffer.writeBool(fLocalMatrix != NULL);
+ if (fLocalMatrix) {
+ buffer.writeMul4(fLocalMatrix, sizeof(SkMatrix));
+ }
+}
+
+bool SkShader::getLocalMatrix(SkMatrix* localM) const {
+ if (fLocalMatrix) {
+ if (localM) {
+ *localM = *fLocalMatrix;
+ }
+ return true;
+ } else {
+ if (localM) {
+ localM->reset();
+ }
+ return false;
+ }
+}
+
+void SkShader::setLocalMatrix(const SkMatrix& localM) {
+ if (localM.isIdentity()) {
+ this->resetLocalMatrix();
+ } else {
+ if (fLocalMatrix == NULL) {
+ fLocalMatrix = (SkMatrix*)sk_malloc_throw(sizeof(SkMatrix));
+ }
+ *fLocalMatrix = localM;
+ }
+}
+
+void SkShader::resetLocalMatrix() {
+ if (fLocalMatrix) {
+ sk_free(fLocalMatrix);
+ fLocalMatrix = NULL;
+ }
+}
+
+bool SkShader::setContext(const SkBitmap& device,
+ const SkPaint& paint,
+ const SkMatrix& matrix) {
+ const SkMatrix* m = &matrix;
+ SkMatrix total;
+
+ fDeviceConfig = SkToU8(device.getConfig());
+ fPaintAlpha = paint.getAlpha();
+ if (fLocalMatrix) {
+ total.setConcat(matrix, *fLocalMatrix);
+ m = &total;
+ }
+ if (m->invert(&fTotalInverse)) {
+ fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
+ return true;
+ }
+ return false;
+}
+
+#include "SkColorPriv.h"
+
+void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
+ SkASSERT(span16);
+ SkASSERT(count > 0);
+ SkASSERT(this->canCallShadeSpan16());
+
+ // basically, if we get here, the subclass screwed up
+ SkASSERT(!"kHasSpan16 flag is set, but shadeSpan16() not implemented");
+}
+
+#define kTempColorQuadCount 6 // balance between speed (larger) and saving stack-space
+#define kTempColorCount (kTempColorQuadCount << 2)
+
+#ifdef SK_CPU_BENDIAN
+ #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3))
+#else
+ #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3)
+#endif
+
+void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
+ SkASSERT(count > 0);
+
+ SkPMColor colors[kTempColorCount];
+
+ while ((count -= kTempColorCount) >= 0) {
+ this->shadeSpan(x, y, colors, kTempColorCount);
+ x += kTempColorCount;
+
+ const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
+ int quads = kTempColorQuadCount;
+ do {
+ U8CPU a0 = srcA[0];
+ U8CPU a1 = srcA[4];
+ U8CPU a2 = srcA[8];
+ U8CPU a3 = srcA[12];
+ srcA += 4*4;
+ *alpha++ = SkToU8(a0);
+ *alpha++ = SkToU8(a1);
+ *alpha++ = SkToU8(a2);
+ *alpha++ = SkToU8(a3);
+ } while (--quads != 0);
+ }
+ SkASSERT(count < 0);
+ SkASSERT(count + kTempColorCount >= 0);
+ if (count += kTempColorCount) {
+ this->shadeSpan(x, y, colors, count);
+
+ const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
+ do {
+ *alpha++ = *srcA;
+ srcA += 4;
+ } while (--count != 0);
+ }
+#if 0
+ do {
+ int n = count;
+ if (n > kTempColorCount)
+ n = kTempColorCount;
+ SkASSERT(n > 0);
+
+ this->shadeSpan(x, y, colors, n);
+ x += n;
+ count -= n;
+
+ const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
+ do {
+ *alpha++ = *srcA;
+ srcA += 4;
+ } while (--n != 0);
+ } while (count > 0);
+#endif
+}
+
+SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
+ MatrixClass mc = kLinear_MatrixClass;
+
+ if (mat.getType() & SkMatrix::kPerspective_Mask) {
+ if (mat.fixedStepInX(0, NULL, NULL)) {
+ mc = kFixedStepInX_MatrixClass;
+ } else {
+ mc = kPerspective_MatrixClass;
+ }
+ }
+ return mc;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) {
+ return false;
+}
+
+SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
+ TileMode tmx, TileMode tmy) {
+ return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+#include "SkColorShader.h"
+#include "SkUtils.h"
+
+SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) {
+ fInheritColor = b.readU8();
+ if (fInheritColor) {
+ return;
+ }
+ fColor = b.readU32();
+}
+
+void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) {
+ this->INHERITED::flatten(buffer);
+ buffer.write8(fInheritColor);
+ if (fInheritColor) {
+ return;
+ }
+ buffer.write32(fColor);
+}
+
+uint32_t SkColorShader::getFlags() {
+ return (SkGetPackedA32(fPMColor) == 255 ? kOpaqueAlpha_Flag : 0) |
+ kHasSpan16_Flag;
+}
+
+uint8_t SkColorShader::getSpan16Alpha() const {
+ return SkGetPackedA32(fPMColor);
+}
+
+bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
+ const SkMatrix& matrix) {
+ if (!this->INHERITED::setContext(device, paint, matrix)) {
+ return false;
+ }
+
+ SkColor c;
+ unsigned a;
+
+ if (fInheritColor) {
+ c = paint.getColor();
+ a = SkColorGetA(c);
+ } else {
+ c = fColor;
+ a = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha()));
+ }
+
+ unsigned r = SkColorGetR(c);
+ unsigned g = SkColorGetG(c);
+ unsigned b = SkColorGetB(c);
+
+ // we want this before we apply any alpha
+ fColor16 = SkPack888ToRGB16(r, g, b);
+
+ if (a != 255) {
+ a = SkAlpha255To256(a);
+ r = SkAlphaMul(r, a);
+ g = SkAlphaMul(g, a);
+ b = SkAlphaMul(b, a);
+ }
+ fPMColor = SkPackARGB32(a, r, g, b);
+
+ return true;
+}
+
+void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
+ sk_memset32(span, fPMColor, count);
+}
+
+void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
+ sk_memset16(span, fColor16, count);
+}
+
+void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
+ memset(alpha, SkGetPackedA32(fPMColor), count);
+}
+