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-rw-r--r--Documentation/powerpc/dts-bindings/4xx/ppc440spe-adma.txt93
-rw-r--r--Documentation/powerpc/dts-bindings/fsl/mpic.txt42
-rw-r--r--Documentation/powerpc/dts-bindings/nintendo/gamecube.txt109
-rw-r--r--Documentation/powerpc/dts-bindings/nintendo/wii.txt184
4 files changed, 428 insertions, 0 deletions
diff --git a/Documentation/powerpc/dts-bindings/4xx/ppc440spe-adma.txt b/Documentation/powerpc/dts-bindings/4xx/ppc440spe-adma.txt
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+PPC440SPe DMA/XOR (DMA Controller and XOR Accelerator)
+
+Device nodes needed for operation of the ppc440spe-adma driver
+are specified hereby. These are I2O/DMA, DMA and XOR nodes
+for DMA engines and Memory Queue Module node. The latter is used
+by ADMA driver for configuration of RAID-6 H/W capabilities of
+the PPC440SPe. In addition to the nodes and properties described
+below, the ranges property of PLB node must specify ranges for
+DMA devices.
+
+ i) The I2O node
+
+ Required properties:
+
+ - compatible : "ibm,i2o-440spe";
+ - reg : <registers mapping>
+ - dcr-reg : <DCR registers range>
+
+ Example:
+
+ I2O: i2o@400100000 {
+ compatible = "ibm,i2o-440spe";
+ reg = <0x00000004 0x00100000 0x100>;
+ dcr-reg = <0x060 0x020>;
+ };
+
+
+ ii) The DMA node
+
+ Required properties:
+
+ - compatible : "ibm,dma-440spe";
+ - cell-index : 1 cell, hardware index of the DMA engine
+ (typically 0x0 and 0x1 for DMA0 and DMA1)
+ - reg : <registers mapping>
+ - dcr-reg : <DCR registers range>
+ - interrupts : <interrupt mapping for DMA0/1 interrupts sources:
+ 2 sources: DMAx CS FIFO Needs Service IRQ (on UIC0)
+ and DMA Error IRQ (on UIC1). The latter is common
+ for both DMA engines>.
+ - interrupt-parent : needed for interrupt mapping
+
+ Example:
+
+ DMA0: dma0@400100100 {
+ compatible = "ibm,dma-440spe";
+ cell-index = <0>;
+ reg = <0x00000004 0x00100100 0x100>;
+ dcr-reg = <0x060 0x020>;
+ interrupt-parent = <&DMA0>;
+ interrupts = <0 1>;
+ #interrupt-cells = <1>;
+ #address-cells = <0>;
+ #size-cells = <0>;
+ interrupt-map = <
+ 0 &UIC0 0x14 4
+ 1 &UIC1 0x16 4>;
+ };
+
+
+ iii) XOR Accelerator node
+
+ Required properties:
+
+ - compatible : "amcc,xor-accelerator";
+ - reg : <registers mapping>
+ - interrupts : <interrupt mapping for XOR interrupt source>
+ - interrupt-parent : for interrupt mapping
+
+ Example:
+
+ xor-accel@400200000 {
+ compatible = "amcc,xor-accelerator";
+ reg = <0x00000004 0x00200000 0x400>;
+ interrupt-parent = <&UIC1>;
+ interrupts = <0x1f 4>;
+ };
+
+
+ iv) Memory Queue Module node
+
+ Required properties:
+
+ - compatible : "ibm,mq-440spe";
+ - dcr-reg : <DCR registers range>
+
+ Example:
+
+ MQ0: mq {
+ compatible = "ibm,mq-440spe";
+ dcr-reg = <0x040 0x020>;
+ };
+
diff --git a/Documentation/powerpc/dts-bindings/fsl/mpic.txt b/Documentation/powerpc/dts-bindings/fsl/mpic.txt
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+* OpenPIC and its interrupt numbers on Freescale's e500/e600 cores
+
+The OpenPIC specification does not specify which interrupt source has to
+become which interrupt number. This is up to the software implementation
+of the interrupt controller. The only requirement is that every
+interrupt source has to have an unique interrupt number / vector number.
+To accomplish this the current implementation assigns the number zero to
+the first source, the number one to the second source and so on until
+all interrupt sources have their unique number.
+Usually the assigned vector number equals the interrupt number mentioned
+in the documentation for a given core / CPU. This is however not true
+for the e500 cores (MPC85XX CPUs) where the documentation distinguishes
+between internal and external interrupt sources and starts counting at
+zero for both of them.
+
+So what to write for external interrupt source X or internal interrupt
+source Y into the device tree? Here is an example:
+
+The memory map for the interrupt controller in the MPC8544[0] shows,
+that the first interrupt source starts at 0x5_0000 (PIC Register Address
+Map-Interrupt Source Configuration Registers). This source becomes the
+number zero therefore:
+ External interrupt 0 = interrupt number 0
+ External interrupt 1 = interrupt number 1
+ External interrupt 2 = interrupt number 2
+ ...
+Every interrupt number allocates 0x20 bytes register space. So to get
+its number it is sufficient to shift the lower 16bits to right by five.
+So for the external interrupt 10 we have:
+ 0x0140 >> 5 = 10
+
+After the external sources, the internal sources follow. The in core I2C
+controller on the MPC8544 for instance has the internal source number
+27. Oo obtain its interrupt number we take the lower 16bits of its memory
+address (0x5_0560) and shift it right:
+ 0x0560 >> 5 = 43
+
+Therefore the I2C device node for the MPC8544 CPU has to have the
+interrupt number 43 specified in the device tree.
+
+[0] MPC8544E PowerQUICCTM III, Integrated Host Processor Family Reference Manual
+ MPC8544ERM Rev. 1 10/2007
diff --git a/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
new file mode 100644
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+++ b/Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
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+
+Nintendo GameCube device tree
+=============================
+
+1) The "flipper" node
+
+ This node represents the multi-function "Flipper" chip, which packages
+ many of the devices found in the Nintendo GameCube.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,flipper"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the interrupt controller within the "Flipper" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pic"
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.c.i) The Auxiliary RAM (ARAM) node
+
+ Represents the non cpu-addressable ram designed mainly to store audio
+ related information.
+ The ARAM node must be placed under the DSP node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-aram"
+ - reg : should contain the ARAM start (zero-based) and length
+
+1.d) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.g) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+
diff --git a/Documentation/powerpc/dts-bindings/nintendo/wii.txt b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
new file mode 100644
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+++ b/Documentation/powerpc/dts-bindings/nintendo/wii.txt
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+
+Nintendo Wii device tree
+========================
+
+0) The root node
+
+ This node represents the Nintendo Wii video game console.
+
+ Required properties:
+
+ - model : Should be "nintendo,wii"
+ - compatible : Should be "nintendo,wii"
+
+1) The "hollywood" node
+
+ This node represents the multi-function "Hollywood" chip, which packages
+ many of the devices found in the Nintendo Wii.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,hollywood"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the "Flipper" interrupt controller within the "Hollywood" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,flipper-pic"
+ - interrupt-controller
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.d) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+
+1.g) The Open Host Controller Interface (OHCI) nodes
+
+ Represent the USB 1.x Open Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci"
+ - reg : should contain the OHCI registers location and length
+ - interrupts : should contain the OHCI interrupt
+
+1.h) The Enhanced Host Controller Interface (EHCI) node
+
+ Represents the USB 2.0 Enhanced Host Controller Interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci"
+ - reg : should contain the EHCI registers location and length
+ - interrupts : should contain the EHCI interrupt
+
+1.i) The Secure Digital Host Controller Interface (SDHCI) nodes
+
+ Represent the Secure Digital Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-sdhci","sdhci"
+ - reg : should contain the SDHCI registers location and length
+ - interrupts : should contain the SDHCI interrupt
+
+1.j) The Inter-Processsor Communication (IPC) node
+
+ Represent the Inter-Processor Communication interface. This interface
+ enables communications between the Broadway and the Starlet processors.
+
+ - compatible : should be "nintendo,hollywood-ipc"
+ - reg : should contain the IPC registers location and length
+ - interrupts : should contain the IPC interrupt
+
+1.k) The "Hollywood" interrupt controller node
+
+ Represents the "Hollywood" interrupt controller within the
+ "Hollywood" chip.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,hollywood-pic"
+ - reg : should contain the controller registers location and length
+ - interrupt-controller
+ - interrupts : should contain the cascade interrupt of the "flipper" pic
+ - interrupt-parent: should contain the phandle of the "flipper" pic
+
+1.l) The General Purpose I/O (GPIO) controller node
+
+ Represents the dual access 32 GPIO controller interface.
+
+ Required properties:
+
+ - #gpio-cells : <2>
+ - compatible : should be "nintendo,hollywood-gpio"
+ - reg : should contain the IPC registers location and length
+ - gpio-controller
+
+1.m) The control node
+
+ Represents the control interface used to setup several miscellaneous
+ settings of the "Hollywood" chip like boot memory mappings, resets,
+ disk interface mode, etc.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-control"
+ - reg : should contain the control registers location and length
+
+1.n) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+