From 36203c4f3d091b5f6c082663bd1f74273798043a Mon Sep 17 00:00:00 2001 From: Dmitry Torokhov Date: Fri, 4 Dec 2009 10:22:23 -0800 Subject: Input: add generic support for sparse keymaps More and more devices choose to reimplement support for sparse keymaps first introduced by wistron driver. Move it into a library module so it can be easily used by interested parties. Reviewed-by: Anisse Astier Signed-off-by: Dmitry Torokhov --- drivers/input/Kconfig | 28 ++++++++++++++++++++-------- 1 file changed, 20 insertions(+), 8 deletions(-) (limited to 'drivers/input/Kconfig') diff --git a/drivers/input/Kconfig b/drivers/input/Kconfig index cd50c00..50af91e 100644 --- a/drivers/input/Kconfig +++ b/drivers/input/Kconfig @@ -8,7 +8,7 @@ menu "Input device support" config INPUT tristate "Generic input layer (needed for keyboard, mouse, ...)" if EMBEDDED default y - ---help--- + help Say Y here if you have any input device (mouse, keyboard, tablet, joystick, steering wheel ...) connected to your system and want it to be available to applications. This includes standard PS/2 @@ -27,8 +27,7 @@ if INPUT config INPUT_FF_MEMLESS tristate "Support for memoryless force-feedback devices" - default n - ---help--- + help Say Y here if you have memoryless force-feedback input device such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual Power 2, or similar. You will also need to enable hardware-specific @@ -52,12 +51,25 @@ config INPUT_POLLDEV To compile this driver as a module, choose M here: the module will be called input-polldev. +config INPUT_SPARSEKMAP + tristate "Sparse keymap support library" + help + Say Y here if you are using a driver for an input + device that uses sparse keymap. This option is only + useful for out-of-tree drivers since in-tree drivers + select it automatically. + + If unsure, say N. + + To compile this driver as a module, choose M here: the + module will be called sparse-keymap. + comment "Userland interfaces" config INPUT_MOUSEDEV tristate "Mouse interface" if EMBEDDED default y - ---help--- + help Say Y here if you want your mouse to be accessible as char devices 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an emulated IntelliMouse Explorer PS/2 mouse. That way, all user space @@ -73,7 +85,7 @@ config INPUT_MOUSEDEV_PSAUX bool "Provide legacy /dev/psaux device" default y depends on INPUT_MOUSEDEV - ---help--- + help Say Y here if you want your mouse also be accessible as char device 10:1 - /dev/psaux. The data available through /dev/psaux is exactly the same as the data from /dev/input/mice. @@ -103,7 +115,7 @@ config INPUT_MOUSEDEV_SCREEN_Y config INPUT_JOYDEV tristate "Joystick interface" - ---help--- + help Say Y here if you want your joystick or gamepad to be accessible as char device 13:0+ - /dev/input/jsX device. @@ -125,7 +137,7 @@ config INPUT_EVDEV config INPUT_EVBUG tristate "Event debugging" - ---help--- + help Say Y here if you have a problem with the input subsystem and want all events (keypresses, mouse movements), to be output to the system log. While this is useful for debugging, it's also @@ -140,7 +152,7 @@ config INPUT_EVBUG config INPUT_APMPOWER tristate "Input Power Event -> APM Bridge" if EMBEDDED depends on INPUT && APM_EMULATION - ---help--- + help Say Y here if you want suspend key events to trigger a user requested suspend through APM. This is useful on embedded systems where such behaviour is desired without userspace -- cgit v1.1