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-rw-r--r--services/surfaceflinger/Layer.cpp25
-rw-r--r--services/surfaceflinger/Layer.h3
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp1
-rw-r--r--services/surfaceflinger/SurfaceTextureLayer.cpp62
-rw-r--r--services/surfaceflinger/SurfaceTextureLayer.h24
5 files changed, 34 insertions, 81 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index df7fe5c..4643071 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -97,9 +97,19 @@ void Layer::onFirstRef()
}
}
};
- mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
+
+ // Creates a custom BufferQueue for SurfaceTexture to use
+ sp<BufferQueue> bq = new SurfaceTextureLayer();
+ mSurfaceTexture = new SurfaceTexture(mTextureName, true,
+ GL_TEXTURE_EXTERNAL_OES, false,bq);
+
+
+
+ mSurfaceTexture->setTransformHint(getTransformHint());
+ mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
mSurfaceTexture->setSynchronousMode(true);
+
#ifdef USE_TRIPLE_BUFFERING
#warning "using triple buffering"
mSurfaceTexture->setBufferCountServer(3);
@@ -131,6 +141,14 @@ void Layer::setName(const String8& name) {
mSurfaceTexture->setName(name);
}
+void Layer::validateVisibility(const Transform& globalTransform) {
+ LayerBase::validateVisibility(globalTransform);
+
+ // This optimization allows the SurfaceTexture to bake in
+ // the rotation so hardware overlays can be used
+ mSurfaceTexture->setTransformHint(getTransformHint());
+}
+
sp<ISurface> Layer::createSurface()
{
class BSurface : public BnSurface, public LayerCleaner {
@@ -139,7 +157,7 @@ sp<ISurface> Layer::createSurface()
sp<ISurfaceTexture> res;
sp<const Layer> that( mOwner.promote() );
if (that != NULL) {
- res = that->mSurfaceTexture;
+ res = that->mSurfaceTexture->getBufferQueue();
}
return res;
}
@@ -154,7 +172,7 @@ sp<ISurface> Layer::createSurface()
wp<IBinder> Layer::getSurfaceTextureBinder() const
{
- return mSurfaceTexture->asBinder();
+ return mSurfaceTexture->getBufferQueue()->asBinder();
}
status_t Layer::setBuffers( uint32_t w, uint32_t h,
@@ -193,6 +211,7 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
mSurfaceTexture->setDefaultBufferSize(w, h);
mSurfaceTexture->setDefaultBufferFormat(format);
+ mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
// we use the red index
int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 8d508c2..9a04848 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -77,6 +77,7 @@ public:
virtual void onRemoved();
virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
virtual void setName(const String8& name);
+ virtual void validateVisibility(const Transform& globalTransform);
// LayerBaseClient interface
virtual wp<IBinder> getSurfaceTextureBinder() const;
@@ -105,7 +106,7 @@ private:
// -----------------------------------------------------------------------
// constants
- sp<SurfaceTextureLayer> mSurfaceTexture;
+ sp<SurfaceTexture> mSurfaceTexture;
GLuint mTextureName;
// thread-safe
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0c597d6..0098889 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1399,6 +1399,7 @@ status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
status_t err = NAME_NOT_FOUND;
Mutex::Autolock _l(mStateLock);
sp<LayerBaseClient> layer = client->getLayerUser(sid);
+
if (layer != 0) {
err = purgatorizeLayer_l(layer);
if (err == NO_ERROR) {
diff --git a/services/surfaceflinger/SurfaceTextureLayer.cpp b/services/surfaceflinger/SurfaceTextureLayer.cpp
index 49e8e63..d7fd39e 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.cpp
+++ b/services/surfaceflinger/SurfaceTextureLayer.cpp
@@ -27,72 +27,18 @@ namespace android {
// ---------------------------------------------------------------------------
-SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer)
- : SurfaceTexture(tex, true, GL_TEXTURE_EXTERNAL_OES, false), mLayer(layer) {
+SurfaceTextureLayer::SurfaceTextureLayer()
+ : BufferQueue(true) {
}
SurfaceTextureLayer::~SurfaceTextureLayer() {
}
-
-status_t SurfaceTextureLayer::setDefaultBufferSize(uint32_t w, uint32_t h)
-{
- //ALOGD("%s, w=%u, h=%u", __PRETTY_FUNCTION__, w, h);
- return SurfaceTexture::setDefaultBufferSize(w, h);
-}
-
-status_t SurfaceTextureLayer::setDefaultBufferFormat(uint32_t format)
-{
- mDefaultFormat = format;
- return NO_ERROR;
-}
-
-status_t SurfaceTextureLayer::setBufferCount(int bufferCount) {
- status_t res = SurfaceTexture::setBufferCount(bufferCount);
- return res;
-}
-
-status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-
- status_t res = SurfaceTexture::queueBuffer(buf, timestamp,
- outWidth, outHeight, outTransform);
- sp<Layer> layer(mLayer.promote());
- if (layer != NULL) {
- *outTransform = layer->getTransformHint();
- }
- return res;
-}
-
-status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
-
- status_t res(NO_INIT);
- sp<Layer> layer(mLayer.promote());
- if (layer != NULL) {
- if (format == 0)
- format = mDefaultFormat;
- uint32_t effectiveUsage = layer->getEffectiveUsage(usage);
- //ALOGD("%s, w=%u, h=%u, format=%u, usage=%08x, effectiveUsage=%08x",
- // __PRETTY_FUNCTION__, w, h, format, usage, effectiveUsage);
- res = SurfaceTexture::dequeueBuffer(buf, w, h, format, effectiveUsage);
- }
- return res;
-}
-
status_t SurfaceTextureLayer::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- status_t err = SurfaceTexture::connect(api,
+ status_t err = BufferQueue::connect(api,
outWidth, outHeight, outTransform);
if (err == NO_ERROR) {
- sp<Layer> layer(mLayer.promote());
- if (layer != NULL) {
- uint32_t orientation = layer->getOrientation();
- if (orientation & Transform::ROT_INVALID) {
- orientation = 0;
- }
- *outTransform = orientation;
- }
switch(api) {
case NATIVE_WINDOW_API_CPU:
// SurfaceTextureClient supports only 2 buffers for CPU connections
@@ -110,7 +56,7 @@ status_t SurfaceTextureLayer::connect(int api,
#endif
// fall through to set synchronous mode when not defaulting to
// async mode.
- deafult:
+ default:
err = setSynchronousMode(true);
break;
}
diff --git a/services/surfaceflinger/SurfaceTextureLayer.h b/services/surfaceflinger/SurfaceTextureLayer.h
index 9508524..be26b2f 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.h
+++ b/services/surfaceflinger/SurfaceTextureLayer.h
@@ -22,35 +22,21 @@
#include <sys/types.h>
#include <utils/Errors.h>
-#include <gui/SurfaceTexture.h>
+#include <gui/BufferQueue.h>
namespace android {
// ---------------------------------------------------------------------------
class Layer;
-class SurfaceTextureLayer : public SurfaceTexture
+// SurfaceTextureLayer is now a BufferQueue since SurfaceTexture has been
+// refactored
+class SurfaceTextureLayer : public BufferQueue
{
- wp<Layer> mLayer;
- uint32_t mDefaultFormat;
-
public:
- SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
+ SurfaceTextureLayer();
~SurfaceTextureLayer();
- status_t setDefaultBufferSize(uint32_t w, uint32_t h);
- status_t setDefaultBufferFormat(uint32_t format);
-
-public:
- virtual status_t setBufferCount(int bufferCount);
-
-protected:
- virtual status_t queueBuffer(int buf, int64_t timestamp,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-
- virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage);
-
virtual status_t connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
};