/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "ResourceCache.h" #include "Caches.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Resource cache /////////////////////////////////////////////////////////////////////////////// void ResourceCache::logCache() { ALOGD("ResourceCache: cacheReport:"); for (size_t i = 0; i < mCache->size(); ++i) { ResourceReference* ref = mCache->valueAt(i); ALOGD(" ResourceCache: mCache(%d): resource, ref = 0x%p, 0x%p", i, mCache->keyAt(i), mCache->valueAt(i)); ALOGD(" ResourceCache: mCache(%d): refCount, recycled, destroyed, type = %d, %d, %d, %d", i, ref->refCount, ref->recycled, ref->destroyed, ref->resourceType); } } ResourceCache::ResourceCache() { Mutex::Autolock _l(mLock); mCache = new KeyedVector(); } ResourceCache::~ResourceCache() { Mutex::Autolock _l(mLock); delete mCache; } void ResourceCache::lock() { mLock.lock(); } void ResourceCache::unlock() { mLock.unlock(); } void ResourceCache::incrementRefcount(void* resource, ResourceType resourceType) { Mutex::Autolock _l(mLock); incrementRefcountLocked(resource, resourceType); } void ResourceCache::incrementRefcount(SkBitmap* bitmapResource) { SkSafeRef(bitmapResource->pixelRef()); SkSafeRef(bitmapResource->getColorTable()); incrementRefcount((void*) bitmapResource, kBitmap); } void ResourceCache::incrementRefcount(SkPath* pathResource) { incrementRefcount((void*) pathResource, kPath); } void ResourceCache::incrementRefcount(SkiaShader* shaderResource) { SkSafeRef(shaderResource->getSkShader()); incrementRefcount((void*) shaderResource, kShader); } void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) { SkSafeRef(filterResource->getSkColorFilter()); incrementRefcount((void*) filterResource, kColorFilter); } void ResourceCache::incrementRefcount(Layer* layerResource) { incrementRefcount((void*) layerResource, kLayer); } void ResourceCache::incrementRefcountLocked(void* resource, ResourceType resourceType) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL || mCache->size() == 0) { ref = new ResourceReference(resourceType); mCache->add(resource, ref); } ref->refCount++; } void ResourceCache::incrementRefcountLocked(SkBitmap* bitmapResource) { SkSafeRef(bitmapResource->pixelRef()); SkSafeRef(bitmapResource->getColorTable()); incrementRefcountLocked((void*) bitmapResource, kBitmap); } void ResourceCache::incrementRefcountLocked(SkPath* pathResource) { incrementRefcountLocked((void*) pathResource, kPath); } void ResourceCache::incrementRefcountLocked(SkiaShader* shaderResource) { SkSafeRef(shaderResource->getSkShader()); incrementRefcountLocked((void*) shaderResource, kShader); } void ResourceCache::incrementRefcountLocked(SkiaColorFilter* filterResource) { SkSafeRef(filterResource->getSkColorFilter()); incrementRefcountLocked((void*) filterResource, kColorFilter); } void ResourceCache::incrementRefcountLocked(Layer* layerResource) { incrementRefcountLocked((void*) layerResource, kLayer); } void ResourceCache::decrementRefcount(void* resource) { Mutex::Autolock _l(mLock); decrementRefcountLocked(resource); } void ResourceCache::decrementRefcount(SkBitmap* bitmapResource) { SkSafeUnref(bitmapResource->pixelRef()); SkSafeUnref(bitmapResource->getColorTable()); decrementRefcount((void*) bitmapResource); } void ResourceCache::decrementRefcount(SkPath* pathResource) { decrementRefcount((void*) pathResource); } void ResourceCache::decrementRefcount(SkiaShader* shaderResource) { SkSafeUnref(shaderResource->getSkShader()); decrementRefcount((void*) shaderResource); } void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) { SkSafeUnref(filterResource->getSkColorFilter()); decrementRefcount((void*) filterResource); } void ResourceCache::decrementRefcount(Layer* layerResource) { decrementRefcount((void*) layerResource); } void ResourceCache::decrementRefcountLocked(void* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { // Should not get here - shouldn't get a call to decrement if we're not yet tracking it return; } ref->refCount--; if (ref->refCount == 0) { deleteResourceReferenceLocked(resource, ref); } } void ResourceCache::decrementRefcountLocked(SkBitmap* bitmapResource) { SkSafeUnref(bitmapResource->pixelRef()); SkSafeUnref(bitmapResource->getColorTable()); decrementRefcountLocked((void*) bitmapResource); } void ResourceCache::decrementRefcountLocked(SkPath* pathResource) { decrementRefcountLocked((void*) pathResource); } void ResourceCache::decrementRefcountLocked(SkiaShader* shaderResource) { SkSafeUnref(shaderResource->getSkShader()); decrementRefcountLocked((void*) shaderResource); } void ResourceCache::decrementRefcountLocked(SkiaColorFilter* filterResource) { SkSafeUnref(filterResource->getSkColorFilter()); decrementRefcountLocked((void*) filterResource); } void ResourceCache::decrementRefcountLocked(Layer* layerResource) { decrementRefcountLocked((void*) layerResource); } void ResourceCache::destructor(SkPath* resource) { Mutex::Autolock _l(mLock); destructorLocked(resource); } void ResourceCache::destructorLocked(SkPath* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { // If we're not tracking this resource, just delete it if (Caches::hasInstance()) { Caches::getInstance().pathCache.removeDeferred(resource); } delete resource; return; } ref->destroyed = true; if (ref->refCount == 0) { deleteResourceReferenceLocked(resource, ref); } } void ResourceCache::destructor(SkBitmap* resource) { Mutex::Autolock _l(mLock); destructorLocked(resource); } void ResourceCache::destructorLocked(SkBitmap* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { // If we're not tracking this resource, just delete it if (Caches::hasInstance()) { Caches::getInstance().textureCache.removeDeferred(resource); } delete resource; return; } ref->destroyed = true; if (ref->refCount == 0) { deleteResourceReferenceLocked(resource, ref); } } void ResourceCache::destructor(SkiaShader* resource) { Mutex::Autolock _l(mLock); destructorLocked(resource); } void ResourceCache::destructorLocked(SkiaShader* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { // If we're not tracking this resource, just delete it delete resource; return; } ref->destroyed = true; if (ref->refCount == 0) { deleteResourceReferenceLocked(resource, ref); } } void ResourceCache::destructor(SkiaColorFilter* resource) { Mutex::Autolock _l(mLock); destructorLocked(resource); } void ResourceCache::destructorLocked(SkiaColorFilter* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { // If we're not tracking this resource, just delete it delete resource; return; } ref->destroyed = true; if (ref->refCount == 0) { deleteResourceReferenceLocked(resource, ref); } } /** * Return value indicates whether resource was actually recycled, which happens when RefCnt * reaches 0. */ bool ResourceCache::recycle(SkBitmap* resource) { Mutex::Autolock _l(mLock); return recycleLocked(resource); } /** * Return value indicates whether resource was actually recycled, which happens when RefCnt * reaches 0. */ bool ResourceCache::recycleLocked(SkBitmap* resource) { ssize_t index = mCache->indexOfKey(resource); if (index < 0) { // not tracking this resource; just recycle the pixel data resource->setPixels(NULL, NULL); return true; } ResourceReference* ref = mCache->valueAt(index); if (ref == NULL) { // Should not get here - shouldn't get a call to recycle if we're not yet tracking it return true; } ref->recycled = true; if (ref->refCount == 0) { deleteResourceReferenceLocked(resource, ref); return true; } // Still referring to resource, don't recycle yet return false; } /** * This method should only be called while the mLock mutex is held (that mutex is grabbed * by the various destructor() and recycle() methods which call this method). */ void ResourceCache::deleteResourceReferenceLocked(void* resource, ResourceReference* ref) { if (ref->recycled && ref->resourceType == kBitmap) { ((SkBitmap*) resource)->setPixels(NULL, NULL); } if (ref->destroyed || ref->resourceType == kLayer) { switch (ref->resourceType) { case kBitmap: { SkBitmap* bitmap = (SkBitmap*) resource; if (Caches::hasInstance()) { Caches::getInstance().textureCache.removeDeferred(bitmap); } delete bitmap; } break; case kPath: { SkPath* path = (SkPath*) resource; if (Caches::hasInstance()) { Caches::getInstance().pathCache.removeDeferred(path); } delete path; } break; case kShader: { SkiaShader* shader = (SkiaShader*) resource; delete shader; } break; case kColorFilter: { SkiaColorFilter* filter = (SkiaColorFilter*) resource; delete filter; } break; case kLayer: { Layer* layer = (Layer*) resource; Caches::getInstance().deleteLayerDeferred(layer); } break; } } mCache->removeItem(resource); delete ref; } }; // namespace uirenderer }; // namespace android