/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkView.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkGraphics.h" #include "SkImageDecoder.h" #include "SkPath.h" #include "SkRegion.h" #include "SkShader.h" #include "SkUtils.h" #include "SkXfermode.h" #include "SkComposeShader.h" #include "SkColorPriv.h" #include "SkColorFilter.h" #include "SkTime.h" #include "SkTransparentShader.h" #include "SkTypeface.h" static SkShader* make_bitmapfade(const SkBitmap& bm) { SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(0, SkIntToScalar(bm.height())); colors[0] = SK_ColorBLACK; colors[1] = SkColorSetARGB(0, 0, 0, 0); SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); SkShader* shaderB = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); SkXfermode* mode = SkXfermode::Create(SkXfermode::kDstIn_Mode); SkShader* shader = new SkComposeShader(shaderB, shaderA, mode); shaderA->unref(); shaderB->unref(); mode->unref(); return shader; } class ShaderView : public SampleView { public: SkShader* fShader; SkBitmap fBitmap; ShaderView() { SkImageDecoder::DecodeFile("/skimages/logo.gif", &fBitmap); SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(SkIntToScalar(100), 0); colors[0] = SK_ColorRED; colors[1] = SK_ColorBLUE; SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); pts[0].set(0, 0); pts[1].set(0, SkIntToScalar(100)); colors[0] = SK_ColorBLACK; colors[1] = SkColorSetARGB(0x80, 0, 0, 0); SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); SkXfermode* mode = SkXfermode::Create(SkXfermode::kDstIn_Mode); fShader = new SkComposeShader(shaderA, shaderB, mode); shaderA->unref(); shaderB->unref(); mode->unref(); } virtual ~ShaderView() { SkSafeUnref(fShader); } protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Shaders"); return true; } return this->INHERITED::onQuery(evt); } virtual void onDrawContent(SkCanvas* canvas) { canvas->drawBitmap(fBitmap, 0, 0); canvas->translate(SkIntToScalar(20), SkIntToScalar(120)); SkPaint paint; SkRect r; paint.setColor(SK_ColorGREEN); canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); paint.setShader(fShader); canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); canvas->translate(SkIntToScalar(110), 0); int w = fBitmap.width(); int h = fBitmap.height(); w = 120; h = 80; r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h)); paint.setShader(NULL); canvas->drawRect(r, paint); paint.setShader(make_bitmapfade(fBitmap))->unref(); canvas->drawRect(r, paint); paint.setShader(new SkTransparentShader)->unref(); canvas->drawRect(r, paint); } virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) { this->inval(NULL); return this->INHERITED::onFindClickHandler(x, y); } virtual bool onClick(Click* click) { return this->INHERITED::onClick(click); } private: typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new ShaderView; } static SkViewRegister reg(MyFactory);