diff options
author | Masashi Kimoto <Masashi_Kimoto@hq.scei.sony.co.jp> | 2007-06-16 07:19:10 +1000 |
---|---|---|
committer | Paul Mackerras <paulus@samba.org> | 2007-06-28 19:16:35 +1000 |
commit | dc23fba7063867ed745cb6f0bd27a0dc5f558dbc (patch) | |
tree | eea65fea0771fca9cfb7f904d10e8e1fa2fb2a8c | |
parent | 670ad354cb6d6d0f5c3fb17e9f1fb67fb32e02e6 (diff) | |
download | kernel_samsung_smdk4412-dc23fba7063867ed745cb6f0bd27a0dc5f558dbc.zip kernel_samsung_smdk4412-dc23fba7063867ed745cb6f0bd27a0dc5f558dbc.tar.gz kernel_samsung_smdk4412-dc23fba7063867ed745cb6f0bd27a0dc5f558dbc.tar.bz2 |
[POWERPC] PS3: Add support for HDMI RGB Full Range mode
Add support for HDMI RGB Full Range mode, which is available on system
software 1.80 or newer.
CC: Masashi Kimoto <Masashi_Kimoto@hq.scei.sony.co.jp>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
-rw-r--r-- | drivers/ps3/ps3av_cmd.c | 16 | ||||
-rw-r--r-- | include/asm-powerpc/ps3av.h | 12 |
2 files changed, 25 insertions, 3 deletions
diff --git a/drivers/ps3/ps3av_cmd.c b/drivers/ps3/ps3av_cmd.c index 0145ea1..7c4fb26 100644 --- a/drivers/ps3/ps3av_cmd.c +++ b/drivers/ps3/ps3av_cmd.c @@ -143,6 +143,14 @@ static u32 ps3av_vid_video2av(int vid) return PS3AV_CMD_AV_VID_480P; } +static int ps3av_hdmi_range(void) +{ + if (ps3_compare_firmware_version(1, 8, 0) < 0) + return 0; + else + return 1; /* supported */ +} + int ps3av_cmd_init(void) { int res; @@ -350,6 +358,10 @@ u32 ps3av_cmd_set_av_video_cs(void *p, u32 avport, int video_vid, int cs_out, /* should be same as video_mode.video_cs_out */ av_video_cs->av_cs_in = ps3av_cs_video2av(PS3AV_CMD_VIDEO_CS_RGB_8); av_video_cs->bitlen_out = ps3av_cs_video2av_bitlen(cs_out); + if ((id & PS3AV_MODE_WHITE) && ps3av_hdmi_range()) + av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_ON; + else /* default off */ + av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_OFF; av_video_cs->aspect = aspect; if (id & PS3AV_MODE_DITHER) { av_video_cs->dither = PS3AV_CMD_AV_DITHER_ON @@ -392,6 +404,10 @@ u32 ps3av_cmd_set_video_mode(void *p, u32 head, int video_vid, int video_fmt, video_mode->pitch = video_mode->width * 4; /* line_length */ video_mode->video_out_format = PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT; video_mode->video_format = ps3av_video_fmt_table[video_fmt].format; + if ((id & PS3AV_MODE_COLOR) && ps3av_hdmi_range()) + video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT; + else /* default enable */ + video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT; video_mode->video_order = ps3av_video_fmt_table[video_fmt].order; pr_debug("%s: video_mode:vid:%x width:%d height:%d pitch:%d out_format:%d format:%x order:%x\n", diff --git a/include/asm-powerpc/ps3av.h b/include/asm-powerpc/ps3av.h index 9efc40f..7f5948e 100644 --- a/include/asm-powerpc/ps3av.h +++ b/include/asm-powerpc/ps3av.h @@ -159,6 +159,9 @@ #define PS3AV_CMD_VIDEO_FMT_X8R8G8B8 0x0000 /* video_out_format */ #define PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT 0x0000 +/* video_cl_cnv */ +#define PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT 0x0000 +#define PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT 0x0010 /* video_sync */ #define PS3AV_CMD_VIDEO_SYNC_VSYNC 0x0001 #define PS3AV_CMD_VIDEO_SYNC_CSYNC 0x0004 @@ -311,6 +314,8 @@ #define PS3AV_MODE_MASK 0x000F #define PS3AV_MODE_HDCP_OFF 0x1000 /* Retail PS3 product doesn't support this */ #define PS3AV_MODE_DITHER 0x0800 +#define PS3AV_MODE_COLOR 0x0400 +#define PS3AV_MODE_WHITE 0x0200 #define PS3AV_MODE_FULL 0x0080 #define PS3AV_MODE_DVI 0x0040 #define PS3AV_MODE_RGB 0x0020 @@ -529,9 +534,9 @@ struct ps3av_pkt_video_mode { u32 video_out_format; /* in: out format */ u32 video_format; /* in: input frame buffer format */ u8 reserved3; - u8 reserved4; + u8 video_cl_cnv; /* in: color conversion */ u16 video_order; /* in: input RGB order */ - u32 reserved5; + u32 reserved4; }; /* video: format */ @@ -539,7 +544,8 @@ struct ps3av_pkt_video_format { struct ps3av_send_hdr send_hdr; u32 video_head; /* in: head */ u32 video_format; /* in: frame buffer format */ - u16 reserved; + u8 reserved; + u8 video_cl_cnv; /* in: color conversion */ u16 video_order; /* in: input RGB order */ }; |