| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Change-Id: I83eba3406c26a4028af08b4d4c95ecd02803e75a
|
|
|
|
|
|
|
|
|
|
| |
Bug #3179882
Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.
Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
|
|
|
|
| |
Change-Id: I07955de166a89b5053c6c13f250bb3e2936ca86e
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:
D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520
D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608
D/OpenGLRenderer( 3723): GradientCache 135168 / 524288
D/OpenGLRenderer( 3723): PathCache 41180 / 4194304
D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152
D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723): FboCache 2 / 12
D/OpenGLRenderer( 3723): PatchCache 31 / 512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB
This should help tracking possibe memory issues.
Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
|
|
|
|
| |
Change-Id: I41d9334dcd9871634037344ab49bf69383498161
|
|
|
|
|
|
|
|
|
| |
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
|
|
|
|
| |
Change-Id: I0e5b9154a2d93af793d62f462d68cb7c6c3f6d75
|
|
|
|
| |
Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
|
|
|
|
|
|
|
| |
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.
Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
|
|
|
|
| |
Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
|
|
|
|
| |
Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
|
|
|
|
| |
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
|
|
|
|
|
|
|
|
|
|
|
|
| |
When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
|
|
|
|
| |
Change-Id: I4f29ed96ea11118b391fb957e1e4d1b8fcef1537
|
|
Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.
Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
|