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authorOwen Lin <owenlin@google.com>2010-03-03 21:12:40 +0800
committerOwen Lin <owenlin@google.com>2010-03-07 14:30:49 +0800
commit281be5337852cb4b5d24e0a0440c426cb96bbebd (patch)
treeb4218ea13055f7e9302e432554baf1e12695cef1 /src/com/android/camera/ui/PopupWindowStencilImpl.java
parentbe69d39c4ab8fa93a52ed13a72ba2ad582adf583 (diff)
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Add pixel density concept to the code. So, it draw about the same size on
mdpi and hdpi devices. Update the UI assets for mdpi Fix a issue that GLSurfaceView didn't call onPause and onResume in Camera. Refactor. Improve the drawing and animation. Also fix the RawTexture unsupported operation bugs and the NullPointerException in GLRootView. Change-Id: I7aeadcad72d64a665828a6bb4f0f73e685fde632
Diffstat (limited to 'src/com/android/camera/ui/PopupWindowStencilImpl.java')
-rw-r--r--src/com/android/camera/ui/PopupWindowStencilImpl.java5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/com/android/camera/ui/PopupWindowStencilImpl.java b/src/com/android/camera/ui/PopupWindowStencilImpl.java
index eaf9134..b05b4e5 100644
--- a/src/com/android/camera/ui/PopupWindowStencilImpl.java
+++ b/src/com/android/camera/ui/PopupWindowStencilImpl.java
@@ -23,7 +23,7 @@ public class PopupWindowStencilImpl extends PopupWindow {
gl.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE);
gl.glStencilFunc(GL11.GL_ALWAYS, 1, 1);
if (mAnchor.bind(rootView, gl)) {
- rootView.draw2D(aXoffset, aYoffset, aWidth, aHeight);
+ mAnchor.draw(rootView, aXoffset, aYoffset);
}
gl.glStencilFunc(GL11.GL_NOTEQUAL, 1, 1);
gl.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);
@@ -32,8 +32,7 @@ public class PopupWindowStencilImpl extends PopupWindow {
if (mBackground != null) {
mBackground.setSize(width - aWidth + mAnchorOffset, height);
if (mBackground.bind(rootView, gl)) {
- rootView.draw2D(
- 0, 0, mBackground.getWidth(), mBackground.getHeight());
+ mBackground.draw(rootView, 0, 0);
}
}
}