1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
#define show_set_bit(a) show_set_mbit(alphatrack,a)
#define show_set_cmd(a) show_set_mcmd(alphatrack,a)
#define show_set_int(a) show_set_mint(alphatrack,a)
#define show_set_char(a) show_set_mchar(alphatrack,a)
#define show_set_light(a) show_set_ebit(alphatrack,LightID,lights,a)
#define show_set_button(a) show_set_ebit(alphatrack,ButtonID,button,a)
struct alphatrack_icmd {
unsigned char cmd[12];
};
struct alphatrack_ocmd {
unsigned char cmd[8];
};
enum LightID {
LIGHT_EQ = 0,
LIGHT_OUT,
LIGHT_F2,
LIGHT_SEND,
LIGHT_IN,
LIGHT_F1,
LIGHT_PAN,
LIGHT_UNDEF1,
LIGHT_UNDEF2,
LIGHT_SHIFT,
LIGHT_TRACKMUTE,
LIGHT_TRACKSOLO,
LIGHT_TRACKREC,
LIGHT_READ,
LIGHT_WRITE,
LIGHT_ANYSOLO,
LIGHT_AUTO,
LIGHT_F4,
LIGHT_RECORD,
LIGHT_WINDOW,
LIGHT_PLUGIN,
LIGHT_F3,
LIGHT_LOOP
};
static const char *Lightname[] = { "eq",
"out",
"f2",
"send",
"in",
"f1",
"pan",
"undef1",
"undef2",
"shift",
"mute",
"tracksolo",
"trackrec",
"read",
"write",
"anysolo",
"auto",
"f4",
"record",
"window",
"plugin",
"f3",
"loop",
NULL };
#define BUTTONMASK_BATTERY 0x00004000
#define BUTTONMASK_BACKLIGHT 0x00008000
#define BUTTONMASK_FASTFORWARD 0x04000000
#define BUTTONMASK_TRACKMUTE 0x00040000
#define BUTTONMASK_TRACKSOLO 0x00800000
#define BUTTONMASK_TRACKLEFT 0x80000000
#define BUTTONMASK_RECORD 0x02000000
#define BUTTONMASK_SHIFT 0x20000000
#define BUTTONMASK_PUNCH 0x00800000
#define BUTTONMASK_TRACKRIGHT 0x00020000
#define BUTTONMASK_REWIND 0x01000000
#define BUTTONMASK_STOP 0x10000000
#define BUTTONMASK_LOOP 0x00010000
#define BUTTONMASK_TRACKREC 0x00001000
#define BUTTONMASK_PLAY 0x08000000
#define BUTTONMASK_TOUCH1 0x00000008
#define BUTTONMASK_TOUCH2 0x00000010
#define BUTTONMASK_TOUCH3 0x00000020
#define BUTTONMASK_PRESS1 0x00000009
#define BUTTONMASK_PRESS2 0x00008010
#define BUTTONMASK_PRESS3 0x00002020
// last 3 bytes are the slider position
// 40 is the actual slider moving, the most sig bits, and 3 lsb
#define BUTTONMASK_FLIP 0x40000000
#define BUTTONMASK_F1 0x00100000
#define BUTTONMASK_F2 0x00400000
#define BUTTONMASK_F3 0x00200000
#define BUTTONMASK_F4 0x00080000
#define BUTTONMASK_PAN 0x00000200
#define BUTTONMASK_SEND 0x00000800
#define BUTTONMASK_EQ 0x00004000
#define BUTTONMASK_PLUGIN 0x00000400
#define BUTTONMASK_AUTO 0x00000100
// #define BUTTONMASK_FOOTSWITCH FIXME
// Lookup. name. midi out. midi in.
struct buttonmap_t {
u32 mask;
short midi_in;
short midi_out;
char *name;
// void (*function) (buttonmap_t *);
void (*function) (void);
};
|