| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I4649b18c4721a5511a404299e771e675c843407b
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Bug #3421454
Change-Id: If4d5c960a7e4c581a9d213073e658284b4e1c497
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Change-Id: I83eba3406c26a4028af08b4d4c95ecd02803e75a
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Change-Id: I68ae0e2ccddaca2f76b5b2dd3e3cf1277fddaad6
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Bug #3179882
Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.
Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
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Change-Id: I07955de166a89b5053c6c13f250bb3e2936ca86e
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Change-Id: I41d9334dcd9871634037344ab49bf69383498161
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Change-Id: I25f2e609589f0dd9294bcf7930de6398c0d7e377
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Bug #3041098
Change-Id: Ife9c3f01ded10e2bb35b1cdf1a54734d8347fee4
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Change-Id: I742f7425d2b6bef753ed3e04fb39ebb103b2dc00
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Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
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Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
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Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
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Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
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When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
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Change-Id: I4f29ed96ea11118b391fb957e1e4d1b8fcef1537
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Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.
Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
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