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#pragma once
#include "FrameBuffer.h"
#include "Renderer.h"
#include <GLES2/gl2.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
class SurfaceTextureRenderer: public Renderer {
public:
SurfaceTextureRenderer();
virtual ~SurfaceTextureRenderer();
// Initialize OpenGL resources
// @return true if successful
bool InitializeGLProgram();
bool DrawTexture(GLfloat *affine);
void SetViewportMatrix(int w, int h, int W, int H);
void SetScalingMatrix(float xscale, float yscale);
void SetSTMatrix(float *stmat);
private:
// Source code for shaders.
const char* VertexShaderSource() const;
const char* FragmentShaderSource() const;
// Attribute locations
GLint mScalingtransLoc;
GLint muSTMatrixHandle;
GLint maPositionHandle;
GLint maTextureHandle;
GLfloat mViewportMatrix[16];
GLfloat mScalingMatrix[16];
GLfloat mSTMatrix[16];
};
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