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Bug #5136067
Change-Id: I366e840bef44415436dc7b13d89cfb610feed663
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Bug #5133876
Change-Id: I3d1fa4e29498044796d725337ac93e6a1e8f0bcb
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Change-Id: I8546f5a5ecf38031c9a40bdcc434d4c7f22da63d
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Bug #3179882
Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.
Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
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This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
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Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
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Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
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Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
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Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
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Change-Id: Id15329da065045b3f06fdaed615f33cd57608496
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