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author | The Android Open Source Project <initial-contribution@android.com> | 2008-10-21 07:00:00 -0700 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2008-10-21 07:00:00 -0700 |
commit | 54b6cfa9a9e5b861a9930af873580d6dc20f773c (patch) | |
tree | 35051494d2af230dce54d6b31c6af8fc24091316 /core/java/android/widget/Scroller.java | |
download | frameworks_base-54b6cfa9a9e5b861a9930af873580d6dc20f773c.zip frameworks_base-54b6cfa9a9e5b861a9930af873580d6dc20f773c.tar.gz frameworks_base-54b6cfa9a9e5b861a9930af873580d6dc20f773c.tar.bz2 |
Initial Contribution
Diffstat (limited to 'core/java/android/widget/Scroller.java')
-rw-r--r-- | core/java/android/widget/Scroller.java | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/core/java/android/widget/Scroller.java b/core/java/android/widget/Scroller.java new file mode 100644 index 0000000..fbe5e57 --- /dev/null +++ b/core/java/android/widget/Scroller.java @@ -0,0 +1,368 @@ +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.widget; + +import android.content.Context; +import android.view.ViewConfiguration; +import android.view.animation.AnimationUtils; +import android.view.animation.Interpolator; + + +/** + * This class encapsulates scrolling. The duration of the scroll + * can be passed in the constructor and specifies the maximum time that + * the scrolling animation should take. Past this time, the scrolling is + * automatically moved to its final stage and computeScrollOffset() + * will always return false to indicate that scrolling is over. + */ +public class Scroller { + private int mMode; + + private int mStartX; + private int mStartY; + private int mFinalX; + private int mFinalY; + + private int mMinX; + private int mMaxX; + private int mMinY; + private int mMaxY; + + private int mCurrX; + private int mCurrY; + private long mStartTime; + private int mDuration; + private float mDurationReciprocal; + private float mDeltaX; + private float mDeltaY; + private float mViscousFluidScale; + private float mViscousFluidNormalize; + private boolean mFinished; + private Interpolator mInterpolator; + + private float mCoeffX = 0.0f; + private float mCoeffY = 1.0f; + private float mVelocity; + + private static final int DEFAULT_DURATION = 250; + private static final int SCROLL_MODE = 0; + private static final int FLING_MODE = 1; + + private final float mDeceleration; + + /** + * Create a Scroller with the default duration and interpolator. + */ + public Scroller(Context context) { + this(context, null); + } + + /** + * Create a Scroller with the specified interpolator. If the interpolator is + * null, the default (viscous) interpolator will be used. + */ + public Scroller(Context context, Interpolator interpolator) { + mFinished = true; + mInterpolator = interpolator; + float ppi = context.getResources().getDisplayMetrics().density * 160.0f; + mDeceleration = 9.8f // g (m/s^2) + * 39.37f // inch/meter + * ppi // pixels per inch + * ViewConfiguration.getScrollFriction(); + } + + /** + * + * Returns whether the scroller has finished scrolling. + * + * @return True if the scroller has finished scrolling, false otherwise. + */ + public final boolean isFinished() { + return mFinished; + } + + /** + * Force the finished field to a particular value. + * + * @param finished The new finished value. + */ + public final void forceFinished(boolean finished) { + mFinished = finished; + } + + /** + * Returns how long the scroll event will take, in milliseconds. + * + * @return The duration of the scroll in milliseconds. + */ + public final int getDuration() { + return mDuration; + } + + /** + * Returns the current X offset in the scroll. + * + * @return The new X offset as an absolute distance from the origin. + */ + public final int getCurrX() { + return mCurrX; + } + + /** + * Returns the current Y offset in the scroll. + * + * @return The new Y offset as an absolute distance from the origin. + */ + public final int getCurrY() { + return mCurrY; + } + + /** + * Returns where the scroll will end. Valid only for "fling" scrolls. + * + * @return The final X offset as an absolute distance from the origin. + */ + public final int getFinalX() { + return mFinalX; + } + + /** + * Returns where the scroll will end. Valid only for "fling" scrolls. + * + * @return The final Y offset as an absolute distance from the origin. + */ + public final int getFinalY() { + return mFinalY; + } + + /** + * Call this when you want to know the new location. If it returns true, + * the animation is not yet finished. loc will be altered to provide the + * new location. + */ + public boolean computeScrollOffset() { + if (mFinished) { + return false; + } + + int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); + + if (timePassed < mDuration) { + switch (mMode) { + case SCROLL_MODE: + float x = (float)timePassed * mDurationReciprocal; + + if (mInterpolator == null) + x = viscousFluid(x); + else + x = mInterpolator.getInterpolation(x); + + mCurrX = mStartX + Math.round(x * mDeltaX); + mCurrY = mStartY + Math.round(x * mDeltaY); + if ((mCurrX == mFinalX) && (mCurrY == mFinalY)) { + mFinished = true; + } + break; + case FLING_MODE: + float timePassedSeconds = timePassed / 1000.0f; + float distance = (mVelocity * timePassedSeconds) + - (mDeceleration * timePassedSeconds * timePassedSeconds / 2.0f); + + mCurrX = mStartX + Math.round(distance * mCoeffX); + // Pin to mMinX <= mCurrX <= mMaxX + mCurrX = Math.min(mCurrX, mMaxX); + mCurrX = Math.max(mCurrX, mMinX); + + mCurrY = mStartY + Math.round(distance * mCoeffY); + // Pin to mMinY <= mCurrY <= mMaxY + mCurrY = Math.min(mCurrY, mMaxY); + mCurrY = Math.max(mCurrY, mMinY); + + if (mCurrX == mFinalX && mCurrY == mFinalY) { + mFinished = true; + } + + break; + } + } + else { + mCurrX = mFinalX; + mCurrY = mFinalY; + mFinished = true; + } + return true; + } + + /** + * Start scrolling by providing a starting point and the distance to travel. + * The scroll will use the default value of 250 milliseconds for the + * duration. + * + * @param startX Starting horizontal scroll offset in pixels. Positive + * numbers will scroll the content to the left. + * @param startY Starting vertical scroll offset in pixels. Positive numbers + * will scroll the content up. + * @param dx Horizontal distance to travel. Positive numbers will scroll the + * content to the left. + * @param dy Vertical distance to travel. Positive numbers will scroll the + * content up. + */ + public void startScroll(int startX, int startY, int dx, int dy) { + startScroll(startX, startY, dx, dy, DEFAULT_DURATION); + } + + /** + * Start scrolling by providing a starting point and the distance to travel. + * + * @param startX Starting horizontal scroll offset in pixels. Positive + * numbers will scroll the content to the left. + * @param startY Starting vertical scroll offset in pixels. Positive numbers + * will scroll the content up. + * @param dx Horizontal distance to travel. Positive numbers will scroll the + * content to the left. + * @param dy Vertical distance to travel. Positive numbers will scroll the + * content up. + * @param duration Duration of the scroll in milliseconds. + */ + public void startScroll(int startX, int startY, int dx, int dy, int duration) { + mMode = SCROLL_MODE; + mFinished = false; + mDuration = duration; + mStartTime = AnimationUtils.currentAnimationTimeMillis(); + mStartX = startX; + mStartY = startY; + mFinalX = startX + dx; + mFinalY = startY + dy; + mDeltaX = dx; + mDeltaY = dy; + mDurationReciprocal = 1.0f / (float) mDuration; + // This controls the viscous fluid effect (how much of it) + mViscousFluidScale = 8.0f; + // must be set to 1.0 (used in viscousFluid()) + mViscousFluidNormalize = 1.0f; + mViscousFluidNormalize = 1.0f / viscousFluid(1.0f); + } + + /** + * Start scrolling based on a fling gesture. The distance travelled will + * depend on the initial velocity of the fling. + * + * @param startX Starting point of the scroll (X) + * @param startY Starting point of the scroll (Y) + * @param velocityX Initial velocity of the fling (X) measured in pixels per + * second. + * @param velocityY Initial velocity of the fling (Y) measured in pixels per + * second + * @param minX Minimum X value. The scroller will not scroll past this + * point. + * @param maxX Maximum X value. The scroller will not scroll past this + * point. + * @param minY Minimum Y value. The scroller will not scroll past this + * point. + * @param maxY Maximum Y value. The scroller will not scroll past this + * point. + */ + public void fling(int startX, int startY, int velocityX, int velocityY, + int minX, int maxX, int minY, int maxY) { + mMode = FLING_MODE; + mFinished = false; + + float velocity = (float)Math.hypot(velocityX, velocityY); + + mVelocity = velocity; + mDuration = (int) (1000 * velocity / mDeceleration); // Duration is in + // milliseconds + mStartTime = AnimationUtils.currentAnimationTimeMillis(); + mStartX = startX; + mStartY = startY; + + mCoeffX = velocity == 0 ? 1.0f : velocityX / velocity; + mCoeffY = velocity == 0 ? 1.0f : velocityY / velocity; + + int totalDistance = (int) ((velocity * velocity) / (2 * mDeceleration)); + + mMinX = minX; + mMaxX = maxX; + mMinY = minY; + mMaxY = maxY; + + + mFinalX = startX + Math.round(totalDistance * mCoeffX); + // Pin to mMinX <= mFinalX <= mMaxX + mFinalX = Math.min(mFinalX, mMaxX); + mFinalX = Math.max(mFinalX, mMinX); + + mFinalY = startY + Math.round(totalDistance * mCoeffY); + // Pin to mMinY <= mFinalY <= mMaxY + mFinalY = Math.min(mFinalY, mMaxY); + mFinalY = Math.max(mFinalY, mMinY); + } + + + + private float viscousFluid(float x) + { + x *= mViscousFluidScale; + if (x < 1.0f) { + x -= (1.0f - (float)Math.exp(-x)); + } else { + float start = 0.36787944117f; // 1/e == exp(-1) + x = 1.0f - (float)Math.exp(1.0f - x); + x = start + x * (1.0f - start); + } + x *= mViscousFluidNormalize; + return x; + } + + /** + * + */ + public void abortAnimation() { + mCurrX = mFinalX; + mCurrY = mFinalY; + mFinished = true; + } + + /** + * Extend the scroll animation. This allows a running animation to + * scroll further and longer, when used with setFinalX() or setFinalY(). + * + * @param extend Additional time to scroll in milliseconds. + */ + public void extendDuration(int extend) { + int passed = timePassed(); + mDuration = passed + extend; + mDurationReciprocal = 1.0f / (float)mDuration; + mFinished = false; + } + + public int timePassed() { + return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); + } + + public void setFinalX(int newX) { + mFinalX = newX; + mDeltaX = mFinalX - mStartX; + mFinished = false; + } + + public void setFinalY(int newY) { + mFinalY = newY; + mDeltaY = mFinalY - mStartY; + mFinished = false; + } +} |