| Commit message (Collapse) | Author | Age | Files | Lines |
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bug:5039235
Originally we have the GLView-implemented indicators for Phone-based UI.
Based on the current UI design, we would like to merge the look on all
devices for the dialog of the camera setting. Therefore, a refactor of
how to handle the popup window is required here and this will simplify our
UI work for handling different layout/resolution.
Change-Id: I6f9e6ebed7600be460ddd906505cdc44f81098ad
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bug:4725968
Change-Id: Iedd0b631b48bb30c27975ddc44923886e4b0d862
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bug:4391419
Change-Id: I80c19f65d6f17733a9ccee6782bc035add12efc3
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Also change the theme to Holo.
bug:3156672
Change-Id: Ied6f2d3543c3a3282c62b2cc31e5cf4cc30c3172
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bug:3156674
Change-Id: Ia907303880bf806e66431a527a6b778762296796
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Change-Id: Ie6895470d3aadd0a53fb69a3048039b7d8b4c524
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Merge commit '73304ce337208aa372836afa6edc4222a6dedde7'
* commit '73304ce337208aa372836afa6edc4222a6dedde7':
Increse the max height of popup window.
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Some users do not know the other settings can scroll.
Increase the height a little bit so the bottom breaks
between two options. It looks more scrollable.
Change-Id: I350a07831ccbd23cb8d2e8b8463fb5764affe61d
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Change-Id: I00895a9df69d2b29656075da1e03b1a1f684b107
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Change-Id: I0d633fb7db7ea83445bf51b62f90dc5217eae746
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Currently adding a bunch of discrete options for the user
to choose from.
- Modified BasicIndicator class to allow ListPreference as well as
IconListPreference.
- Modified addIndicator() in HeadUpDisplay to take ListPreference
instead of IconListPreference.
- Modified GpsIndicator::getIcon() to return BitmapTexture instead
of ResourceTexture as its base class BasicIndicator does the same
now.
- Fixed default value of time lapse quality.
Change-Id: I9f01d8c77e9a803219c4661e10731fabbecf65a9
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Change-Id: I1564fdf0f7f70f15278bdbdee6d9b5c8a6e683e0
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Replace all commit with apply.
bug:2978683
Change-Id: I6c057fab588aada7c35d03f6237fb850d2a2e856
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ComboPreferences.sMap (value)
-->ComboPreference (field mListeners)
-->HeadUpDisplay
-->activities
Make sure HeadUpDisplay is unregistered from ComboPreference
listener list.
bug:2949181
Change-Id: Ia0350afd6e9f23f92ce4b252a4b74709b4cd5bf7
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Change-Id: I7c8440424c472c9ff61ac22692ce60234d359efe
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Change-Id: I5ea57293d0b34f4189983c7a9851555bcf5f5232
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Bug: 2680376
Change-Id: I4d0b297f2cee13bb03104996f020732713c61e03
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Change-Id: I9dfa69b6037397d01a43c976b2d02acb16f2af62
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Coordinate the two threads by synchronizing on the GLRootView instance.
Change-Id: I94459f6afeb468660df7219800bc48b621edecd4
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stencil is not supported. Also fix an issue in GLListView due to a different
behavior on Emulator, i.e., ACTION_MOVE won't be sent after ACTION_DOWN.
Bug: 2538315
Change-Id: I8eb26794656b42df1c89e675bc153879920a7155
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The reason of this bug is we try to queue an event in the GLThread, but the thread
has already dead when the GLRootView detacched from the window. So, we are
waiting a task that will never be executed.
I have seen a similar ANR in GLRootView.onTouch(), so I also fix the that issue
in this change.
Bug: 2559472
Change-Id: I49efd9ca01f1f6cce73320c31448ebaa7687469f
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1. Hide the scrollbar several seconds later.
2. Support fling operation now
Change-Id: I5ab22c91f5781ae3bc4b5aa779407ee374eddaa4
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Bug: 2524062
Change-Id: Ia1062a23572dce7acc00a6877b92d088bc62aae6
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1. Disable on-screen settings while video/camera is acting.
2. Reset exposure in onResume()
Change-Id: I4a58ae9c1a2ecff6d3f504de48e2504c8d86c1f3
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Use stencial test to draw popup-window
Fix the ACTION_UP won't send to mMotionTarget
Make the text color in Zoom indicator same as others
Reset exposure compensation in onCreate
Change-Id: I4ff7c3774fd0573cc6ac4a86dbeeb9588b587d0c
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1. Remove the cross in border_last_picture
2. Remove the gripper in VideoCamera
3. Solve the popup triangle locate in wrong position
4. Remove the top and bottom borders of the preview frame in Camera
5. Rotate the on-screen indicators when orientation changed
6. Add the checking for the flash mode in VideoCamera
Change-Id: I304ea3582d08c5e46ed750b7371588635a4d8009
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Change-Id: Id35564836da7b4051662cccfd0920480421499b0
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Change-Id: Ie5c26869151dd8959c122bf3c748d61420ac5c30
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Related to bug #2464545
Change-Id: I08f5cce5b0df623fc62683bd9c9d4a1aa0694240
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Fix the bug that some MotionEvent of some actions should always pass to the
component who accept the DOWN event.
Also fix a bug that nine patch image will be drawn incorrectly after rotation.
Change-Id: I8ab36fb6f958c1967afa11eed5f167842b59cada
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Change-Id: I9b101ea486f06be553104bc4879f5ec66ae014bc
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mdpi and hdpi devices.
Update the UI assets for mdpi
Fix a issue that GLSurfaceView didn't call onPause and onResume in Camera.
Refactor. Improve the drawing and animation.
Also fix the RawTexture unsupported operation bugs and the NullPointerException
in GLRootView.
Change-Id: I7aeadcad72d64a665828a6bb4f0f73e685fde632
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Implement the new UI with OpenGL (GLSurfaceView).
Known issues:
* Texture are never freed from GL
* Do not consider the density of screen. Currently, the dimensions in mdpi
devices are wrong.
* It won't work on Sapphire, bug fired: Bug: 2473605
* The action UP event may pass a wrong target. (It should pass to the same
target who recive the DOWN action.
* Animation is not smooth enough.
* Should not allocate objects into heap during rendering path.
* The scrollbar in GLListView doesn't match the design
* We should calculate our own orientation instead of using the system one.
* Regression: "restore to default settings" is removed
Change-Id: I93fa45831aa87787dd5ee9e43e270a9d786c5a2a
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