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authorkkania@chromium.org <kkania@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-06-15 19:29:36 +0000
committerkkania@chromium.org <kkania@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-06-15 19:29:36 +0000
commit77dfc705d617515d58280d332ec9fb804718c5a3 (patch)
tree411f5b027393b968667e9ea1e718e7892e0799d1
parent3a344bcec27bddb2cb5f4f3157c187366cf930ce (diff)
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Revert 142430 - Do not stop audio physical stream immediately after logical one had stopped.
Wait some time. We are still stopping/closing the stream, as (1) it is better for battery life, and (2) some people can hear active device even when it is playing silence. That increased audio startup latency, especially on Windows, because we are using 3 buffers on Windows. To fix that I changed the code to use 2 buffers on presumable good Windows boxes -- i.e. running non-Vista and having more than single core. Changed unit tests as well. That CL finishes work on browser-side audio mixer. Not sure how important it is, though -- hopefully it will provide some time while implementing renderer-side mixer. That CL also fixes bug 131720. Looks that it was caused by timing change, and starting stream earlier causes less dropped frames. (I still cannot understand why on modern system we should have even single dropped frame, and why slight timing change caused us to drop frame, but that is different question...) BUG=114701 BUG=129190 BUG=131720 BUG=132009 TEST=Should not be noticeable difference in behavior. TEST=Startup of 2nd stream should become somewhat faster. TEST=Run tests on Win7 and XP myself. Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=141770 Review URL: https://chromiumcodereview.appspot.com/10540034 TBR=enal@chromium.org Review URL: https://chromiumcodereview.appspot.com/10544183 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@142444 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--media/audio/audio_output_controller_unittest.cc2
-rw-r--r--media/audio/audio_output_mixer.cc50
-rw-r--r--media/audio/audio_util.cc15
-rw-r--r--media/audio/audio_util.h3
-rw-r--r--media/audio/win/audio_manager_win.cc5
-rw-r--r--media/audio/win/audio_output_win_unittest.cc53
6 files changed, 58 insertions, 70 deletions
diff --git a/media/audio/audio_output_controller_unittest.cc b/media/audio/audio_output_controller_unittest.cc
index 6fe2499..f40a9ae 100644
--- a/media/audio/audio_output_controller_unittest.cc
+++ b/media/audio/audio_output_controller_unittest.cc
@@ -196,7 +196,7 @@ TEST_F(AudioOutputControllerTest, PlayPausePlayClose) {
MockAudioOutputControllerSyncReader sync_reader;
EXPECT_CALL(sync_reader, UpdatePendingBytes(_))
- .Times(AtLeast(1));
+ .Times(AtLeast(2));
EXPECT_CALL(sync_reader, Read(_, kHardwareBufferSize))
.WillRepeatedly(DoAll(SignalEvent(&event), Return(4)));
EXPECT_CALL(sync_reader, DataReady())
diff --git a/media/audio/audio_output_mixer.cc b/media/audio/audio_output_mixer.cc
index 542db78..edce4ea 100644
--- a/media/audio/audio_output_mixer.cc
+++ b/media/audio/audio_output_mixer.cc
@@ -47,8 +47,6 @@ bool AudioOutputMixer::OpenStream() {
}
pending_bytes_ = 0; // Just in case.
physical_stream_.reset(stream);
- physical_stream_->SetVolume(1.0);
- physical_stream_->Start(this);
close_timer_.Reset();
return true;
}
@@ -66,24 +64,46 @@ bool AudioOutputMixer::StartStream(
double volume = 0.0;
stream_proxy->GetVolume(&volume);
-
- base::AutoLock lock(lock_);
- ProxyData* proxy_data = &proxies_[stream_proxy];
- proxy_data->audio_source_callback = callback;
- proxy_data->volume = volume;
- proxy_data->pending_bytes = 0;
+ bool should_start = proxies_.empty();
+ {
+ base::AutoLock lock(lock_);
+ ProxyData* proxy_data = &proxies_[stream_proxy];
+ proxy_data->audio_source_callback = callback;
+ proxy_data->volume = volume;
+ proxy_data->pending_bytes = 0;
+ }
+ // We cannot start physical stream under the lock,
+ // OnMoreData() would try acquiring it...
+ if (should_start) {
+ physical_stream_->SetVolume(1.0);
+ physical_stream_->Start(this);
+ }
return true;
}
void AudioOutputMixer::StopStream(AudioOutputProxy* stream_proxy) {
DCHECK_EQ(MessageLoop::current(), message_loop_);
- base::AutoLock lock(lock_);
- ProxyMap::iterator it = proxies_.find(stream_proxy);
- if (it != proxies_.end())
- proxies_.erase(it);
- if (physical_stream_.get())
+ // Because of possible deadlock we cannot stop physical stream under the lock
+ // (physical_stream_->Stop() can call OnError(), and it acquires the lock to
+ // iterate through proxies), so acquire the lock, update proxy list, release
+ // the lock, and only then stop physical stream if necessary.
+ bool stop_physical_stream = false;
+ {
+ base::AutoLock lock(lock_);
+ ProxyMap::iterator it = proxies_.find(stream_proxy);
+ if (it != proxies_.end()) {
+ proxies_.erase(it);
+ stop_physical_stream = proxies_.empty();
+ }
+ }
+ if (physical_stream_.get()) {
+ if (stop_physical_stream) {
+ physical_stream_->Stop();
+ pending_bytes_ = 0; // Just in case.
+ }
close_timer_.Reset();
+ }
}
void AudioOutputMixer::StreamVolumeSet(AudioOutputProxy* stream_proxy,
@@ -124,10 +144,8 @@ void AudioOutputMixer::Shutdown() {
void AudioOutputMixer::ClosePhysicalStream() {
DCHECK_EQ(MessageLoop::current(), message_loop_);
- if (proxies_.empty() && physical_stream_.get() != NULL) {
- physical_stream_->Stop();
+ if (proxies_.empty() && physical_stream_.get() != NULL)
physical_stream_.release()->Close();
- }
}
// AudioSourceCallback implementation.
diff --git a/media/audio/audio_util.cc b/media/audio/audio_util.cc
index 4035d28..23aad0f 100644
--- a/media/audio/audio_util.cc
+++ b/media/audio/audio_util.cc
@@ -21,7 +21,6 @@
#include "base/shared_memory.h"
#include "base/time.h"
#if defined(OS_WIN)
-#include "base/sys_info.h"
#include "base/win/windows_version.h"
#include "media/audio/audio_manager_base.h"
#endif
@@ -520,20 +519,6 @@ bool IsWASAPISupported() {
return base::win::GetVersion() >= base::win::VERSION_VISTA;
}
-int NumberOfWaveOutBuffers() {
- // Simple heuristic: use 3 buffers on single-core system or on Vista,
- // 2 otherwise.
- // Entire Windows audio stack was rewritten for Windows Vista, and wave out
- // API is simulated on top of new API, so there is noticeable performance
- // degradation compared to Windows XP. Part of regression was fixed in
- // Windows 7. Maybe it is fixed in Vista Serice Pack, but let's be cautious.
- if ((base::SysInfo::NumberOfProcessors() < 2) ||
- (base::win::GetVersion() == base::win::VERSION_VISTA)) {
- return 3;
- }
- return 2;
-}
-
#endif
} // namespace media
diff --git a/media/audio/audio_util.h b/media/audio/audio_util.h
index 4ac0ef6..df5683f 100644
--- a/media/audio/audio_util.h
+++ b/media/audio/audio_util.h
@@ -132,9 +132,6 @@ MEDIA_EXPORT bool IsUnknownDataSize(base::SharedMemory* shared_memory,
// sometimes check was written incorrectly, so move into separate function.
MEDIA_EXPORT bool IsWASAPISupported();
-// Returns number of buffers to be used by wave out.
-MEDIA_EXPORT int NumberOfWaveOutBuffers();
-
#endif // defined(OS_WIN)
} // namespace media
diff --git a/media/audio/win/audio_manager_win.cc b/media/audio/win/audio_manager_win.cc
index 38c4615..93dcf2f 100644
--- a/media/audio/win/audio_manager_win.cc
+++ b/media/audio/win/audio_manager_win.cc
@@ -244,10 +244,7 @@ AudioOutputStream* AudioManagerWin::MakeLinearOutputStream(
if (params.channels() > kWinMaxChannels)
return NULL;
- return new PCMWaveOutAudioOutputStream(this,
- params,
- media::NumberOfWaveOutBuffers(),
- WAVE_MAPPER);
+ return new PCMWaveOutAudioOutputStream(this, params, 3, WAVE_MAPPER);
}
// Factory for the implementations of AudioOutputStream for
diff --git a/media/audio/win/audio_output_win_unittest.cc b/media/audio/win/audio_output_win_unittest.cc
index d954093..4066643 100644
--- a/media/audio/win/audio_output_win_unittest.cc
+++ b/media/audio/win/audio_output_win_unittest.cc
@@ -76,7 +76,7 @@ class TestSourceBasic : public AudioOutputStream::AudioSourceCallback {
int had_error_;
};
-const int kMaxNumBuffers = 3;
+const int kNumBuffers = 3;
// Specializes TestSourceBasic to detect that the AudioStream is using
// triple buffering correctly.
class TestSourceTripleBuffer : public TestSourceBasic {
@@ -92,14 +92,14 @@ class TestSourceTripleBuffer : public TestSourceBasic {
AudioBuffersState buffers_state) {
// Call the base, which increments the callback_count_.
TestSourceBasic::OnMoreData(dest, max_size, buffers_state);
- if (callback_count() % NumberOfWaveOutBuffers() == 2) {
+ if (callback_count() % kNumBuffers == 2) {
set_error(!CompareExistingIfNotNULL(2, dest));
- } else if (callback_count() % NumberOfWaveOutBuffers() == 1) {
+ } else if (callback_count() % kNumBuffers == 1) {
set_error(!CompareExistingIfNotNULL(1, dest));
} else {
set_error(!CompareExistingIfNotNULL(0, dest));
}
- if (callback_count() > kMaxNumBuffers) {
+ if (callback_count() > kNumBuffers) {
set_error(buffer_address_[0] == buffer_address_[1]);
set_error(buffer_address_[1] == buffer_address_[2]);
}
@@ -114,7 +114,7 @@ class TestSourceTripleBuffer : public TestSourceBasic {
return (entry == address);
}
- void* buffer_address_[kMaxNumBuffers];
+ void* buffer_address_[kNumBuffers];
};
// Specializes TestSourceBasic to simulate a source that blocks for some time
@@ -129,7 +129,7 @@ class TestSourceLaggy : public TestSourceBasic {
AudioBuffersState buffers_state) {
// Call the base, which increments the callback_count_.
TestSourceBasic::OnMoreData(dest, max_size, buffers_state);
- if (callback_count() > kMaxNumBuffers) {
+ if (callback_count() > kNumBuffers) {
::Sleep(lag_in_ms_);
}
return max_size;
@@ -312,7 +312,7 @@ TEST(WinAudioTest, PCMWaveStreamTripleBuffer) {
EXPECT_TRUE(oas->Open());
oas->Start(&test_triple_buffer);
::Sleep(300);
- EXPECT_GT(test_triple_buffer.callback_count(), kMaxNumBuffers);
+ EXPECT_GT(test_triple_buffer.callback_count(), kNumBuffers);
EXPECT_FALSE(test_triple_buffer.had_error());
oas->Stop();
::Sleep(500);
@@ -600,37 +600,28 @@ TEST(WinAudioTest, PCMWaveStreamPendingBytes) {
uint32 bytes_100_ms = samples_100_ms * 2;
- // Audio output stream has either a double or triple buffer scheme.
- // We expect the amount of pending bytes will reaching up to 2 times of
- // |bytes_100_ms| depending on number of buffers used.
+ // We expect the amount of pending bytes will reaching 2 times of
+ // |bytes_100_ms| because the audio output stream has a triple buffer scheme.
// From that it would decrease as we are playing the data but not providing
// new one. And then we will try to provide zero data so the amount of
// pending bytes will go down and eventually read zero.
InSequence s;
-
EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
Field(&AudioBuffersState::pending_bytes, 0)))
.WillOnce(Return(bytes_100_ms));
- switch (NumberOfWaveOutBuffers()) {
- case 2:
- break; // Calls are the same as at end of 3-buffer scheme.
- case 3:
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- bytes_100_ms)))
- .WillOnce(Return(bytes_100_ms));
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- 2 * bytes_100_ms)))
- .WillOnce(Return(bytes_100_ms));
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- 2 * bytes_100_ms)))
- .Times(AnyNumber())
- .WillRepeatedly(Return(0));
- default:
- ASSERT_TRUE(false) << "Unexpected number of buffers";
- }
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ bytes_100_ms)))
+ .WillOnce(Return(bytes_100_ms));
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ 2 * bytes_100_ms)))
+ .WillOnce(Return(bytes_100_ms));
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ 2 * bytes_100_ms)))
+ .Times(AnyNumber())
+ .WillRepeatedly(Return(0));
EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
Field(&AudioBuffersState::pending_bytes,
bytes_100_ms)))