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path: root/src/utils/mesa/SkEGLContext_Mesa.cpp
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Diffstat (limited to 'src/utils/mesa/SkEGLContext_Mesa.cpp')
-rw-r--r--src/utils/mesa/SkEGLContext_Mesa.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/utils/mesa/SkEGLContext_Mesa.cpp b/src/utils/mesa/SkEGLContext_Mesa.cpp
new file mode 100644
index 0000000..ed1b7cd
--- /dev/null
+++ b/src/utils/mesa/SkEGLContext_Mesa.cpp
@@ -0,0 +1,128 @@
+#include "SkEGLContext.h"
+#include "SkTypes.h"
+
+#include "GL/osmesa.h"
+#include "GL/glu.h"
+
+#define SK_GL_DECL_PROC(T, F) T F ## _func = NULL;
+#define SK_GL_GET_PROC(T, F) F ## _func = (T)OSMesaGetProcAddress(#F);
+#define SK_GL_GET_EXT_PROC(T, F) F ## _func = (T)OSMesaGetProcAddress(#F "EXT");
+
+SkEGLContext::SkEGLContext() : context(NULL), image(NULL) {
+}
+
+SkEGLContext::~SkEGLContext() {
+ if (this->image)
+ free(this->image);
+
+ if (this->context)
+ OSMesaDestroyContext(this->context);
+}
+
+#if SK_B32_SHIFT < SK_G32_SHIFT &&\
+ SK_G32_SHIFT < SK_R32_SHIFT &&\
+ SK_R32_SHIFT < SK_A32_SHIFT
+ #define SK_OSMESA_COLOR_ORDER OSMESA_BGRA
+#elif SK_R32_SHIFT < SK_G32_SHIFT &&\
+ SK_G32_SHIFT < SK_B32_SHIFT &&\
+ SK_B32_SHIFT < SK_A32_SHIFT
+ #define SK_OSMESA_COLOR_ORDER OSMESA_RGBA
+#elif SK_A32_SHIFT < SK_R32_SHIFT && \
+ SK_R32_SHIFT < SK_G32_SHIFT && \
+ SK_G32_SHIFT < SK_B32_SHIFT
+ #define SK_OSMESA_COLOR_ORDER OSMESA_ARGB
+#else
+ //Color order (rgba) SK_R32_SHIFT SK_G32_SHIFT SK_B32_SHIFT SK_A32_SHIFT
+ #define SK_OSMESA_COLOR_ORDER OSMESA_RGBA
+#endif
+
+bool SkEGLContext::init(const int width, const int height) {
+ /* Create an RGBA-mode context */
+#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
+ /* specify Z, stencil, accum sizes */
+ OSMesaContext ctx = OSMesaCreateContextExt(SK_OSMESA_COLOR_ORDER, 16, 0, 0, NULL);
+#else
+ OSMesaContext ctx = OSMesaCreateContext(SK_OSMESA_COLOR_ORDER, NULL);
+#endif
+ if (!ctx) {
+ SkDebugf("OSMesaCreateContext failed!\n");
+ return false;
+ }
+ this->context = ctx;
+
+ // Allocate the image buffer
+ GLfloat *buffer = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ if (!buffer) {
+ SkDebugf("Alloc image buffer failed!\n");
+ return false;
+ }
+ this->image = buffer;
+
+ // Bind the buffer to the context and make it current
+ if (!OSMesaMakeCurrent(ctx, buffer, GL_FLOAT, width, height)) {
+ SkDebugf("OSMesaMakeCurrent failed!\n");
+ return false;
+ }
+
+ //Setup the framebuffers
+ SK_GL_DECL_PROC(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffers)
+ SK_GL_DECL_PROC(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebuffer)
+ SK_GL_DECL_PROC(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers)
+ SK_GL_DECL_PROC(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer)
+ SK_GL_DECL_PROC(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage)
+ SK_GL_DECL_PROC(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer)
+ SK_GL_DECL_PROC(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatus)
+
+ const GLubyte* glExts = glGetString(GL_EXTENSIONS);
+ if (gluCheckExtension(
+ reinterpret_cast<const GLubyte*>("GL_ARB_framebuffer_object")
+ , glExts))
+ {
+ SK_GL_GET_PROC(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffers)
+ SK_GL_GET_PROC(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebuffer)
+ SK_GL_GET_PROC(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers)
+ SK_GL_GET_PROC(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer)
+ SK_GL_GET_PROC(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage)
+ SK_GL_GET_PROC(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer)
+ SK_GL_GET_PROC(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatus)
+
+ //osmesa on mac currently only supports EXT
+ } else if (gluCheckExtension(
+ reinterpret_cast<const GLubyte*>("GL_EXT_framebuffer_object")
+ , glExts))
+ {
+ SK_GL_GET_EXT_PROC(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffers)
+ SK_GL_GET_EXT_PROC(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebuffer)
+ SK_GL_GET_EXT_PROC(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers)
+ SK_GL_GET_EXT_PROC(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer)
+ SK_GL_GET_EXT_PROC(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage)
+ SK_GL_GET_EXT_PROC(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer)
+ SK_GL_GET_EXT_PROC(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatus)
+ } else {
+ SkDebugf("GL_ARB_framebuffer_object not found.\n");
+ return false;
+ }
+
+ GLuint fboID;
+ GLuint cbID;
+ GLuint dsID;
+ glGenFramebuffers_func(1, &fboID);
+ glBindFramebuffer_func(GL_FRAMEBUFFER, fboID);
+
+ glGenRenderbuffers_func(1, &cbID);
+ glBindRenderbuffer_func(GL_RENDERBUFFER, cbID);
+ glRenderbufferStorage_func(GL_RENDERBUFFER, OSMESA_RGBA, width, height);
+ glFramebufferRenderbuffer_func(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
+
+ glGenRenderbuffers_func(1, &dsID);
+ glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, dsID);
+ glRenderbufferStorage_func(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
+ glFramebufferRenderbuffer_func(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID);
+
+ glViewport(0, 0, width, height);
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ GLenum status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER);
+ return GL_FRAMEBUFFER_COMPLETE == status;
+}