page.title=Dragging and Scaling parent.title=Using Touch Gestures parent.link=index.html trainingnavtop=true next.title=Managing Touch Events in a ViewGroup next.link=viewgroup.html @jd:body
This lesson describes how to use touch gestures to drag and scale on-screen objects, using {@link android.view.View#onTouchEvent onTouchEvent()} to intercept touch events. Here is the original source code for the examples used in this lesson.
If you are targeting Android 3.0 or higher, you can use the built-in drag-and-drop event listeners with {@link android.view.View.OnDragListener}, as described in Drag and Drop.
A common operation for a touch gesture is to use it to drag an object across the screen. The following snippet lets the user drag an on-screen image. Note the following:
The following snippet enables a user to drag an object around on the screen. It records the initial position of the active pointer, calculates the distance the pointer traveled, and moves the object to the new position. It correctly manages the possibility of additional pointers, as described above.
Notice that the snippet uses the {@link android.view.MotionEvent#getActionMasked getActionMasked()} method. You should always use this method (or better yet, the compatability version {@link android.support.v4.view.MotionEventCompat#getActionMasked MotionEventCompat.getActionMasked()}) to retrieve the action of a {@link android.view.MotionEvent}. Unlike the older {@link android.view.MotionEvent#getAction getAction()} method, {@link android.support.v4.view.MotionEventCompat#getActionMasked getActionMasked()} is designed to work with multiple pointers. It returns the masked action being performed, without including the pointer index bits.
// The ‘active pointer’ is the one currently moving our object. private int mActivePointerId = INVALID_POINTER_ID; @Override public boolean onTouchEvent(MotionEvent ev) { // Let the ScaleGestureDetector inspect all events. mScaleDetector.onTouchEvent(ev); final int action = MotionEventCompat.getActionMasked(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final int pointerIndex = MotionEventCompat.getActionIndex(ev); final float x = MotionEventCompat.getX(ev, pointerIndex); final float y = MotionEventCompat.getY(ev, pointerIndex); // Remember where we started (for dragging) mLastTouchX = x; mLastTouchY = y; // Save the ID of this pointer (for dragging) mActivePointerId = MotionEventCompat.getPointerId(ev, 0); break; } case MotionEvent.ACTION_MOVE: { // Find the index of the active pointer and fetch its position final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float y = MotionEventCompat.getY(ev, pointerIndex); // Only move if the ScaleGestureDetector isn't processing a gesture. if (!mScaleDetector.isInProgress()) { // Calculate the distance moved final float dx = x - mLastTouchX; final float dy = y - mLastTouchY; mPosX += dx; mPosY += dy; invalidate(); } // Remember this touch position for the next move event mLastTouchX = x; mLastTouchY = y; break; } case MotionEvent.ACTION_UP: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_CANCEL: { mActivePointerId = INVALID_POINTER_ID; break; } case MotionEvent.ACTION_POINTER_UP: { final int pointerIndex = MotionEventCompat.getActionIndex(ev); final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex); mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex); mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex); } break; } } return true; }
As discussed in Detecting Common Gestures, {@link android.view.GestureDetector} helps you detect common gestures used by Android such as scrolling, flinging, and long press. For scaling, Android provides {@link android.view.ScaleGestureDetector}. {@link android.view.GestureDetector} and {@link android.view.ScaleGestureDetector} can be used together when you want a view to recognize additional gestures.
To report detected gesture events, gesture detectors use listener objects passed to their constructors. {@link android.view.ScaleGestureDetector} uses {@link android.view.ScaleGestureDetector.OnScaleGestureListener}. Android provides {@link android.view.ScaleGestureDetector.SimpleOnScaleGestureListener} as a helper class that you can extend if you don’t care about all of the reported events.
Here is a snippet that gives you the basic idea of how to perform scaling. Here is the original source code for the examples.
private ScaleGestureDetector mScaleDetector; private float mScaleFactor = 1.f; public MyCustomView(Context mContext){ ... // View code goes here ... mScaleDetector = new ScaleGestureDetector(context, new ScaleListener()); } @Override public boolean onTouchEvent(MotionEvent ev) { // Let the ScaleGestureDetector inspect all events. mScaleDetector.onTouchEvent(ev); return true; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); canvas.scale(mScaleFactor, mScaleFactor); ... // onDraw() code goes here ... canvas.restore(); } private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener { @Override public boolean onScale(ScaleGestureDetector detector) { mScaleFactor *= detector.getScaleFactor(); // Don't let the object get too small or too large. mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); invalidate(); return true; } }