/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkCanvas.h" #include "SkGradientShader.h" class GradientView : public SampleView { public: GradientView() { this->setBGColor(0xFFDDDDDD); } protected: struct GradData { int fCount; const SkColor* fColors; const SkScalar* fPos; }; // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Gradients"); return true; } return this->INHERITED::onQuery(evt); } virtual void onDrawContent(SkCanvas* canvas) { SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkScalarHalf(SkIntToScalar(3))); paint.setStyle(SkPaint::kFill_Style); SkPoint p = SkPoint::Make(0,0); SkPoint q = SkPoint::Make(100,100); SkPoint pts[] = {p, q}; SkScalar t, temp, x, y; SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK }; t = SampleCode::GetAnimScalar(SkIntToScalar(2), SkIntToScalar(20)); temp = SampleCode::GetAnimScalar(SkIntToScalar(1), SkIntToScalar(8)); SkScalar step = SK_ScalarPI / (10); SkScalar angle = t * step; x = SkScalarSinCos(angle, &y); SkScalar colorPositions[] = { 0, 0.1 + x, 0.4 + y, 0.9 - x + y, 1.0}; GradData data = { 5, gColors, colorPositions }; SkRect r = { 0, 0, SkIntToScalar(200), SkIntToScalar(200) }; SkShader* shader1 = SkGradientShader::CreateLinear( pts, data.fColors, data.fPos,data.fCount, SkShader::kMirror_TileMode); paint.setShader(shader1)->unref(); canvas->drawRect(r, paint); SkPoint s = SkPoint::Make(100,100); SkShader* shader2 = SkGradientShader::CreateRadial( s, 100, data.fColors, data.fPos, data.fCount, SkShader::kMirror_TileMode); paint.setShader(shader2)->unref(); canvas->translate(250, 0); canvas->drawRect(r, paint); SkShader* shader3 = SkGradientShader::CreateTwoPointRadial( p, 0, q, 100, data.fColors, data.fPos, data.fCount, SkShader::kMirror_TileMode); paint.setShader(shader3)->unref(); canvas->translate(0, 250); canvas->drawRect(r, paint); SkShader* shader4 = SkGradientShader::CreateSweep( 100, 100, data.fColors, data.fPos, data.fCount); paint.setShader(shader4)->unref(); canvas->translate(-250, 0); canvas->drawRect(r, paint); this->inval(NULL); } private: typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new GradientView; } static SkViewRegister reg(MyFactory);