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authorpiman <piman@chromium.org>2016-01-12 07:35:31 -0800
committerCommit bot <commit-bot@chromium.org>2016-01-12 15:36:26 +0000
commit990d8ea8ff1f46b1f0dde0f85677e1c27cfa5482 (patch)
tree5239cc6aa446538b201e14e7dc7f8f9d7395d2a0
parent1fb58f101f2f9f79ca965eb423a7913d64c5e01e (diff)
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Allow GPU channels to be created when using SwiftShader
When using SwiftShader, we still need a GPU channel for webgl, but we need to make sure the renderer compositor falls back to software. BUG=576500 Review URL: https://codereview.chromium.org/1575293002 Cr-Commit-Position: refs/heads/master@{#368882}
-rw-r--r--content/browser/gpu/gpu_process_host.cc4
-rw-r--r--content/browser/gpu/gpu_process_host.h4
-rw-r--r--content/browser/renderer_host/gpu_message_filter.cc6
-rw-r--r--content/renderer/render_widget.cc55
-rw-r--r--content/renderer/render_widget.h2
5 files changed, 33 insertions, 38 deletions
diff --git a/content/browser/gpu/gpu_process_host.cc b/content/browser/gpu/gpu_process_host.cc
index 45eaf1a..ad9cafe 100644
--- a/content/browser/gpu/gpu_process_host.cc
+++ b/content/browser/gpu/gpu_process_host.cc
@@ -807,6 +807,7 @@ void GpuProcessHost::CreateArcVideoAcceleratorChannel(
void GpuProcessHost::OnInitialized(bool result, const gpu::GPUInfo& gpu_info) {
UMA_HISTOGRAM_BOOLEAN("GPU.GPUProcessInitialized", result);
initialized_ = result;
+ gpu_info_ = gpu_info;
if (!initialized_)
GpuDataManagerImpl::GetInstance()->OnGpuProcessInitFailure();
@@ -842,8 +843,7 @@ void GpuProcessHost::OnChannelEstablished(
return;
}
- callback.Run(channel_handle,
- GpuDataManagerImpl::GetInstance()->GetGPUInfo());
+ callback.Run(channel_handle, gpu_info_);
}
void GpuProcessHost::OnCommandBufferCreated(CreateCommandBufferResult result) {
diff --git a/content/browser/gpu/gpu_process_host.h b/content/browser/gpu/gpu_process_host.h
index ec94b98..3fb0c00 100644
--- a/content/browser/gpu/gpu_process_host.h
+++ b/content/browser/gpu/gpu_process_host.h
@@ -275,6 +275,10 @@ class GpuProcessHost : public BrowserChildProcessHostDelegate,
bool swiftshader_rendering_;
GpuProcessKind kind_;
+ // The GPUInfo for the connected process. Only valid after initialized_ is
+ // true.
+ gpu::GPUInfo gpu_info_;
+
scoped_ptr<base::Thread> in_process_gpu_thread_;
// Whether we actually launched a GPU process.
diff --git a/content/browser/renderer_host/gpu_message_filter.cc b/content/browser/renderer_host/gpu_message_filter.cc
index c381a15..73f4077 100644
--- a/content/browser/renderer_host/gpu_message_filter.cc
+++ b/content/browser/renderer_host/gpu_message_filter.cc
@@ -44,12 +44,6 @@ void GpuMessageFilter::OnEstablishGpuChannel(
IPC::Message* reply_ptr) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
scoped_ptr<IPC::Message> reply(reply_ptr);
- if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor()) {
- reply->set_reply_error();
- Send(reply.release());
- return;
- }
-
GpuProcessHost* host = GpuProcessHost::FromID(gpu_process_id_);
if (!host) {
host = GpuProcessHost::Get(GpuProcessHost::GPU_PROCESS_KIND_SANDBOXED,
diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc
index a541369..56612ca 100644
--- a/content/renderer/render_widget.cc
+++ b/content/renderer/render_widget.cc
@@ -958,6 +958,7 @@ GURL RenderWidget::GetURLForGraphicsContext3D() {
}
scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) {
+ DCHECK(webwidget_);
// For widgets that are never visible, we don't start the compositor, so we
// never get a request for a cc::OutputSurface.
DCHECK(!compositor_never_visible_);
@@ -976,15 +977,29 @@ scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) {
}
#endif
- scoped_refptr<ContextProviderCommandBuffer> context_provider;
- scoped_refptr<ContextProviderCommandBuffer> worker_context_provider;
+ scoped_refptr<GpuChannelHost> gpu_channel_host;
if (!use_software) {
- context_provider = ContextProviderCommandBuffer::Create(
- CreateGraphicsContext3D(true), RENDER_COMPOSITOR_CONTEXT);
- if (!context_provider.get()) {
+ CauseForGpuLaunch cause =
+ CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
+ gpu_channel_host =
+ RenderThreadImpl::current()->EstablishGpuChannelSync(cause);
+ if (!gpu_channel_host.get()) {
// Cause the compositor to wait and try again.
return nullptr;
}
+ // We may get a valid channel, but with a software renderer. In that case,
+ // disable GPU compositing.
+ if (gpu_channel_host->gpu_info().software_rendering)
+ use_software = true;
+ }
+
+ scoped_refptr<ContextProviderCommandBuffer> context_provider;
+ scoped_refptr<ContextProviderCommandBuffer> worker_context_provider;
+ if (!use_software) {
+ context_provider = ContextProviderCommandBuffer::Create(
+ CreateGraphicsContext3D(gpu_channel_host.get()),
+ RENDER_COMPOSITOR_CONTEXT);
+ DCHECK(context_provider);
worker_context_provider =
RenderThreadImpl::current()->SharedWorkerContextProvider();
if (!worker_context_provider) {
@@ -2097,21 +2112,7 @@ void RenderWidget::didUpdateTextOfFocusedElementByNonUserInput() {
}
scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
-RenderWidget::CreateGraphicsContext3D(bool compositor) {
- if (!webwidget_)
- return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
- if (base::CommandLine::ForCurrentProcess()->HasSwitch(
- switches::kDisableGpuCompositing))
- return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
- if (!RenderThreadImpl::current())
- return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
- CauseForGpuLaunch cause =
- CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
- scoped_refptr<GpuChannelHost> gpu_channel_host(
- RenderThreadImpl::current()->EstablishGpuChannelSync(cause));
- if (!gpu_channel_host.get())
- return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
-
+RenderWidget::CreateGraphicsContext3D(GpuChannelHost* gpu_channel_host) {
// Explicitly disable antialiasing for the compositor. As of the time of
// this writing, the only platform that supported antialiasing for the
// compositor was Mac OS X, because the on-screen OpenGL context creation
@@ -2159,17 +2160,13 @@ RenderWidget::CreateGraphicsContext3D(bool compositor) {
limits.mapped_memory_reclaim_limit =
max_transfer_buffer_usage_mb * kBytesPerMegabyte;
#endif
- if (compositor) {
- limits.command_buffer_size = 64 * 1024;
- limits.start_transfer_buffer_size = 64 * 1024;
- limits.min_transfer_buffer_size = 64 * 1024;
- }
+ limits.command_buffer_size = 64 * 1024;
+ limits.start_transfer_buffer_size = 64 * 1024;
+ limits.min_transfer_buffer_size = 64 * 1024;
- scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
- new WebGraphicsContext3DCommandBufferImpl(
- 0, GetURLForGraphicsContext3D(), gpu_channel_host.get(), attributes,
+ return make_scoped_ptr(new WebGraphicsContext3DCommandBufferImpl(
+ 0, GetURLForGraphicsContext3D(), gpu_channel_host, attributes,
lose_context_when_out_of_memory, limits, NULL));
- return context;
}
void RenderWidget::RegisterRenderFrameProxy(RenderFrameProxy* proxy) {
diff --git a/content/renderer/render_widget.h b/content/renderer/render_widget.h
index c654047..20d98e8 100644
--- a/content/renderer/render_widget.h
+++ b/content/renderer/render_widget.h
@@ -550,7 +550,7 @@ class CONTENT_EXPORT RenderWidget
// Creates a 3D context associated with this view.
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> CreateGraphicsContext3D(
- bool compositor);
+ GpuChannelHost* gpu_channel_host);
// Routing ID that allows us to communicate to the parent browser process
// RenderWidgetHost. When MSG_ROUTING_NONE, no messages may be sent.