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author | Alex Deucher <alexdeucher@gmail.com> | 2010-10-21 13:31:38 -0400 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2010-10-26 14:42:39 +1000 |
commit | 2281a378e1830d7ab78d3067f228e4e55d368b0d (patch) | |
tree | 8fce4594a1d1b8854d219f5297ccb5ecfc263b10 /drivers/gpu/drm/radeon/evergreen_blit_shaders.c | |
parent | c3cceeddf0b5f97b0d2352b98ef0f025e31a9ae3 (diff) | |
download | kernel_samsung_smdk4412-2281a378e1830d7ab78d3067f228e4e55d368b0d.zip kernel_samsung_smdk4412-2281a378e1830d7ab78d3067f228e4e55d368b0d.tar.gz kernel_samsung_smdk4412-2281a378e1830d7ab78d3067f228e4e55d368b0d.tar.bz2 |
drm/radeon/kms/evergreen: set the clear state to the blit state
The hw stores a default clear state for registers in the context
range that can be initialized when the CP is set up. Set the
blit state as the default clear state and use the CLEAR_STATE
packet to load the blit state rather than loading it from an IB.
This reduces overhead when doing bo moves using the 3D engine.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/evergreen_blit_shaders.c')
-rw-r--r-- | drivers/gpu/drm/radeon/evergreen_blit_shaders.c | 19 |
1 files changed, 4 insertions, 15 deletions
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c index 5d50450..ef1d28c 100644 --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c +++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c @@ -39,10 +39,6 @@ const u32 evergreen_default_state[] = { - 0xc0012800, /* CONTEXT_CONTROL */ - 0x80000000, - 0x80000000, - 0xc0016900, 0x0000023b, 0x00000000, /* SQ_LDS_ALLOC_PS */ @@ -63,17 +59,11 @@ const u32 evergreen_default_state[] = 0x00000000, 0x00000000, - 0xc0026f00, - 0x00000000, - 0x00000000, /* SQ_VTX_BASE_VTX_LOC */ - 0x00000000, - 0xc0026900, 0x00000010, 0x00000000, /* DB_Z_INFO */ 0x00000000, /* DB_STENCIL_INFO */ - 0xc0016900, 0x00000200, 0x00000000, /* DB_DEPTH_CONTROL */ @@ -303,11 +293,10 @@ const u32 evergreen_default_state[] = 0x00000000, /* */ 0x00000000, /* */ - 0xc0036e00, /* SET_SAMPLER */ - 0x00000000, - 0x00000012, - 0x00000000, - 0x00000000, + 0xc0026900, + 0x00000316, + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ + 0x00000010, /* */ }; const u32 evergreen_vs[] = |