/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Caches.h" #include "Dither.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// // Must be a power of two #define DITHER_KERNEL_SIZE 4 /////////////////////////////////////////////////////////////////////////////// // Lifecycle /////////////////////////////////////////////////////////////////////////////// void Dither::bindDitherTexture() { if (!mInitialized) { const uint8_t pattern[] = { 0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5 }; glGenTextures(1, &mDitherTexture); glBindTexture(GL_TEXTURE_2D, mDitherTexture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern); mInitialized = true; } else { glBindTexture(GL_TEXTURE_2D, mDitherTexture); } } void Dither::clear() { if (mInitialized) { glDeleteTextures(1, &mDitherTexture); } } /////////////////////////////////////////////////////////////////////////////// // Program management /////////////////////////////////////////////////////////////////////////////// void Dither::setupProgram(Program* program, GLuint* textureUnit) { GLuint textureSlot = (*textureUnit)++; Caches::getInstance().activeTexture(textureSlot); bindDitherTexture(); float ditherSize = 1.0f / DITHER_KERNEL_SIZE; glUniform1i(program->getUniform("ditherSampler"), textureSlot); glUniform1f(program->getUniform("ditherSize"), ditherSize); glUniform1f(program->getUniform("ditherSizeSquared"), ditherSize * ditherSize); } }; // namespace uirenderer }; // namespace android