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/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.camera.ui;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Bitmap.Config;

/** Using a canvas to draw the texture */
abstract class CanvasTexture extends Texture {
    protected Canvas mCanvas;

    public CanvasTexture(int width, int height) {
        setSize(width, height);
    }

    @Override
    protected Bitmap getBitmap() {
        Bitmap bitmap = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);
        mCanvas = new Canvas(bitmap);
        onDraw(mCanvas, bitmap);
        return bitmap;
    }

    @Override
    protected void freeBitmap(Bitmap bitmap) {
        bitmap.recycle();
    }

    abstract protected void onDraw(Canvas canvas, Bitmap backing);
}