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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-21 23:40:02 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-21 23:40:02 +0000
commit16aa68e81494965712aacc82c8b242ff9c1d5a51 (patch)
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Reland 110355 - Use shared D3D9 texture to transport the compositor's backing buffer to the browser process for presentation.
Implemented ImageTransportSurface for Linux (without texture sharing), XP, Vista and 7. XP. The non-texture sharing Linux and XP paths just present directly to the compositing child window owned by the browser process as before. PassThroughImageTransportSurface still needs a proper name. I will move it into its own file once that is decided. I moved AcceleratedSurfaceBuffersSwapped outside of the platform specific ifdefs and made the signature the same on all platforms for greater consistency. I removed the code related to sharing surfaces between processes and synchronizing resize and swapping out of GpuCommandBufferStub. It is all now in ImageTransportSurface implementations. Original Review URL: http://codereview.chromium.org/8060045 Review URL: http://codereview.chromium.org/8620006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111040 0039d316-1c4b-4281-b951-d872f2087c98
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