/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTScopedPtr_DEFINED #define SkTScopedPtr_DEFINED #include "SkTypes.h" /** \class SkTScopedPtr A SkTScopedPtr is like a T*, except that the destructor of SkTScopedPtr automatically deletes the pointer it holds (if any). That is, SkTScopedPtr owns the T object that it points to. Like a T*, a SkTScopedPtr may hold either NULL or a pointer to a T object. Also like T*, SkTScopedPtr is thread-compatible, and once you dereference it, you get the threadsafety guarantees of T. The size of a SkTScopedPtr is small: sizeof(SkTScopedPtr) == sizeof(T*) */ template class SkTScopedPtr : SkNoncopyable { public: explicit SkTScopedPtr(T* o = NULL) : fObj(o) {} ~SkTScopedPtr() { enum { kTypeMustBeComplete = sizeof(T) }; delete fObj; } /** Delete the current object, if any. Then take ownership of the passed object. */ void reset(T* o = NULL) { if (o != fObj) { enum { kTypeMustBeComplete = sizeof(T) }; delete fObj; fObj = o; } } /** Without deleting the current object, return it and forget about it. Similar to calling get() and reset(), but the object is not deleted. */ T* release() { T* retVal = fObj; fObj = NULL; return retVal; } T& operator*() const { SkASSERT(fObj != NULL); return *fObj; } T* operator->() const { SkASSERT(fObj != NULL); return fObj; } T* get() const { return fObj; } bool operator==(T* o) const { return fObj == o; } bool operator!=(T* o) const { return fObj != o; } private: T* fObj; // Forbid comparison of SkTScopedPtr types. If T2 != T, it doesn't make // sense, and if T2 == T, it still doesn't make sense because the same // object can't be owned by two different scoped_ptrs. template bool operator==(SkTScopedPtr const& o2) const; template bool operator!=(SkTScopedPtr const& o2) const; }; #endif