/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColor.h" #include "SkColorPriv.h" SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { return SkPremultiplyARGBInline(a, r, g, b); } SkPMColor SkPreMultiplyColor(SkColor c) { return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c)); } /////////////////////////////////////////////////////////////////////////////// static inline SkScalar ByteToScalar(U8CPU x) { SkASSERT(x <= 255); return SkIntToScalar(x) / 255; } static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { // cast to keep the answer signed return SkIntToScalar(numer) / (int)denom; } void SkRGBToHSV(U8CPU r, U8CPU g, U8CPU b, SkScalar hsv[3]) { SkASSERT(hsv); unsigned min = SkMin32(r, SkMin32(g, b)); unsigned max = SkMax32(r, SkMax32(g, b)); unsigned delta = max - min; SkScalar v = ByteToScalar(max); SkASSERT(v >= 0 && v <= SK_Scalar1); if (0 == delta) { // we're a shade of gray hsv[0] = 0; hsv[1] = 0; hsv[2] = v; return; } SkScalar s = ByteDivToScalar(delta, max); SkASSERT(s >= 0 && s <= SK_Scalar1); SkScalar h; if (r == max) { h = ByteDivToScalar(g - b, delta); } else if (g == max) { h = SkIntToScalar(2) + ByteDivToScalar(b - r, delta); } else { // b == max h = SkIntToScalar(4) + ByteDivToScalar(r - g, delta); } h *= 60; if (h < 0) { h += SkIntToScalar(360); } SkASSERT(h >= 0 && h < SkIntToScalar(360)); hsv[0] = h; hsv[1] = s; hsv[2] = v; } static inline U8CPU UnitScalarToByte(SkScalar x) { if (x < 0) { return 0; } if (x >= SK_Scalar1) { return 255; } return SkScalarToFixed(x) >> 8; } SkColor SkHSVToColor(U8CPU a, const SkScalar hsv[3]) { SkASSERT(hsv); U8CPU s = UnitScalarToByte(hsv[1]); U8CPU v = UnitScalarToByte(hsv[2]); if (0 == s) { // shade of gray return SkColorSetARGB(a, v, v, v); } SkFixed hx = (hsv[0] < 0 || hsv[0] >= SkIntToScalar(360)) ? 0 : SkScalarToFixed(hsv[0]/60); SkFixed f = hx & 0xFFFF; unsigned v_scale = SkAlpha255To256(v); unsigned p = SkAlphaMul(255 - s, v_scale); unsigned q = SkAlphaMul(255 - (s * f >> 16), v_scale); unsigned t = SkAlphaMul(255 - (s * (SK_Fixed1 - f) >> 16), v_scale); unsigned r, g, b; SkASSERT((unsigned)(hx >> 16) < 6); switch (hx >> 16) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; default: r = v; g = p; b = q; break; } return SkColorSetARGB(a, r, g, b); }