/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkColorMatrixFilter.h" #define WIDTH 500 #define HEIGHT 500 namespace skiagm { class ColorMatrixGM : public GM { public: ColorMatrixGM() { this->setBGColor(0xFF808080); fBitmap = createBitmap(64, 64); } protected: virtual SkString onShortName() { return SkString("colormatrix"); } virtual SkISize onISize() { return make_isize(WIDTH, HEIGHT); } SkBitmap createBitmap(int width, int height) { SkBitmap bm; bm.setConfig(SkBitmap::kARGB_8888_Config, width, height); bm.allocPixels(); SkCanvas canvas(bm); canvas.clear(0x0); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { SkPaint paint; paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0)); canvas.drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint); } } return bm; } virtual void onDraw(SkCanvas* canvas) { SkPaint paint; SkColorMatrix matrix; SkColorMatrixFilter* filter = new SkColorMatrixFilter(); paint.setColorFilter(filter)->unref(); matrix.setIdentity(); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 0, 0, &paint); matrix.setRotate(SkColorMatrix::kR_Axis, 90); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 80, 0, &paint); matrix.setRotate(SkColorMatrix::kG_Axis, 90); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 160, 0, &paint); matrix.setRotate(SkColorMatrix::kB_Axis, 90); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 240, 0, &paint); matrix.setSaturation(SkFloatToScalar(0.0f)); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 0, 80, &paint); matrix.setSaturation(SkFloatToScalar(0.5f)); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 80, 80, &paint); matrix.setSaturation(SkFloatToScalar(1.0f)); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 160, 80, &paint); matrix.setSaturation(SkFloatToScalar(2.0f)); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 240, 80, &paint); matrix.setRGB2YUV(); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 0, 160, &paint); matrix.setYUV2RGB(); filter->setMatrix(matrix); canvas->drawBitmap(fBitmap, 80, 160, &paint); SkScalar s1 = SK_Scalar1; SkScalar s255 = SkIntToScalar(255); // Move red into alpha, set color to white SkScalar data[20] = { 0, 0, 0, 0, s255, 0, 0, 0, 0, s255, 0, 0, 0, 0, s255, s1, 0, 0, 0, 0, }; filter->setArray(data); canvas->drawBitmap(fBitmap, 160, 160, &paint); } private: SkBitmap fBitmap; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ColorMatrixGM; } static GMRegistry reg(MyFactory); }