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-rw-r--r--Documentation/DocBook/v4l/func-ioctl.xml5
-rw-r--r--Documentation/DocBook/v4l/pixfmt.xml4
2 files changed, 4 insertions, 5 deletions
diff --git a/Documentation/DocBook/v4l/func-ioctl.xml b/Documentation/DocBook/v4l/func-ioctl.xml
index 00f9690..b60fd37 100644
--- a/Documentation/DocBook/v4l/func-ioctl.xml
+++ b/Documentation/DocBook/v4l/func-ioctl.xml
@@ -34,8 +34,7 @@
<varlistentry>
<term><parameter>request</parameter></term>
<listitem>
- <para>V4L2 ioctl request code as defined in the <link
-linkend="videodev">videodev.h</link> header file, for example
+ <para>V4L2 ioctl request code as defined in the <filename>videodev2.h</filename> header file, for example
VIDIOC_QUERYCAP.</para>
</listitem>
</varlistentry>
@@ -57,7 +56,7 @@ file descriptor. An ioctl <parameter>request</parameter> has encoded
in it whether the argument is an input, output or read/write
parameter, and the size of the argument <parameter>argp</parameter> in
bytes. Macros and defines specifying V4L2 ioctl requests are located
-in the <link linkend="videodev">videodev.h</link> header file.
+in the <filename>videodev2.h</filename> header file.
Applications should use their own copy, not include the version in the
kernel sources on the system they compile on. All V4L2 ioctl requests,
their respective function and parameters are specified in <xref
diff --git a/Documentation/DocBook/v4l/pixfmt.xml b/Documentation/DocBook/v4l/pixfmt.xml
index d7c4671..cfffc88 100644
--- a/Documentation/DocBook/v4l/pixfmt.xml
+++ b/Documentation/DocBook/v4l/pixfmt.xml
@@ -142,8 +142,8 @@ leftmost pixel of the second row from the top, and so on. The last row
has just as many pad bytes after it as the other rows.</para>
<para>In V4L2 each format has an identifier which looks like
-<constant>PIX_FMT_XXX</constant>, defined in the <link
-linkend="videodev">videodev.h</link> header file. These identifiers
+<constant>PIX_FMT_XXX</constant>, defined in the <filename>videodev2.h</filename>
+header file. These identifiers
represent <link linkend="v4l2-fourcc">four character codes</link>
which are also listed below, however they are not the same as those
used in the Windows world.</para>