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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
commitedbf3b6af777b721cd2a1ef461947e51e88241e1 (patch)
treef09427b843b192cccf8c3b5328cb81dddf6489fa /libs/utils/Threads.cpp
parentd5193d9394c5e58176d7bcdf50ef017f8a3b9e1e (diff)
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auto import from //depot/cupcake/@135843
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diff --git a/libs/utils/Threads.cpp b/libs/utils/Threads.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "libutils.threads"
+
+#include <utils/threads.h>
+#include <utils/Log.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+#include <errno.h>
+#include <assert.h>
+#include <unistd.h>
+
+#if defined(HAVE_PTHREADS)
+# include <pthread.h>
+# include <sched.h>
+# include <sys/resource.h>
+#elif defined(HAVE_WIN32_THREADS)
+# include <windows.h>
+# include <stdint.h>
+# include <process.h>
+# define HAVE_CREATETHREAD // Cygwin, vs. HAVE__BEGINTHREADEX for MinGW
+#endif
+
+#if defined(HAVE_FUTEX)
+#include <private/utils/futex_synchro.h>
+#endif
+
+#if defined(HAVE_PRCTL)
+#include <sys/prctl.h>
+#endif
+
+/*
+ * ===========================================================================
+ * Thread wrappers
+ * ===========================================================================
+ */
+
+using namespace android;
+
+// ----------------------------------------------------------------------------
+#if defined(HAVE_PTHREADS)
+#if 0
+#pragma mark -
+#pragma mark PTHREAD
+#endif
+// ----------------------------------------------------------------------------
+
+/*
+ * Create and run a new thead.
+ *
+ * We create it "detached", so it cleans up after itself.
+ */
+
+typedef void* (*android_pthread_entry)(void*);
+
+struct thread_data_t {
+ thread_func_t entryFunction;
+ void* userData;
+ int priority;
+ char * threadName;
+
+ // we use this trampoline when we need to set the priority with
+ // nice/setpriority.
+ static int trampoline(const thread_data_t* t) {
+ thread_func_t f = t->entryFunction;
+ void* u = t->userData;
+ int prio = t->priority;
+ char * name = t->threadName;
+ delete t;
+ setpriority(PRIO_PROCESS, 0, prio);
+ if (name) {
+#if defined(HAVE_PRCTL)
+ // Mac OS doesn't have this, and we build libutil for the host too
+ int hasAt = 0;
+ int hasDot = 0;
+ char *s = name;
+ while (*s) {
+ if (*s == '.') hasDot = 1;
+ else if (*s == '@') hasAt = 1;
+ s++;
+ }
+ int len = s - name;
+ if (len < 15 || hasAt || !hasDot) {
+ s = name;
+ } else {
+ s = name + len - 15;
+ }
+ prctl(PR_SET_NAME, (unsigned long) s, 0, 0, 0);
+#endif
+ free(name);
+ }
+ return f(u);
+ }
+};
+
+int androidCreateRawThreadEtc(android_thread_func_t entryFunction,
+ void *userData,
+ const char* threadName,
+ int32_t threadPriority,
+ size_t threadStackSize,
+ android_thread_id_t *threadId)
+{
+ pthread_attr_t attr;
+ pthread_attr_init(&attr);
+ pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+
+#ifdef HAVE_ANDROID_OS /* valgrind is rejecting RT-priority create reqs */
+ if (threadPriority != PRIORITY_DEFAULT || threadName != NULL) {
+ // We could avoid the trampoline if there was a way to get to the
+ // android_thread_id_t (pid) from pthread_t
+ thread_data_t* t = new thread_data_t;
+ t->priority = threadPriority;
+ t->threadName = threadName ? strdup(threadName) : NULL;
+ t->entryFunction = entryFunction;
+ t->userData = userData;
+ entryFunction = (android_thread_func_t)&thread_data_t::trampoline;
+ userData = t;
+ }
+#endif
+
+ if (threadStackSize) {
+ pthread_attr_setstacksize(&attr, threadStackSize);
+ }
+
+ errno = 0;
+ pthread_t thread;
+ int result = pthread_create(&thread, &attr,
+ (android_pthread_entry)entryFunction, userData);
+ if (result != 0) {
+ LOGE("androidCreateRawThreadEtc failed (entry=%p, res=%d, errno=%d)\n"
+ "(android threadPriority=%d)",
+ entryFunction, result, errno, threadPriority);
+ return 0;
+ }
+
+ if (threadId != NULL) {
+ *threadId = (android_thread_id_t)thread; // XXX: this is not portable
+ }
+ return 1;
+}
+
+android_thread_id_t androidGetThreadId()
+{
+ return (android_thread_id_t)pthread_self();
+}
+
+// ----------------------------------------------------------------------------
+#elif defined(HAVE_WIN32_THREADS)
+#if 0
+#pragma mark -
+#pragma mark WIN32_THREADS
+#endif
+// ----------------------------------------------------------------------------
+
+/*
+ * Trampoline to make us __stdcall-compliant.
+ *
+ * We're expected to delete "vDetails" when we're done.
+ */
+struct threadDetails {
+ int (*func)(void*);
+ void* arg;
+};
+static __stdcall unsigned int threadIntermediary(void* vDetails)
+{
+ struct threadDetails* pDetails = (struct threadDetails*) vDetails;
+ int result;
+
+ result = (*(pDetails->func))(pDetails->arg);
+
+ delete pDetails;
+
+ LOG(LOG_VERBOSE, "thread", "thread exiting\n");
+ return (unsigned int) result;
+}
+
+/*
+ * Create and run a new thread.
+ */
+static bool doCreateThread(android_thread_func_t fn, void* arg, android_thread_id_t *id)
+{
+ HANDLE hThread;
+ struct threadDetails* pDetails = new threadDetails; // must be on heap
+ unsigned int thrdaddr;
+
+ pDetails->func = fn;
+ pDetails->arg = arg;
+
+#if defined(HAVE__BEGINTHREADEX)
+ hThread = (HANDLE) _beginthreadex(NULL, 0, threadIntermediary, pDetails, 0,
+ &thrdaddr);
+ if (hThread == 0)
+#elif defined(HAVE_CREATETHREAD)
+ hThread = CreateThread(NULL, 0,
+ (LPTHREAD_START_ROUTINE) threadIntermediary,
+ (void*) pDetails, 0, (DWORD*) &thrdaddr);
+ if (hThread == NULL)
+#endif
+ {
+ LOG(LOG_WARN, "thread", "WARNING: thread create failed\n");
+ return false;
+ }
+
+#if defined(HAVE_CREATETHREAD)
+ /* close the management handle */
+ CloseHandle(hThread);
+#endif
+
+ if (id != NULL) {
+ *id = (android_thread_id_t)thrdaddr;
+ }
+
+ return true;
+}
+
+int androidCreateRawThreadEtc(android_thread_func_t fn,
+ void *userData,
+ const char* threadName,
+ int32_t threadPriority,
+ size_t threadStackSize,
+ android_thread_id_t *threadId)
+{
+ return doCreateThread( fn, userData, threadId);
+}
+
+android_thread_id_t androidGetThreadId()
+{
+ return (android_thread_id_t)GetCurrentThreadId();
+}
+
+// ----------------------------------------------------------------------------
+#else
+#error "Threads not supported"
+#endif
+
+// ----------------------------------------------------------------------------
+
+#if 0
+#pragma mark -
+#pragma mark Common Thread functions
+#endif
+
+int androidCreateThread(android_thread_func_t fn, void* arg)
+{
+ return createThreadEtc(fn, arg);
+}
+
+int androidCreateThreadGetID(android_thread_func_t fn, void *arg, android_thread_id_t *id)
+{
+ return createThreadEtc(fn, arg, "android:unnamed_thread",
+ PRIORITY_DEFAULT, 0, id);
+}
+
+static android_create_thread_fn gCreateThreadFn = androidCreateRawThreadEtc;
+
+int androidCreateThreadEtc(android_thread_func_t entryFunction,
+ void *userData,
+ const char* threadName,
+ int32_t threadPriority,
+ size_t threadStackSize,
+ android_thread_id_t *threadId)
+{
+ return gCreateThreadFn(entryFunction, userData, threadName,
+ threadPriority, threadStackSize, threadId);
+}
+
+void androidSetCreateThreadFunc(android_create_thread_fn func)
+{
+ gCreateThreadFn = func;
+}
+
+namespace android {
+
+/*
+ * ===========================================================================
+ * Mutex class
+ * ===========================================================================
+ */
+
+#if 0
+#pragma mark -
+#pragma mark Mutex
+#endif
+
+#if defined(HAVE_PTHREADS) && !defined(HAVE_FUTEX)
+/*
+ * Simple pthread wrapper.
+ */
+
+Mutex::Mutex()
+{
+ _init();
+}
+
+Mutex::Mutex(const char* name)
+{
+ // XXX: name not used for now
+ _init();
+}
+
+void Mutex::_init()
+{
+ pthread_mutex_t* pMutex = new pthread_mutex_t;
+ pthread_mutex_init(pMutex, NULL);
+ mState = pMutex;
+}
+
+Mutex::~Mutex()
+{
+ delete (pthread_mutex_t*) mState;
+}
+
+status_t Mutex::lock()
+{
+ int res;
+ while ((res=pthread_mutex_lock((pthread_mutex_t*) mState)) == EINTR) ;
+ return -res;
+}
+
+void Mutex::unlock()
+{
+ pthread_mutex_unlock((pthread_mutex_t*) mState);
+}
+
+status_t Mutex::tryLock()
+{
+ int res;
+ while ((res=pthread_mutex_trylock((pthread_mutex_t*) mState)) == EINTR) ;
+ return -res;
+}
+
+#elif defined(HAVE_FUTEX)
+#if 0
+#pragma mark -
+#endif
+
+#define STATE ((futex_mutex_t*) (&mState))
+
+Mutex::Mutex()
+{
+ _init();
+}
+
+Mutex::Mutex(const char* name)
+{
+ _init();
+}
+
+void
+Mutex::_init()
+{
+ futex_mutex_init(STATE);
+}
+
+Mutex::~Mutex()
+{
+}
+
+status_t Mutex::lock()
+{
+ int res;
+ while ((res=futex_mutex_lock(STATE, FUTEX_WAIT_INFINITE)) == EINTR) ;
+ return -res;
+}
+
+void Mutex::unlock()
+{
+ futex_mutex_unlock(STATE);
+}
+
+status_t Mutex::tryLock()
+{
+ int res;
+ while ((res=futex_mutex_trylock(STATE)) == EINTR) ;
+ return -res;
+}
+#undef STATE
+
+#elif defined(HAVE_WIN32_THREADS)
+#if 0
+#pragma mark -
+#endif
+
+Mutex::Mutex()
+{
+ HANDLE hMutex;
+
+ assert(sizeof(hMutex) == sizeof(mState));
+
+ hMutex = CreateMutex(NULL, FALSE, NULL);
+ mState = (void*) hMutex;
+}
+
+Mutex::Mutex(const char* name)
+{
+ // XXX: name not used for now
+ HANDLE hMutex;
+
+ hMutex = CreateMutex(NULL, FALSE, NULL);
+ mState = (void*) hMutex;
+}
+
+Mutex::~Mutex()
+{
+ CloseHandle((HANDLE) mState);
+}
+
+status_t Mutex::lock()
+{
+ DWORD dwWaitResult;
+ dwWaitResult = WaitForSingleObject((HANDLE) mState, INFINITE);
+ return dwWaitResult != WAIT_OBJECT_0 ? -1 : NO_ERROR;
+}
+
+void Mutex::unlock()
+{
+ if (!ReleaseMutex((HANDLE) mState))
+ LOG(LOG_WARN, "thread", "WARNING: bad result from unlocking mutex\n");
+}
+
+status_t Mutex::tryLock()
+{
+ DWORD dwWaitResult;
+
+ dwWaitResult = WaitForSingleObject((HANDLE) mState, 0);
+ if (dwWaitResult != WAIT_OBJECT_0 && dwWaitResult != WAIT_TIMEOUT)
+ LOG(LOG_WARN, "thread", "WARNING: bad result from try-locking mutex\n");
+ return (dwWaitResult == WAIT_OBJECT_0) ? 0 : -1;
+}
+
+#else
+#error "Somebody forgot to implement threads for this platform."
+#endif
+
+
+/*
+ * ===========================================================================
+ * Condition class
+ * ===========================================================================
+ */
+
+#if 0
+#pragma mark -
+#pragma mark Condition
+#endif
+
+#if defined(HAVE_PTHREADS) && !defined(HAVE_FUTEX)
+
+/*
+ * Constructor. This is a simple pthread wrapper.
+ */
+Condition::Condition()
+{
+ pthread_cond_t* pCond = new pthread_cond_t;
+
+ pthread_cond_init(pCond, NULL);
+ mState = pCond;
+}
+
+/*
+ * Destructor.
+ */
+Condition::~Condition()
+{
+ pthread_cond_destroy((pthread_cond_t*) mState);
+ delete (pthread_cond_t*) mState;
+}
+
+/*
+ * Wait on a condition variable. Lock the mutex before calling.
+ */
+
+status_t Condition::wait(Mutex& mutex)
+{
+ assert(mutex.mState != NULL);
+
+ int cc;
+ while ((cc = pthread_cond_wait((pthread_cond_t*)mState,
+ (pthread_mutex_t*) mutex.mState)) == EINTR) ;
+ return -cc;
+}
+
+status_t Condition::wait(Mutex& mutex, nsecs_t abstime)
+{
+ assert(mutex.mState != NULL);
+
+ struct timespec ts;
+ ts.tv_sec = abstime/1000000000;
+ ts.tv_nsec = abstime-(ts.tv_sec*1000000000);
+
+ int cc;
+ while ((cc = pthread_cond_timedwait((pthread_cond_t*)mState,
+ (pthread_mutex_t*) mutex.mState, &ts)) == EINTR) ;
+ return -cc;
+}
+
+status_t Condition::waitRelative(Mutex& mutex, nsecs_t reltime)
+{
+ return wait(mutex, systemTime()+reltime);
+}
+
+/*
+ * Signal the condition variable, allowing one thread to continue.
+ */
+void Condition::signal()
+{
+ pthread_cond_signal((pthread_cond_t*) mState);
+}
+
+/*
+ * Signal the condition variable, allowing all threads to continue.
+ */
+void Condition::broadcast()
+{
+ pthread_cond_broadcast((pthread_cond_t*) mState);
+}
+
+#elif defined(HAVE_FUTEX)
+#if 0
+#pragma mark -
+#endif
+
+#define STATE ((futex_cond_t*) (&mState))
+
+/*
+ * Constructor. This is a simple pthread wrapper.
+ */
+Condition::Condition()
+{
+ futex_cond_init(STATE);
+}
+
+/*
+ * Destructor.
+ */
+Condition::~Condition()
+{
+}
+
+/*
+ * Wait on a condition variable. Lock the mutex before calling.
+ */
+
+status_t Condition::wait(Mutex& mutex)
+{
+ assert(mutex.mState != NULL);
+
+ int res;
+ while ((res = futex_cond_wait(STATE,
+ (futex_mutex_t*)(&mutex.mState), FUTEX_WAIT_INFINITE)) == -EINTR) ;
+
+ return -res;
+}
+
+status_t Condition::wait(Mutex& mutex, nsecs_t abstime)
+{
+ nsecs_t reltime = abstime - systemTime();
+ if (reltime <= 0) return true;
+ return waitRelative(mutex, reltime);
+}
+
+status_t Condition::waitRelative(Mutex& mutex, nsecs_t reltime)
+{
+ assert(mutex.mState != NULL);
+ int res;
+ unsigned msec = ns2ms(reltime);
+ if(msec == 0)
+ return true;
+ // This code will not time out at the correct time if interrupted by signals
+ while ((res = futex_cond_wait(STATE,
+ (futex_mutex_t*)(&mutex.mState), msec)) == -EINTR) ;
+ return res;
+}
+
+/*
+ * Signal the condition variable, allowing one thread to continue.
+ */
+void Condition::signal()
+{
+ futex_cond_signal(STATE);
+}
+
+/*
+ * Signal the condition variable, allowing all threads to continue.
+ */
+void Condition::broadcast()
+{
+ futex_cond_broadcast(STATE);
+}
+
+#undef STATE
+
+#elif defined(HAVE_WIN32_THREADS)
+#if 0
+#pragma mark -
+#endif
+
+/*
+ * Windows doesn't have a condition variable solution. It's possible
+ * to create one, but it's easy to get it wrong. For a discussion, and
+ * the origin of this implementation, see:
+ *
+ * http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
+ *
+ * The implementation shown on the page does NOT follow POSIX semantics.
+ * As an optimization they require acquiring the external mutex before
+ * calling signal() and broadcast(), whereas POSIX only requires grabbing
+ * it before calling wait(). The implementation here has been un-optimized
+ * to have the correct behavior.
+ */
+typedef struct WinCondition {
+ // Number of waiting threads.
+ int waitersCount;
+
+ // Serialize access to waitersCount.
+ CRITICAL_SECTION waitersCountLock;
+
+ // Semaphore used to queue up threads waiting for the condition to
+ // become signaled.
+ HANDLE sema;
+
+ // An auto-reset event used by the broadcast/signal thread to wait
+ // for all the waiting thread(s) to wake up and be released from
+ // the semaphore.
+ HANDLE waitersDone;
+
+ // This mutex wouldn't be necessary if we required that the caller
+ // lock the external mutex before calling signal() and broadcast().
+ // I'm trying to mimic pthread semantics though.
+ HANDLE internalMutex;
+
+ // Keeps track of whether we were broadcasting or signaling. This
+ // allows us to optimize the code if we're just signaling.
+ bool wasBroadcast;
+
+ status_t wait(WinCondition* condState, HANDLE hMutex, nsecs_t* abstime)
+ {
+ // Increment the wait count, avoiding race conditions.
+ EnterCriticalSection(&condState->waitersCountLock);
+ condState->waitersCount++;
+ //printf("+++ wait: incr waitersCount to %d (tid=%ld)\n",
+ // condState->waitersCount, getThreadId());
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ DWORD timeout = INFINITE;
+ if (abstime) {
+ nsecs_t reltime = *abstime - systemTime();
+ if (reltime < 0)
+ reltime = 0;
+ timeout = reltime/1000000;
+ }
+
+ // Atomically release the external mutex and wait on the semaphore.
+ DWORD res =
+ SignalObjectAndWait(hMutex, condState->sema, timeout, FALSE);
+
+ //printf("+++ wait: awake (tid=%ld)\n", getThreadId());
+
+ // Reacquire lock to avoid race conditions.
+ EnterCriticalSection(&condState->waitersCountLock);
+
+ // No longer waiting.
+ condState->waitersCount--;
+
+ // Check to see if we're the last waiter after a broadcast.
+ bool lastWaiter = (condState->wasBroadcast && condState->waitersCount == 0);
+
+ //printf("+++ wait: lastWaiter=%d (wasBc=%d wc=%d)\n",
+ // lastWaiter, condState->wasBroadcast, condState->waitersCount);
+
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ // If we're the last waiter thread during this particular broadcast
+ // then signal broadcast() that we're all awake. It'll drop the
+ // internal mutex.
+ if (lastWaiter) {
+ // Atomically signal the "waitersDone" event and wait until we
+ // can acquire the internal mutex. We want to do this in one step
+ // because it ensures that everybody is in the mutex FIFO before
+ // any thread has a chance to run. Without it, another thread
+ // could wake up, do work, and hop back in ahead of us.
+ SignalObjectAndWait(condState->waitersDone, condState->internalMutex,
+ INFINITE, FALSE);
+ } else {
+ // Grab the internal mutex.
+ WaitForSingleObject(condState->internalMutex, INFINITE);
+ }
+
+ // Release the internal and grab the external.
+ ReleaseMutex(condState->internalMutex);
+ WaitForSingleObject(hMutex, INFINITE);
+
+ return res == WAIT_OBJECT_0 ? NO_ERROR : -1;
+ }
+} WinCondition;
+
+/*
+ * Constructor. Set up the WinCondition stuff.
+ */
+Condition::Condition()
+{
+ WinCondition* condState = new WinCondition;
+
+ condState->waitersCount = 0;
+ condState->wasBroadcast = false;
+ // semaphore: no security, initial value of 0
+ condState->sema = CreateSemaphore(NULL, 0, 0x7fffffff, NULL);
+ InitializeCriticalSection(&condState->waitersCountLock);
+ // auto-reset event, not signaled initially
+ condState->waitersDone = CreateEvent(NULL, FALSE, FALSE, NULL);
+ // used so we don't have to lock external mutex on signal/broadcast
+ condState->internalMutex = CreateMutex(NULL, FALSE, NULL);
+
+ mState = condState;
+}
+
+/*
+ * Destructor. Free Windows resources as well as our allocated storage.
+ */
+Condition::~Condition()
+{
+ WinCondition* condState = (WinCondition*) mState;
+ if (condState != NULL) {
+ CloseHandle(condState->sema);
+ CloseHandle(condState->waitersDone);
+ delete condState;
+ }
+}
+
+
+status_t Condition::wait(Mutex& mutex)
+{
+ WinCondition* condState = (WinCondition*) mState;
+ HANDLE hMutex = (HANDLE) mutex.mState;
+
+ return ((WinCondition*)mState)->wait(condState, hMutex, NULL);
+}
+
+status_t Condition::wait(Mutex& mutex, nsecs_t abstime)
+{
+ WinCondition* condState = (WinCondition*) mState;
+ HANDLE hMutex = (HANDLE) mutex.mState;
+
+ return ((WinCondition*)mState)->wait(condState, hMutex, &abstime);
+}
+
+status_t Condition::waitRelative(Mutex& mutex, nsecs_t reltime)
+{
+ return wait(mutex, systemTime()+reltime);
+}
+
+/*
+ * Signal the condition variable, allowing one thread to continue.
+ */
+void Condition::signal()
+{
+ WinCondition* condState = (WinCondition*) mState;
+
+ // Lock the internal mutex. This ensures that we don't clash with
+ // broadcast().
+ WaitForSingleObject(condState->internalMutex, INFINITE);
+
+ EnterCriticalSection(&condState->waitersCountLock);
+ bool haveWaiters = (condState->waitersCount > 0);
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ // If no waiters, then this is a no-op. Otherwise, knock the semaphore
+ // down a notch.
+ if (haveWaiters)
+ ReleaseSemaphore(condState->sema, 1, 0);
+
+ // Release internal mutex.
+ ReleaseMutex(condState->internalMutex);
+}
+
+/*
+ * Signal the condition variable, allowing all threads to continue.
+ *
+ * First we have to wake up all threads waiting on the semaphore, then
+ * we wait until all of the threads have actually been woken before
+ * releasing the internal mutex. This ensures that all threads are woken.
+ */
+void Condition::broadcast()
+{
+ WinCondition* condState = (WinCondition*) mState;
+
+ // Lock the internal mutex. This keeps the guys we're waking up
+ // from getting too far.
+ WaitForSingleObject(condState->internalMutex, INFINITE);
+
+ EnterCriticalSection(&condState->waitersCountLock);
+ bool haveWaiters = false;
+
+ if (condState->waitersCount > 0) {
+ haveWaiters = true;
+ condState->wasBroadcast = true;
+ }
+
+ if (haveWaiters) {
+ // Wake up all the waiters.
+ ReleaseSemaphore(condState->sema, condState->waitersCount, 0);
+
+ LeaveCriticalSection(&condState->waitersCountLock);
+
+ // Wait for all awakened threads to acquire the counting semaphore.
+ // The last guy who was waiting sets this.
+ WaitForSingleObject(condState->waitersDone, INFINITE);
+
+ // Reset wasBroadcast. (No crit section needed because nobody
+ // else can wake up to poke at it.)
+ condState->wasBroadcast = 0;
+ } else {
+ // nothing to do
+ LeaveCriticalSection(&condState->waitersCountLock);
+ }
+
+ // Release internal mutex.
+ ReleaseMutex(condState->internalMutex);
+}
+
+#else
+#error "condition variables not supported on this platform"
+#endif
+
+
+/*
+ * ===========================================================================
+ * ReadWriteLock class
+ * ===========================================================================
+ */
+
+#if 0
+#pragma mark -
+#pragma mark ReadWriteLock
+#endif
+
+/*
+ * Add a reader. Readers are nice. They share.
+ */
+void ReadWriteLock::lockForRead()
+{
+ mLock.lock();
+ while (mNumWriters > 0) {
+ LOG(LOG_DEBUG, "thread", "+++ lockForRead: waiting\n");
+ mReadWaiter.wait(mLock);
+ }
+ assert(mNumWriters == 0);
+ mNumReaders++;
+#if defined(PRINT_RENDER_TIMES)
+ if (mNumReaders == 1)
+ mDebugTimer.start();
+#endif
+ mLock.unlock();
+}
+
+/*
+ * Try to add a reader. If it doesn't work right away, return "false".
+ */
+bool ReadWriteLock::tryLockForRead()
+{
+ mLock.lock();
+ if (mNumWriters > 0) {
+ mLock.unlock();
+ return false;
+ }
+ assert(mNumWriters == 0);
+ mNumReaders++;
+#if defined(PRINT_RENDER_TIMES)
+ if (mNumReaders == 1)
+ mDebugTimer.start();
+#endif
+ mLock.unlock();
+ return true;
+}
+
+/*
+ * Remove a reader.
+ */
+void ReadWriteLock::unlockForRead()
+{
+ mLock.lock();
+ if (mNumReaders == 0) {
+ mLock.unlock();
+ LOG(LOG_WARN, "thread",
+ "WARNING: unlockForRead requested, but not locked\n");
+ return;
+ }
+ assert(mNumReaders > 0);
+ assert(mNumWriters == 0);
+ mNumReaders--;
+ if (mNumReaders == 0) { // last reader?
+#if defined(PRINT_RENDER_TIMES)
+ mDebugTimer.stop();
+ printf(" rdlk held %.3f msec\n",
+ (double) mDebugTimer.durationUsecs() / 1000.0);
+#endif
+ //printf("+++ signaling writers (if any)\n");
+ mWriteWaiter.signal(); // wake one writer (if any)
+ }
+ mLock.unlock();
+}
+
+/*
+ * Add a writer. This requires exclusive access to the object.
+ */
+void ReadWriteLock::lockForWrite()
+{
+ mLock.lock();
+ while (mNumReaders > 0 || mNumWriters > 0) {
+ LOG(LOG_DEBUG, "thread", "+++ lockForWrite: waiting\n");
+ mWriteWaiter.wait(mLock);
+ }
+ assert(mNumReaders == 0);
+ assert(mNumWriters == 0);
+ mNumWriters++;
+#if defined(PRINT_RENDER_TIMES)
+ mDebugTimer.start();
+#endif
+ mLock.unlock();
+}
+
+/*
+ * Try to add a writer. If it doesn't work right away, return "false".
+ */
+bool ReadWriteLock::tryLockForWrite()
+{
+ mLock.lock();
+ if (mNumReaders > 0 || mNumWriters > 0) {
+ mLock.unlock();
+ return false;
+ }
+ assert(mNumReaders == 0);
+ assert(mNumWriters == 0);
+ mNumWriters++;
+#if defined(PRINT_RENDER_TIMES)
+ mDebugTimer.start();
+#endif
+ mLock.unlock();
+ return true;
+}
+
+/*
+ * Remove a writer.
+ */
+void ReadWriteLock::unlockForWrite()
+{
+ mLock.lock();
+ if (mNumWriters == 0) {
+ mLock.unlock();
+ LOG(LOG_WARN, "thread",
+ "WARNING: unlockForWrite requested, but not locked\n");
+ return;
+ }
+ assert(mNumWriters == 1);
+ mNumWriters--;
+#if defined(PRINT_RENDER_TIMES)
+ mDebugTimer.stop();
+ //printf(" wrlk held %.3f msec\n",
+ // (double) mDebugTimer.durationUsecs() / 1000.0);
+#endif
+ mWriteWaiter.signal(); // should other writers get first dibs?
+ //printf("+++ signaling readers (if any)\n");
+ mReadWaiter.broadcast(); // wake all readers (if any)
+ mLock.unlock();
+}
+
+// ----------------------------------------------------------------------------
+
+#if 0
+#pragma mark -
+#pragma mark Thread::Thread
+#endif
+
+/*
+ * This is our thread object!
+ */
+
+Thread::Thread(bool canCallJava)
+ : mCanCallJava(canCallJava),
+ mThread(thread_id_t(-1)),
+ mLock("Thread::mLock"),
+ mStatus(NO_ERROR),
+ mExitPending(false), mRunning(false)
+{
+}
+
+Thread::~Thread()
+{
+}
+
+status_t Thread::readyToRun()
+{
+ return NO_ERROR;
+}
+
+status_t Thread::run(const char* name, int32_t priority, size_t stack)
+{
+ Mutex::Autolock _l(mLock);
+
+ if (mRunning) {
+ // thread already started
+ return INVALID_OPERATION;
+ }
+
+ // reset status and exitPending to their default value, so we can
+ // try again after an error happened (either below, or in readyToRun())
+ mStatus = NO_ERROR;
+ mExitPending = false;
+ mThread = thread_id_t(-1);
+
+ // hold a strong reference on ourself
+ mHoldSelf = this;
+
+ bool res;
+ if (mCanCallJava) {
+ res = createThreadEtc(_threadLoop,
+ this, name, priority, stack, &mThread);
+ } else {
+ res = androidCreateRawThreadEtc(_threadLoop,
+ this, name, priority, stack, &mThread);
+ }
+
+ if (res == false) {
+ mStatus = UNKNOWN_ERROR; // something happened!
+ mRunning = false;
+ mThread = thread_id_t(-1);
+ }
+
+ if (mStatus < 0) {
+ // something happened, don't leak
+ mHoldSelf.clear();
+ }
+
+ return mStatus;
+}
+
+int Thread::_threadLoop(void* user)
+{
+ Thread* const self = static_cast<Thread*>(user);
+ sp<Thread> strong(self->mHoldSelf);
+ wp<Thread> weak(strong);
+ self->mHoldSelf.clear();
+
+ // we're about to run...
+ self->mStatus = self->readyToRun();
+ if (self->mStatus!=NO_ERROR || self->mExitPending) {
+ // pretend the thread never started...
+ self->mExitPending = false;
+ self->mRunning = false;
+ return 0;
+ }
+
+ // thread is running now
+ self->mRunning = true;
+
+ do {
+ bool result = self->threadLoop();
+ if (result == false || self->mExitPending) {
+ self->mExitPending = true;
+ self->mLock.lock();
+ self->mRunning = false;
+ self->mThreadExitedCondition.signal();
+ self->mLock.unlock();
+ break;
+ }
+
+ // Release our strong reference, to let a chance to the thread
+ // to die a peaceful death.
+ strong.clear();
+ // And immediately, reacquire a strong reference for the next loop
+ strong = weak.promote();
+ } while(strong != 0);
+
+ return 0;
+}
+
+void Thread::requestExit()
+{
+ mExitPending = true;
+}
+
+status_t Thread::requestExitAndWait()
+{
+ if (mStatus == OK) {
+
+ if (mThread == getThreadId()) {
+ LOGW(
+ "Thread (this=%p): don't call waitForExit() from this "
+ "Thread object's thread. It's a guaranteed deadlock!",
+ this);
+ return WOULD_BLOCK;
+ }
+
+ requestExit();
+
+ Mutex::Autolock _l(mLock);
+ while (mRunning == true) {
+ mThreadExitedCondition.wait(mLock);
+ }
+ mExitPending = false;
+ }
+ return mStatus;
+}
+
+bool Thread::exitPending() const
+{
+ return mExitPending;
+}
+
+
+
+}; // namespace android