/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramFragment.h" using namespace android; using namespace android::renderscript; ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) : Program(rsc, shaderText, shaderLength, params, paramLength) { mConstantColor[0] = 1.f; mConstantColor[1] = 1.f; mConstantColor[2] = 1.f; mConstantColor[3] = 1.f; mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader.string(), mUserShader.length()); } ProgramFragment::~ProgramFragment() { mRSC->mHal.funcs.fragment.destroy(mRSC, this); } void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) { if (isUserProgram()) { LOGE("Attempting to set fixed function emulation color on user program"); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program"); return; } if (mHal.state.constants[0] == NULL) { LOGE("Unable to set fixed function emulation color because allocation is missing"); rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing"); return; } mConstantColor[0] = r; mConstantColor[1] = g; mConstantColor[2] = b; mConstantColor[3] = a; memcpy(mHal.state.constants[0]->getPtr(), mConstantColor, 4*sizeof(float)); mDirty = true; } void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) { if ((state->mLast.get() == this) && !mDirty) { return; } state->mLast.set(this); for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { if (!mHal.state.textures[ct]) { LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct); rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound"); continue; } } rsc->mHal.funcs.fragment.setActive(rsc, this); } void ProgramFragment::serialize(OStream *stream) const { } ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) { return NULL; } ProgramFragmentState::ProgramFragmentState() { mPF = NULL; } ProgramFragmentState::~ProgramFragmentState() { ObjectBase::checkDelete(mPF); mPF = NULL; } void ProgramFragmentState::init(Context *rsc) { String8 shaderString(RS_SHADER_INTERNAL); shaderString.append("varying lowp vec4 varColor;\n"); shaderString.append("varying vec2 varTex0;\n"); shaderString.append("void main() {\n"); shaderString.append(" lowp vec4 col = UNI_Color;\n"); shaderString.append(" gl_FragColor = col;\n"); shaderString.append("}\n"); ObjectBaseRef colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); Element::Builder builder; builder.add(colorElem.get(), "Color", 1); ObjectBaseRef constInput = builder.create(rsc); ObjectBaseRef inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false); uint32_t tmp[2]; tmp[0] = RS_PROGRAM_PARAM_CONSTANT; tmp[1] = (uint32_t)inputType.get(); Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(), RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), shaderString.length(), tmp, 2); pf->bindAllocation(rsc, constAlloc, 0); pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f); mDefault.set(pf); } void ProgramFragmentState::deinit(Context *rsc) { mDefault.clear(); mLast.clear(); } namespace android { namespace renderscript { RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText, size_t shaderLength, const uint32_t * params, size_t paramLength) { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); //LOGE("rsi_ProgramFragmentCreate %p", pf); return pf; } } }