From 7d3916ff9cd464bd064a7e075c555f9ec6ff4349 Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Sat, 25 Feb 2012 19:52:53 -0800 Subject: libagl shouldn't export anything Change-Id: Ia823dbc56aab2a0b8a6063df4348fe6baac124c6 --- opengl/libagl/context.h | 658 ++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 640 insertions(+), 18 deletions(-) (limited to 'opengl') diff --git a/opengl/libagl/context.h b/opengl/libagl/context.h index ef36b56..7065a30 100644 --- a/opengl/libagl/context.h +++ b/opengl/libagl/context.h @@ -1,20 +1,642 @@ -/* libs/opengles/context.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_OPENGLES_CONTEXT_H +#define ANDROID_OPENGLES_CONTEXT_H + +#include +#include +#include +#include +#ifdef HAVE_ANDROID_OS +#include +#endif + +#include +#include + +#include +#include + +namespace android { + + +const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10 +#ifdef GL_OES_compressed_ETC1_RGB8_texture + + 1 +#endif + ; + +class EGLTextureObject; +class EGLSurfaceManager; +class EGLBufferObjectManager; + +namespace gl { + +struct ogles_context_t; +struct matrixx_t; +struct transform_t; +struct buffer_t; + +ogles_context_t* getGlContext(); + +template +static inline void swap(T& a, T& b) { + T t(a); a = b; b = t; +} +template +inline T max(T a, T b) { + return a +inline T max(T a, T b, T c) { + return max(a, max(b, c)); +} +template +inline T min(T a, T b) { + return a +inline T min(T a, T b, T c) { + return min(a, min(b, c)); +} +template +inline T min(T a, T b, T c, T d) { + return min(min(a,b), min(c,d)); +} + +// ---------------------------------------------------------------------------- +// vertices +// ---------------------------------------------------------------------------- + +struct vec3_t { + union { + struct { GLfixed x, y, z; }; + struct { GLfixed r, g, b; }; + struct { GLfixed S, T, R; }; + GLfixed v[3]; + }; +}; + +struct vec4_t { + union { + struct { GLfixed x, y, z, w; }; + struct { GLfixed r, g, b, a; }; + struct { GLfixed S, T, R, Q; }; + GLfixed v[4]; + }; +}; + +struct vertex_t { + enum { + // these constant matter for our clipping + CLIP_L = 0x0001, // clipping flags + CLIP_R = 0x0002, + CLIP_B = 0x0004, + CLIP_T = 0x0008, + CLIP_N = 0x0010, + CLIP_F = 0x0020, + + EYE = 0x0040, + RESERVED = 0x0080, + + USER_CLIP_0 = 0x0100, // user clipping flags + USER_CLIP_1 = 0x0200, + USER_CLIP_2 = 0x0400, + USER_CLIP_3 = 0x0800, + USER_CLIP_4 = 0x1000, + USER_CLIP_5 = 0x2000, + + LIT = 0x4000, // lighting has been applied + TT = 0x8000, // texture coords transformed + + FRUSTUM_CLIP_ALL= 0x003F, + USER_CLIP_ALL = 0x3F00, + CLIP_ALL = 0x3F3F, + }; + + // the fields below are arranged to minimize d-cache usage + // we group together, by cache-line, the fields most likely to be used + + union { + vec4_t obj; + vec4_t eye; + }; + vec4_t clip; + + uint32_t flags; + size_t index; // cache tag, and vertex index + GLfixed fog; + uint8_t locked; + uint8_t mru; + uint8_t reserved[2]; + vec4_t window; + + vec4_t color; + vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; + uint32_t reserved1[4]; + + inline void clear() { + flags = index = locked = mru = 0; + } +}; + +struct point_size_t { + GGLcoord size; + GLboolean smooth; +}; + +struct line_width_t { + GGLcoord width; + GLboolean smooth; +}; + +struct polygon_offset_t { + GLfixed factor; + GLfixed units; + GLboolean enable; +}; + +// ---------------------------------------------------------------------------- +// arrays +// ---------------------------------------------------------------------------- + +struct array_t { + typedef void (*fetcher_t)(ogles_context_t*, GLfixed*, const GLvoid*); + fetcher_t fetch; + GLvoid const* physical_pointer; + GLint size; + GLsizei stride; + GLvoid const* pointer; + buffer_t const* bo; + uint16_t type; + GLboolean enable; + GLboolean pad; + GLsizei bounds; + void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei); + inline void resolve(); + inline const GLubyte* element(GLint i) const { + return (const GLubyte*)physical_pointer + i * stride; + } +}; + +struct array_machine_t { + array_t vertex; + array_t normal; + array_t color; + array_t texture[GGL_TEXTURE_UNIT_COUNT]; + uint8_t activeTexture; + uint8_t tmu; + uint16_t cull; + uint32_t flags; + GLenum indicesType; + buffer_t const* array_buffer; + buffer_t const* element_array_buffer; + + void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei); + void (*compileElement)(ogles_context_t*, vertex_t*, GLint); + + void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*); + void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*); + void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*); + void (*perspective)(ogles_context_t*c, vertex_t* v); + void (*clipVertex)(ogles_context_t* c, vertex_t* nv, + GGLfixed t, const vertex_t* s, const vertex_t* p); + void (*clipEye)(ogles_context_t* c, vertex_t* nv, + GGLfixed t, const vertex_t* s, const vertex_t* p); +}; + +struct vertex_cache_t { + enum { + // must be at least 4 + // 3 vertice for triangles + // or 2 + 2 for indexed triangles w/ cache contention + VERTEX_BUFFER_SIZE = 8, + // must be a power of two and at least 3 + VERTEX_CACHE_SIZE = 64, // 8 KB + + INDEX_BITS = 16, + INDEX_MASK = ((1LU<(pthread_getspecific(gGLKey)); + } +#endif + + +struct prims_t { + typedef ogles_context_t* GL; + void (*renderPoint)(GL, vertex_t*); + void (*renderLine)(GL, vertex_t*, vertex_t*); + void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*); +}; + +struct ogles_context_t { + context_t rasterizer; + array_machine_t arrays __attribute__((aligned(32))); + texture_state_t textures; + transform_state_t transforms; + vertex_cache_t vc; + prims_t prims; + culling_t cull; + lighting_t lighting; + user_clip_planes_t clipPlanes; + compute_iterators_t lerp; __attribute__((aligned(32))); + vertex_t current; + vec4_t currentColorClamped; + vec3_t currentNormal; + viewport_t viewport; + point_size_t point; + line_width_t line; + polygon_offset_t polygonOffset; + fog_t fog; + uint32_t perspective : 1; + uint32_t transformTextures : 1; + EGLSurfaceManager* surfaceManager; + EGLBufferObjectManager* bufferObjectManager; + + GLenum error; + + static inline ogles_context_t* get() { + return getGlThreadSpecific(); + } + +}; + +}; // namespace gl +}; // namespace android using namespace android::gl; + +#endif // ANDROID_OPENGLES_CONTEXT_H + -- cgit v1.1