/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceTextureClient" #define ATRACE_TAG ATRACE_TAG_GRAPHICS //#define LOG_NDEBUG 0 #include #include #include #include #include #include #include #include #include namespace android { SurfaceTextureClient::SurfaceTextureClient( const sp& surfaceTexture) { SurfaceTextureClient::init(); SurfaceTextureClient::setISurfaceTexture(surfaceTexture); } // see SurfaceTextureClient.h SurfaceTextureClient::SurfaceTextureClient(const sp& surfaceTexture) { SurfaceTextureClient::init(); SurfaceTextureClient::setISurfaceTexture(surfaceTexture->getBufferQueue()); } SurfaceTextureClient::SurfaceTextureClient() { SurfaceTextureClient::init(); } SurfaceTextureClient::~SurfaceTextureClient() { if (mConnectedToCpu) { SurfaceTextureClient::disconnect(NATIVE_WINDOW_API_CPU); } } void SurfaceTextureClient::init() { // Initialize the ANativeWindow function pointers. ANativeWindow::setSwapInterval = hook_setSwapInterval; ANativeWindow::dequeueBuffer = hook_dequeueBuffer; ANativeWindow::cancelBuffer = hook_cancelBuffer; ANativeWindow::queueBuffer = hook_queueBuffer; ANativeWindow::query = hook_query; ANativeWindow::perform = hook_perform; ANativeWindow::dequeueBuffer_DEPRECATED = hook_dequeueBuffer_DEPRECATED; ANativeWindow::cancelBuffer_DEPRECATED = hook_cancelBuffer_DEPRECATED; ANativeWindow::lockBuffer_DEPRECATED = hook_lockBuffer_DEPRECATED; ANativeWindow::queueBuffer_DEPRECATED = hook_queueBuffer_DEPRECATED; const_cast(ANativeWindow::minSwapInterval) = 0; const_cast(ANativeWindow::maxSwapInterval) = 1; mReqWidth = 0; mReqHeight = 0; mReqFormat = 0; mReqUsage = 0; #ifdef QCOM_BSP mReqSize = 0; #endif mTimestamp = NATIVE_WINDOW_TIMESTAMP_AUTO; mCrop.clear(); mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; mTransform = 0; mDefaultWidth = 0; mDefaultHeight = 0; mUserWidth = 0; mUserHeight = 0; mTransformHint = 0; mConsumerRunningBehind = false; mConnectedToCpu = false; } void SurfaceTextureClient::setISurfaceTexture( const sp& surfaceTexture) { mSurfaceTexture = surfaceTexture; } sp SurfaceTextureClient::getISurfaceTexture() const { return mSurfaceTexture; } int SurfaceTextureClient::hook_setSwapInterval(ANativeWindow* window, int interval) { SurfaceTextureClient* c = getSelf(window); return c->setSwapInterval(interval); } int SurfaceTextureClient::hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) { SurfaceTextureClient* c = getSelf(window); return c->dequeueBuffer(buffer, fenceFd); } int SurfaceTextureClient::hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) { SurfaceTextureClient* c = getSelf(window); return c->cancelBuffer(buffer, fenceFd); } int SurfaceTextureClient::hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) { SurfaceTextureClient* c = getSelf(window); return c->queueBuffer(buffer, fenceFd); } int SurfaceTextureClient::hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer) { SurfaceTextureClient* c = getSelf(window); ANativeWindowBuffer* buf; int fenceFd = -1; int result = c->dequeueBuffer(&buf, &fenceFd); sp fence(new Fence(fenceFd)); int waitResult = fence->waitForever(1000, "dequeueBuffer_DEPRECATED"); if (waitResult != OK) { ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an error: %d", waitResult); c->cancelBuffer(buf, -1); return waitResult; } *buffer = buf; return result; } int SurfaceTextureClient::hook_cancelBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer) { SurfaceTextureClient* c = getSelf(window); return c->cancelBuffer(buffer, -1); } int SurfaceTextureClient::hook_lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer) { SurfaceTextureClient* c = getSelf(window); return c->lockBuffer_DEPRECATED(buffer); } int SurfaceTextureClient::hook_queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer) { SurfaceTextureClient* c = getSelf(window); return c->queueBuffer(buffer, -1); } int SurfaceTextureClient::hook_query(const ANativeWindow* window, int what, int* value) { const SurfaceTextureClient* c = getSelf(window); return c->query(what, value); } int SurfaceTextureClient::hook_perform(ANativeWindow* window, int operation, ...) { va_list args; va_start(args, operation); SurfaceTextureClient* c = getSelf(window); return c->perform(operation, args); } int SurfaceTextureClient::setSwapInterval(int interval) { ATRACE_CALL(); // EGL specification states: // interval is silently clamped to minimum and maximum implementation // dependent values before being stored. // Although we don't have to, we apply the same logic here. if (interval < minSwapInterval) interval = minSwapInterval; if (interval > maxSwapInterval) interval = maxSwapInterval; status_t res = mSurfaceTexture->setSynchronousMode(interval ? true : false); return res; } int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::dequeueBuffer"); Mutex::Autolock lock(mMutex); int buf = -1; int reqW = mReqWidth ? mReqWidth : mUserWidth; int reqH = mReqHeight ? mReqHeight : mUserHeight; sp fence; status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH, mReqFormat, mReqUsage); if (result < 0) { ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)" "failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage, result); return result; } sp& gbuf(mSlots[buf].buffer); if (result & ISurfaceTexture::RELEASE_ALL_BUFFERS) { freeAllBuffers(); } if ((result & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) { result = mSurfaceTexture->requestBuffer(buf, &gbuf); if (result != NO_ERROR) { ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d", result); return result; } } if (fence.get()) { *fenceFd = fence->dup(); if (*fenceFd == -1) { ALOGE("dequeueBuffer: error duping fence: %d", errno); // dup() should never fail; something is badly wrong. Soldier on // and hope for the best; the worst that should happen is some // visible corruption that lasts until the next frame. } } else { *fenceFd = -1; } *buffer = gbuf.get(); return OK; } int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer, int fenceFd) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::cancelBuffer"); Mutex::Autolock lock(mMutex); int i = getSlotFromBufferLocked(buffer); if (i < 0) { return i; } sp fence(fenceFd >= 0 ? new Fence(fenceFd) : NULL); mSurfaceTexture->cancelBuffer(i, fence); return OK; } int SurfaceTextureClient::getSlotFromBufferLocked( android_native_buffer_t* buffer) const { bool dumpedState = false; for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (mSlots[i].buffer != NULL && mSlots[i].buffer->handle == buffer->handle) { return i; } } ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); return BAD_VALUE; } int SurfaceTextureClient::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) { ALOGV("SurfaceTextureClient::lockBuffer"); Mutex::Autolock lock(mMutex); return OK; } int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer, int fenceFd) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::queueBuffer"); Mutex::Autolock lock(mMutex); int64_t timestamp; if (mTimestamp == NATIVE_WINDOW_TIMESTAMP_AUTO) { timestamp = systemTime(SYSTEM_TIME_MONOTONIC); ALOGV("SurfaceTextureClient::queueBuffer making up timestamp: %.2f ms", timestamp / 1000000.f); } else { timestamp = mTimestamp; } int i = getSlotFromBufferLocked(buffer); if (i < 0) { return i; } // Make sure the crop rectangle is entirely inside the buffer. Rect crop; mCrop.intersect(Rect(buffer->width, buffer->height), &crop); sp fence(fenceFd >= 0 ? new Fence(fenceFd) : NULL); ISurfaceTexture::QueueBufferOutput output; ISurfaceTexture::QueueBufferInput input(timestamp, crop, mScalingMode, mTransform, fence); status_t err = mSurfaceTexture->queueBuffer(i, input, &output); if (err != OK) { ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err); } uint32_t numPendingBuffers = 0; output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint, &numPendingBuffers); mConsumerRunningBehind = (numPendingBuffers >= 2); return err; } int SurfaceTextureClient::query(int what, int* value) const { ATRACE_CALL(); ALOGV("SurfaceTextureClient::query"); { // scope for the lock Mutex::Autolock lock(mMutex); switch (what) { case NATIVE_WINDOW_FORMAT: if (mReqFormat) { *value = mReqFormat; return NO_ERROR; } break; case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: { sp composer( ComposerService::getComposerService()); if (composer->authenticateSurfaceTexture(mSurfaceTexture)) { *value = 1; } else { *value = 0; } return NO_ERROR; } case NATIVE_WINDOW_CONCRETE_TYPE: *value = NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT; return NO_ERROR; case NATIVE_WINDOW_DEFAULT_WIDTH: *value = mUserWidth ? mUserWidth : mDefaultWidth; return NO_ERROR; case NATIVE_WINDOW_DEFAULT_HEIGHT: *value = mUserHeight ? mUserHeight : mDefaultHeight; return NO_ERROR; case NATIVE_WINDOW_TRANSFORM_HINT: *value = mTransformHint; return NO_ERROR; case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: { status_t err = NO_ERROR; if (!mConsumerRunningBehind) { *value = 0; } else { err = mSurfaceTexture->query(what, value); if (err == NO_ERROR) { mConsumerRunningBehind = *value; } } return err; } } } return mSurfaceTexture->query(what, value); } int SurfaceTextureClient::perform(int operation, va_list args) { int res = NO_ERROR; switch (operation) { case NATIVE_WINDOW_CONNECT: // deprecated. must return NO_ERROR. break; case NATIVE_WINDOW_DISCONNECT: // deprecated. must return NO_ERROR. break; case NATIVE_WINDOW_SET_USAGE: res = dispatchSetUsage(args); break; case NATIVE_WINDOW_SET_CROP: res = dispatchSetCrop(args); break; case NATIVE_WINDOW_SET_BUFFER_COUNT: res = dispatchSetBufferCount(args); break; case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY: res = dispatchSetBuffersGeometry(args); break; case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM: res = dispatchSetBuffersTransform(args); break; case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP: res = dispatchSetBuffersTimestamp(args); break; case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS: res = dispatchSetBuffersDimensions(args); break; case NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS: res = dispatchSetBuffersUserDimensions(args); break; case NATIVE_WINDOW_SET_BUFFERS_FORMAT: res = dispatchSetBuffersFormat(args); break; #ifdef QCOM_BSP case NATIVE_WINDOW_SET_BUFFERS_SIZE: res = dispatchSetBuffersSize(args); break; #endif case NATIVE_WINDOW_LOCK: res = dispatchLock(args); break; case NATIVE_WINDOW_UNLOCK_AND_POST: res = dispatchUnlockAndPost(args); break; case NATIVE_WINDOW_SET_SCALING_MODE: res = dispatchSetScalingMode(args); break; case NATIVE_WINDOW_API_CONNECT: res = dispatchConnect(args); break; case NATIVE_WINDOW_API_DISCONNECT: res = dispatchDisconnect(args); break; default: res = NAME_NOT_FOUND; break; } return res; } int SurfaceTextureClient::dispatchConnect(va_list args) { int api = va_arg(args, int); return connect(api); } int SurfaceTextureClient::dispatchDisconnect(va_list args) { int api = va_arg(args, int); return disconnect(api); } int SurfaceTextureClient::dispatchSetUsage(va_list args) { int usage = va_arg(args, int); return setUsage(usage); } int SurfaceTextureClient::dispatchSetCrop(va_list args) { android_native_rect_t const* rect = va_arg(args, android_native_rect_t*); return setCrop(reinterpret_cast(rect)); } int SurfaceTextureClient::dispatchSetBufferCount(va_list args) { size_t bufferCount = va_arg(args, size_t); return setBufferCount(bufferCount); } int SurfaceTextureClient::dispatchSetBuffersGeometry(va_list args) { int w = va_arg(args, int); int h = va_arg(args, int); int f = va_arg(args, int); int err = setBuffersDimensions(w, h); if (err != 0) { return err; } return setBuffersFormat(f); } int SurfaceTextureClient::dispatchSetBuffersDimensions(va_list args) { int w = va_arg(args, int); int h = va_arg(args, int); return setBuffersDimensions(w, h); } int SurfaceTextureClient::dispatchSetBuffersUserDimensions(va_list args) { int w = va_arg(args, int); int h = va_arg(args, int); return setBuffersUserDimensions(w, h); } int SurfaceTextureClient::dispatchSetBuffersFormat(va_list args) { int f = va_arg(args, int); return setBuffersFormat(f); } #ifdef QCOM_BSP int SurfaceTextureClient::dispatchSetBuffersSize(va_list args) { int size = va_arg(args, int); return setBuffersSize(size); } #endif int SurfaceTextureClient::dispatchSetScalingMode(va_list args) { int m = va_arg(args, int); return setScalingMode(m); } int SurfaceTextureClient::dispatchSetBuffersTransform(va_list args) { int transform = va_arg(args, int); return setBuffersTransform(transform); } int SurfaceTextureClient::dispatchSetBuffersTimestamp(va_list args) { int64_t timestamp = va_arg(args, int64_t); return setBuffersTimestamp(timestamp); } int SurfaceTextureClient::dispatchLock(va_list args) { ANativeWindow_Buffer* outBuffer = va_arg(args, ANativeWindow_Buffer*); ARect* inOutDirtyBounds = va_arg(args, ARect*); return lock(outBuffer, inOutDirtyBounds); } int SurfaceTextureClient::dispatchUnlockAndPost(va_list args) { return unlockAndPost(); } int SurfaceTextureClient::connect(int api) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::connect"); Mutex::Autolock lock(mMutex); ISurfaceTexture::QueueBufferOutput output; int err = mSurfaceTexture->connect(api, &output); if (err == NO_ERROR) { uint32_t numPendingBuffers = 0; output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint, &numPendingBuffers); mConsumerRunningBehind = (numPendingBuffers >= 2); } if (!err && api == NATIVE_WINDOW_API_CPU) { mConnectedToCpu = true; } return err; } int SurfaceTextureClient::disconnect(int api) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::disconnect"); Mutex::Autolock lock(mMutex); freeAllBuffers(); int err = mSurfaceTexture->disconnect(api); if (!err) { mReqFormat = 0; mReqWidth = 0; mReqHeight = 0; mReqUsage = 0; #ifdef QCOM_BSP mReqSize = 0; #endif mCrop.clear(); mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; mTransform = 0; if (api == NATIVE_WINDOW_API_CPU) { mConnectedToCpu = false; } } return err; } int SurfaceTextureClient::setUsage(uint32_t reqUsage) { ALOGV("SurfaceTextureClient::setUsage"); Mutex::Autolock lock(mMutex); mReqUsage = reqUsage; return OK; } int SurfaceTextureClient::setCrop(Rect const* rect) { ATRACE_CALL(); Rect realRect; if (rect == NULL || rect->isEmpty()) { realRect.clear(); } else { realRect = *rect; } ALOGV("SurfaceTextureClient::setCrop rect=[%d %d %d %d]", realRect.left, realRect.top, realRect.right, realRect.bottom); Mutex::Autolock lock(mMutex); mCrop = realRect; return NO_ERROR; } int SurfaceTextureClient::setBufferCount(int bufferCount) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::setBufferCount"); Mutex::Autolock lock(mMutex); status_t err = mSurfaceTexture->setBufferCount(bufferCount); ALOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s", bufferCount, strerror(-err)); if (err == NO_ERROR) { freeAllBuffers(); } return err; } int SurfaceTextureClient::setBuffersDimensions(int w, int h) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::setBuffersDimensions"); if (w<0 || h<0) return BAD_VALUE; if ((w && !h) || (!w && h)) return BAD_VALUE; Mutex::Autolock lock(mMutex); mReqWidth = w; mReqHeight = h; return NO_ERROR; } int SurfaceTextureClient::setBuffersUserDimensions(int w, int h) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::setBuffersUserDimensions"); if (w<0 || h<0) return BAD_VALUE; if ((w && !h) || (!w && h)) return BAD_VALUE; Mutex::Autolock lock(mMutex); mUserWidth = w; mUserHeight = h; return NO_ERROR; } int SurfaceTextureClient::setBuffersFormat(int format) { ALOGV("SurfaceTextureClient::setBuffersFormat"); if (format<0) return BAD_VALUE; Mutex::Autolock lock(mMutex); mReqFormat = format; return NO_ERROR; } #ifdef QCOM_BSP int SurfaceTextureClient::setBuffersSize(int size) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::setBuffersSize"); if (size<0) return BAD_VALUE; Mutex::Autolock lock(mMutex); if(mReqSize != (uint32_t)size) { mReqSize = size; return mSurfaceTexture->setBuffersSize(size); } return NO_ERROR; } #endif int SurfaceTextureClient::setScalingMode(int mode) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::setScalingMode(%d)", mode); switch (mode) { case NATIVE_WINDOW_SCALING_MODE_FREEZE: case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: break; default: ALOGE("unknown scaling mode: %d", mode); return BAD_VALUE; } Mutex::Autolock lock(mMutex); mScalingMode = mode; return NO_ERROR; } int SurfaceTextureClient::setBuffersTransform(int transform) { ATRACE_CALL(); ALOGV("SurfaceTextureClient::setBuffersTransform"); Mutex::Autolock lock(mMutex); mTransform = transform; return NO_ERROR; } int SurfaceTextureClient::setBuffersTimestamp(int64_t timestamp) { ALOGV("SurfaceTextureClient::setBuffersTimestamp"); Mutex::Autolock lock(mMutex); mTimestamp = timestamp; return NO_ERROR; } void SurfaceTextureClient::freeAllBuffers() { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i].buffer = 0; } } // ---------------------------------------------------------------------- // the lock/unlock APIs must be used from the same thread static status_t copyBlt( const sp& dst, const sp& src, const Region& reg) { // src and dst with, height and format must be identical. no verification // is done here. status_t err; uint8_t const * src_bits = NULL; err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits); ALOGE_IF(err, "error locking src buffer %s", strerror(-err)); uint8_t* dst_bits = NULL; err = dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits); ALOGE_IF(err, "error locking dst buffer %s", strerror(-err)); Region::const_iterator head(reg.begin()); Region::const_iterator tail(reg.end()); if (head != tail && src_bits && dst_bits) { const size_t bpp = bytesPerPixel(src->format); const size_t dbpr = dst->stride * bpp; const size_t sbpr = src->stride * bpp; while (head != tail) { const Rect& r(*head++); ssize_t h = r.height(); if (h <= 0) continue; size_t size = r.width() * bpp; uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp; uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp; if (dbpr==sbpr && size==sbpr) { size *= h; h = 1; } do { memcpy(d, s, size); d += dbpr; s += sbpr; } while (--h > 0); } } if (src_bits) src->unlock(); if (dst_bits) dst->unlock(); return err; } // ---------------------------------------------------------------------------- status_t SurfaceTextureClient::lock( ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds) { if (mLockedBuffer != 0) { ALOGE("Surface::lock failed, already locked"); return INVALID_OPERATION; } if (!mConnectedToCpu) { int err = SurfaceTextureClient::connect(NATIVE_WINDOW_API_CPU); if (err) { return err; } // we're intending to do software rendering from this point setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); } ANativeWindowBuffer* out; int fenceFd = -1; status_t err = dequeueBuffer(&out, &fenceFd); ALOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err)); if (err == NO_ERROR) { sp backBuffer(GraphicBuffer::getSelf(out)); sp fence(new Fence(fenceFd)); err = fence->waitForever(1000, "SurfaceTextureClient::lock"); if (err != OK) { ALOGE("Fence::wait failed (%s)", strerror(-err)); cancelBuffer(out, fenceFd); return err; } const Rect bounds(backBuffer->width, backBuffer->height); Region newDirtyRegion; if (inOutDirtyBounds) { newDirtyRegion.set(static_cast(*inOutDirtyBounds)); newDirtyRegion.andSelf(bounds); } else { newDirtyRegion.set(bounds); } // figure out if we can copy the frontbuffer back const sp& frontBuffer(mPostedBuffer); const bool canCopyBack = (frontBuffer != 0 && backBuffer->width == frontBuffer->width && backBuffer->height == frontBuffer->height && backBuffer->format == frontBuffer->format); if (canCopyBack) { // copy the area that is invalid and not repainted this round const Region copyback(mDirtyRegion.subtract(newDirtyRegion)); if (!copyback.isEmpty()) copyBlt(backBuffer, frontBuffer, copyback); } else { // if we can't copy-back anything, modify the user's dirty // region to make sure they redraw the whole buffer newDirtyRegion.set(bounds); mDirtyRegion.clear(); Mutex::Autolock lock(mMutex); for (size_t i=0 ; i= 0) { Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion); mDirtyRegion.subtract(dirtyRegion); dirtyRegion = newDirtyRegion; } } mDirtyRegion.orSelf(newDirtyRegion); if (inOutDirtyBounds) { *inOutDirtyBounds = newDirtyRegion.getBounds(); } void* vaddr; status_t res = backBuffer->lock( GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, newDirtyRegion.bounds(), &vaddr); ALOGW_IF(res, "failed locking buffer (handle = %p)", backBuffer->handle); if (res != 0) { err = INVALID_OPERATION; } else { mLockedBuffer = backBuffer; outBuffer->width = backBuffer->width; outBuffer->height = backBuffer->height; outBuffer->stride = backBuffer->stride; outBuffer->format = backBuffer->format; outBuffer->bits = vaddr; } } return err; } status_t SurfaceTextureClient::unlockAndPost() { if (mLockedBuffer == 0) { ALOGE("Surface::unlockAndPost failed, no locked buffer"); return INVALID_OPERATION; } status_t err = mLockedBuffer->unlock(); ALOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle); err = queueBuffer(mLockedBuffer.get(), -1); ALOGE_IF(err, "queueBuffer (handle=%p) failed (%s)", mLockedBuffer->handle, strerror(-err)); mPostedBuffer = mLockedBuffer; mLockedBuffer = 0; return err; } }; // namespace android