/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" using namespace skiagm; GM::GM() { fBGColor = SK_ColorWHITE; } GM::~GM() {} void GM::draw(SkCanvas* canvas) { this->drawBackground(canvas); this->drawContent(canvas); } void GM::drawContent(SkCanvas* canvas) { this->onDraw(canvas); } void GM::drawBackground(SkCanvas* canvas) { this->onDrawBackground(canvas); } const char* GM::shortName() { if (fShortName.size() == 0) { fShortName = this->onShortName(); } return fShortName.c_str(); } void GM::setBGColor(SkColor color) { fBGColor = color; } void GM::onDrawBackground(SkCanvas* canvas) { canvas->drawColor(fBGColor); } void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) { SkISize size = this->getISize(); SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height())); SkPaint paint; paint.setColor(color); canvas->drawRect(r, paint); } // need to explicitly declare this, or we get some weird infinite loop llist template GMRegistry* SkTRegistry::gHead;