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authorBananeweizen <bananeweizen@gmx.de>2013-12-18 19:30:20 +0100
committerBananeweizen <bananeweizen@gmx.de>2013-12-18 19:30:20 +0100
commitcf77b87b439e016999afc181fca133d68313867d (patch)
treee340355fa8da99a5ff3922fb3b176c0cde71931d /main/res/menu/main_activity_options.xml
parente20a20f09474ad7187dccdd54ce044c91d165196 (diff)
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refactoring: reduce mapsforge memory usage
This puts scale and position into one overlay, instead of using 2 overlays. That reduces memory usage by 2 times a full screen bitmap due to double buffering in mapsforge. The only downside is that scale and position now have to be drawn at the same depth-level (below or on top of the caches), but they were both on top previously anyway.
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