/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "TextLayout" #include "TextLayout.h" #include "TextLayoutCache.h" #include #include "SkTemplates.h" #include "unicode/ubidi.h" #include "unicode/ushape.h" #include namespace android { // Returns true if we might need layout. If bidiFlags force LTR, assume no layout, if // bidiFlags indicate there probably is RTL, assume we do, otherwise scan the text // looking for a character >= the first RTL character in unicode and assume we do if // we find one. bool TextLayout::needsLayout(const jchar* text, jint len, jint bidiFlags) { if (bidiFlags == kBidi_Force_LTR) { return false; } if ((bidiFlags == kBidi_RTL) || (bidiFlags == kBidi_Default_RTL) || bidiFlags == kBidi_Force_RTL) { return true; } for (int i = 0; i < len; ++i) { if (text[i] >= UNICODE_FIRST_RTL_CHAR) { return true; } } return false; } // Draws or gets the path of a paragraph of text on a single line, running bidi and shaping. // This will draw if canvas is not null, otherwise path must be non-null and it will create // a path representing the text that would have been drawn. void TextLayout::handleText(SkPaint *paint, const jchar* text, jsize len, jint bidiFlags, jfloat x, jfloat y, SkPath *path) { sp value = TextLayoutEngine::getInstance().getValue(paint, text, 0, len, len, bidiFlags); if (value == NULL) { return ; } SkScalar x_ = SkFloatToScalar(x); SkScalar y_ = SkFloatToScalar(y); // Beware: this needs Glyph encoding (already done on the Paint constructor) paint->getTextPath(value->getGlyphs(), value->getGlyphsCount() * 2, x_, y_, path); } void TextLayout::getTextRunAdvances(SkPaint* paint, const jchar* chars, jint start, jint count, jint contextCount, jint dirFlags, jfloat* resultAdvances, jfloat* resultTotalAdvance) { sp value = TextLayoutEngine::getInstance().getValue(paint, chars, start, count, contextCount, dirFlags); if (value == NULL) { return ; } if (resultAdvances) { memcpy(resultAdvances, value->getAdvances(), value->getAdvancesCount() * sizeof(jfloat)); } if (resultTotalAdvance) { *resultTotalAdvance = value->getTotalAdvance(); } } void TextLayout::getTextRunAdvancesICU(SkPaint* paint, const jchar* chars, jint start, jint count, jint contextCount, jint dirFlags, jfloat* resultAdvances, jfloat& resultTotalAdvance) { // Compute advances and return them computeAdvancesWithICU(paint, chars, start, count, contextCount, dirFlags, resultAdvances, &resultTotalAdvance); } void TextLayout::getTextPath(SkPaint *paint, const jchar *text, jsize len, jint bidiFlags, jfloat x, jfloat y, SkPath *path) { handleText(paint, text, len, bidiFlags, x, y, path); } void TextLayout::drawTextOnPath(SkPaint* paint, const jchar* text, int count, int bidiFlags, jfloat hOffset, jfloat vOffset, SkPath* path, SkCanvas* canvas) { SkScalar h_ = SkFloatToScalar(hOffset); SkScalar v_ = SkFloatToScalar(vOffset); sp value = TextLayoutEngine::getInstance().getValue(paint, text, 0, count, count, bidiFlags); if (value == NULL) { return; } // Beware: this needs Glyph encoding (already done on the Paint constructor) canvas->drawTextOnPathHV(value->getGlyphs(), value->getGlyphsCount() * 2, *path, h_, v_, *paint); } void TextLayout::computeAdvancesWithICU(SkPaint* paint, const UChar* chars, size_t start, size_t count, size_t contextCount, int dirFlags, jfloat* outAdvances, jfloat* outTotalAdvance) { SkAutoSTMalloc tempBuffer(contextCount); jchar* buffer = tempBuffer.get(); SkScalar* scalarArray = (SkScalar*)outAdvances; // this is where we'd call harfbuzz // for now we just use ushape.c size_t widths; const jchar* text; if (dirFlags & 0x1) { // rtl, call arabic shaping in case UErrorCode status = U_ZERO_ERROR; // Use fixed length since we need to keep start and count valid u_shapeArabic(chars, contextCount, buffer, contextCount, U_SHAPE_LENGTH_FIXED_SPACES_NEAR | U_SHAPE_TEXT_DIRECTION_LOGICAL | U_SHAPE_LETTERS_SHAPE | U_SHAPE_X_LAMALEF_SUB_ALTERNATE, &status); // we shouldn't fail unless there's an out of memory condition, // in which case we're hosed anyway for (int i = start, e = i + count; i < e; ++i) { if (buffer[i] == UNICODE_NOT_A_CHAR) { buffer[i] = UNICODE_ZWSP; // zero-width-space for skia } } text = buffer + start; widths = paint->getTextWidths(text, count << 1, scalarArray); } else { text = chars + start; widths = paint->getTextWidths(text, count << 1, scalarArray); } jfloat totalAdvance = 0; if (widths < count) { #if DEBUG_ADVANCES ALOGD("ICU -- count=%d", widths); #endif // Skia operates on code points, not code units, so surrogate pairs return only // one value. Expand the result so we have one value per UTF-16 code unit. // Note, skia's getTextWidth gets confused if it encounters a surrogate pair, // leaving the remaining widths zero. Not nice. for (size_t i = 0, p = 0; i < widths; ++i) { totalAdvance += outAdvances[p++] = SkScalarToFloat(scalarArray[i]); if (p < count && text[p] >= UNICODE_FIRST_LOW_SURROGATE && text[p] < UNICODE_FIRST_PRIVATE_USE && text[p-1] >= UNICODE_FIRST_HIGH_SURROGATE && text[p-1] < UNICODE_FIRST_LOW_SURROGATE) { outAdvances[p++] = 0; } #if DEBUG_ADVANCES ALOGD("icu-adv = %f - total = %f", outAdvances[i], totalAdvance); #endif } } else { #if DEBUG_ADVANCES ALOGD("ICU -- count=%d", count); #endif for (size_t i = 0; i < count; i++) { totalAdvance += outAdvances[i] = SkScalarToFloat(scalarArray[i]); #if DEBUG_ADVANCES ALOGD("icu-adv = %f - total = %f", outAdvances[i], totalAdvance); #endif } } *outTotalAdvance = totalAdvance; } }