diff options
author | bradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-19 03:53:09 +0000 |
---|---|---|
committer | bradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-19 03:53:09 +0000 |
commit | b151ba78727d81aac36a66b8ce4f984cb78a611e (patch) | |
tree | 93d44e8c8a7bf184133756ad9ee4ba12615de285 | |
parent | edb9a4be10a82f64b49606cdc2b6743f68ebed4e (diff) | |
download | chromium_src-b151ba78727d81aac36a66b8ce4f984cb78a611e.zip chromium_src-b151ba78727d81aac36a66b8ce4f984cb78a611e.tar.gz chromium_src-b151ba78727d81aac36a66b8ce4f984cb78a611e.tar.bz2 |
Revert 78801 - Addition of GL-redirecting mechanism for the Skia/GPU back-end. During execution of the layout tests (DumpRenderTree), all GL-calls are invoked via Mesa. A GL re-direction mechanism was added to skia in revision (http://code.google.com/p/skia/source/detail?r=937) These changes populate the skia re-direction interface with the gl implementation currently in use in Chrome: The app\gfx\gl bindings. R=kbr, bsalomon
Review URL: http://codereview.chromium.org/6677105
TBR=twiz@chromium.org
R=*
Review URL: http://codereview.chromium.org/6712050
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@78808 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r-- | DEPS | 2 | ||||
-rw-r--r-- | app/app_base.gypi | 2 | ||||
-rw-r--r-- | app/gfx/gl/generate_bindings.py | 4 | ||||
-rw-r--r-- | app/gfx/gl/gl_bindings_skia.cc | 517 | ||||
-rw-r--r-- | app/gfx/gl/gl_bindings_skia.h | 21 | ||||
-rw-r--r-- | app/gfx/gl/gl_interface.h | 4 | ||||
-rw-r--r-- | gpu/command_buffer/common/gl_mock.h | 4 | ||||
-rw-r--r-- | skia/skia.gyp | 1 | ||||
-rw-r--r-- | webkit/support/test_webkit_client.cc | 2 |
9 files changed, 2 insertions, 555 deletions
@@ -11,7 +11,7 @@ vars = { "libjingle_revision": "55", "libvpx_revision": "76510", "ffmpeg_revision": "78339", - "skia_revision": "960", + "skia_revision": "958", "v8_revision": "7241", } diff --git a/app/app_base.gypi b/app/app_base.gypi index 7eb7c57..42253c5 100644 --- a/app/app_base.gypi +++ b/app/app_base.gypi @@ -198,8 +198,6 @@ '../ui/base/x/x11_util.h', '../ui/base/x/x11_util_internal.h', 'gfx/gl/gl_bindings.h', - 'gfx/gl/gl_bindings_skia.cc', - 'gfx/gl/gl_bindings_skia.h', 'gfx/gl/gl_context.cc', 'gfx/gl/gl_context.h', 'gfx/gl/gl_context_linux.cc', diff --git a/app/gfx/gl/generate_bindings.py b/app/gfx/gl/generate_bindings.py index 5ad51f7..1e8e47a 100644 --- a/app/gfx/gl/generate_bindings.py +++ b/app/gfx/gl/generate_bindings.py @@ -160,7 +160,6 @@ GL_FUNCTIONS = [ ['GLboolean', ['glIsTexture'], 'GLuint texture'], ['void', ['glLineWidth'], 'GLfloat width'], ['void', ['glLinkProgram'], 'GLuint program'], -['void*', ['glMapBuffer'], 'GLenum target, GLenum access'], ['void', ['glPixelStorei'], 'GLenum pname, GLint param'], ['void', ['glPolygonOffset'], 'GLfloat factor, GLfloat units'], ['void', ['glReadPixels'], @@ -228,7 +227,6 @@ GL_FUNCTIONS = [ 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], ['void', ['glUniformMatrix4fv'], 'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'], -['GLboolean', ['glUnmapBuffer'], 'GLenum target'], ['void', ['glUseProgram'], 'GLuint program'], ['void', ['glValidateProgram'], 'GLuint program'], ['void', ['glVertexAttrib1f'], 'GLuint indx, GLfloat x'], @@ -250,7 +248,7 @@ GL_FUNCTIONS = [ ['GLboolean', ['glTestFenceNV'], 'GLuint fence'], ['void', ['glFinishFenceNV'], 'GLuint fence'], ['GLboolean', ['glIsFenceNV'], 'GLuint fence'], -['void', ['glGetFenceivNV'], 'GLuint fence, GLenum pname, GLint* params'] +['void', ['glGetFenceivNV'], 'GLuint fence, GLenum pname, GLint* params'], ] OSMESA_FUNCTIONS = [ diff --git a/app/gfx/gl/gl_bindings_skia.cc b/app/gfx/gl/gl_bindings_skia.cc deleted file mode 100644 index 4e0aada..0000000 --- a/app/gfx/gl/gl_bindings_skia.cc +++ /dev/null @@ -1,517 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - - -#include "app/gfx/gl/gl_bindings_skia.h" - -#include "app/gfx/gl/gl_bindings.h" -#include "app/gfx/gl/gl_implementation.h" -#include "base/logging.h" - -// Skia is built against the headers in gpu\GLES. These functions -// are exported without any call-type modifiers. -#define GR_GL_FUNCTION_TYPE - -// The GrGLInterface header pulls in the default GL headers. Disable pulling -// in the default platform headers to prevent conflicts with the GL api points -// included via gl_bindings.h -#define GR_GL_NO_PLATFORM_INCLUDES 1 -#include "third_party/skia/gpu/include/GrGLInterface.h" -#undef GR_GL_NO_PLATFORM_INCLUDES - -namespace { - -extern "C" { - -// The following stub functions are required because the glXXX routines exported -// via gl_bindings.h use call-type GL_BINDING_CALL, which on Windows is stdcall. -// Skia has been built against the GLES headers, so the interfaces in -// GrGLInterface are __cdecl. - -GLvoid StubGLActiveTexture(GLenum texture) { - glActiveTexture(texture); -} - -GLvoid StubGLAttachShader(GLuint program, GLuint shader) { - glAttachShader(program, shader); -} - -GLvoid StubGLBindAttribLocation(GLuint program, GLuint index, - const char* name) { - glBindAttribLocation(program, index, name); -} - -GLvoid StubGLBindBuffer(GLenum target, GLuint buffer) { - glBindBuffer(target, buffer); -} - -GLvoid StubGLBindFramebuffer(GLenum target, GLuint framebuffer) { - glBindFramebufferEXT(target, framebuffer); -} - -GLvoid StubGLBindRenderbuffer(GLenum target, GLuint renderbuffer) { - glBindRenderbufferEXT(target, renderbuffer); -} - -GLvoid StubGLBindTexture(GLenum target, GLuint texture) { - glBindTexture(target, texture); -} - -GLvoid StubGLBlendColor(GLclampf red, GLclampf green, GLclampf blue, - GLclampf alpha) { - glBlendColor(red, green, blue, alpha); -} - -GLvoid StubGLBlendFunc(GLenum sfactor, GLenum dfactor) { - glBlendFunc(sfactor, dfactor); -} - -GLvoid StubGLBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) { - glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, - mask, filter); -} - -GLvoid StubGLBufferData(GLenum target, GLsizei size, const void* data, - GLenum usage) { - glBufferData(target, size, data, usage); -} - -GLvoid StubGLBufferSubData(GLenum target, GLint offset, GLsizei size, - const void* data) { - glBufferSubData(target, offset, size, data); -} - -GLenum StubGLCheckFramebufferStatus(GLenum target) { - return glCheckFramebufferStatusEXT(target); -} - -GLvoid StubGLClear(GLbitfield mask) { - glClear(mask); -} - -GLvoid StubGLClearColor(GLclampf red, GLclampf green, GLclampf blue, - GLclampf alpha) { - glClearColor(red, green, blue, alpha); -} - -GLvoid StubGLClearStencil(GLint s) { - glClearStencil(s); -} - -GLvoid StubGLColorMask(GLboolean red, GLboolean green, GLboolean blue, - GLboolean alpha) { - glColorMask(red, green, blue, alpha); -} - -GLvoid StubGLCompileShader(GLuint shader) { - glCompileShader(shader); -} - -GLvoid StubGLCompressedTexImage2D(GLenum target, GLint level, - GLenum internalformat, GLsizei width, - GLsizei height, GLint border, - GLsizei imageSize, const void* data) { - glCompressedTexImage2D(target, level, internalformat, width, height, border, - imageSize, data); -} - -GLuint StubGLCreateProgram(void) { - return glCreateProgram(); -} - -GLuint StubGLCreateShader(GLenum type) { - return glCreateShader(type); -} - -GLvoid StubGLCullFace(GLenum mode) { - glCullFace(mode); -} - -GLvoid StubGLDeleteBuffers(GLsizei n, const GLuint* buffers) { - glDeleteBuffersARB(n, buffers); -} - -GLvoid StubGLDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { - glDeleteFramebuffersEXT(n, framebuffers); -} - -GLvoid StubGLDeleteProgram(GLuint program) { - glDeleteProgram(program); -} - -GLvoid StubGLDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { - glDeleteRenderbuffersEXT(n, renderbuffers); -} - -GLvoid StubGLDeleteShader(GLuint shader) { - glDeleteShader(shader); -} - -GLvoid StubGLDeleteTextures(GLsizei n, const GLuint* textures) { - glDeleteTextures(n, textures); -} - -GLvoid StubGLDepthMask(GLboolean flag) { - glDepthMask(flag); -} - -GLvoid StubGLDisable(GLenum cap) { - glDisable(cap); -} - -GLvoid StubGLDisableVertexAttribArray(GLuint index) { - glDisableVertexAttribArray(index); -} - -GLvoid StubGLDrawArrays(GLenum mode, GLint first, GLsizei count) { - glDrawArrays(mode, first, count); -} - -GLvoid StubGLDrawElements(GLenum mode, GLsizei count, GLenum type, - const void* indices) { - glDrawElements(mode, count, type, indices); -} - -GLvoid StubGLEnable(GLenum cap) { - glEnable(cap); -} - -GLvoid StubGLEnableVertexAttribArray(GLuint index) { - glEnableVertexAttribArray(index); -} - -GLvoid StubGLFramebufferRenderbuffer(GLenum target, GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer) { - glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, - renderbuffer); -} - -GLvoid StubGLFramebufferTexture2D(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, - GLint level) { - glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); -} - -GLvoid StubGLFrontFace(GLenum mode) { - glFrontFace(mode); -} - -GLvoid StubGLGenBuffers(GLsizei n, GLuint* buffers) { - glGenBuffersARB(n, buffers); -} - -GLvoid StubGLGenFramebuffers(GLsizei n, GLuint* framebuffers) { - glGenFramebuffersEXT(n, framebuffers); -} - -GLvoid StubGLGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { - glGenRenderbuffersEXT(n, renderbuffers); -} - -GLvoid StubGLGenTextures(GLsizei n, GLuint* textures) { - glGenTextures(n, textures); -} - -GLvoid StubGLGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { - glGetBufferParameteriv(target, pname, params); -} - -GLenum StubGLGetError() { - return glGetError(); -} - -GLvoid StubGLGetIntegerv(GLenum pname, GLint* params) { - glGetIntegerv(pname, params); -} - -GLvoid StubGLGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, - char* infolog) { - glGetProgramInfoLog(program, bufsize, length, infolog); -} - -GLvoid StubGLGetProgramiv(GLuint program, GLenum pname, GLint* params) { - glGetProgramiv(program, pname, params); -} - -GLvoid StubGLGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, - char* infolog) { - glGetShaderInfoLog(shader, bufsize, length, infolog); -} - -GLvoid StubGLGetShaderiv(GLuint shader, GLenum pname, GLint* params) { - glGetShaderiv(shader, pname, params); -} - -const GLubyte* StubGLGetString(GLenum name) { - return glGetString(name); -} - -GLint StubGLGetUniformLocation(GLuint program, const char* name) { - return glGetUniformLocation(program, name); -} - -GLvoid StubGLLineWidth(GLfloat width) { - glLineWidth(width); -} - -GLvoid StubGLLinkProgram(GLuint program) { - glLinkProgram(program); -} - -void* StubGLMapBuffer(GLenum target, GLenum access) { - return glMapBuffer(target, access); -} - -GLvoid StubGLPixelStorei(GLenum pname, GLint param) { - glPixelStorei(pname, param); -} - -GLvoid StubGLReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, void* pixels) { - glReadPixels(x, y, width, height, format, type, pixels); -} - -GLvoid StubGLRenderBufferStorage(GLenum target, GLenum internalformat, - GLsizei width, GLsizei height) { - glRenderbufferStorageEXT(target, internalformat, width, height); -} - -GLvoid StubGLRenderbufferStorageMultisample(GLenum target, GLsizei samples, - GLenum internalformat, - GLsizei width, GLsizei height) { - glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, - height); -} - -GLvoid StubGLScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - glScissor(x, y, width, height); -} - -GLvoid StubGLShaderSource(GLuint shader, GLsizei count, const char** str, - const GLint* length) { - glShaderSource(shader, count, str, length); -} - -GLvoid StubGLStencilFunc(GLenum func, GLint ref, GLuint mask) { - glStencilFunc(func, ref, mask); -} - -GLvoid StubGLStencilFuncSeparate(GLenum face, GLenum func, GLint ref, - GLuint mask) { - glStencilFuncSeparate(face, func, ref, mask); -} - -GLvoid StubGLStencilMask(GLuint mask) { - glStencilMask(mask); -} - -GLvoid StubGLStencilMaskSeparate(GLenum face, GLuint mask) { - glStencilMaskSeparate(face, mask); -} - -GLvoid StubGLStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - glStencilOp(fail, zfail, zpass); -} - -GLvoid StubGLStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, - GLenum zpass) { - glStencilOpSeparate(face, fail, zfail, zpass); -} - -GLvoid StubGLTexImage2D(GLenum target, GLint level, GLint internalformat, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, const void* pixels) { - glTexImage2D(target, level, internalformat, width, height, border, format, - type, pixels); -} - -GLvoid StubGLTexParameteri(GLenum target, GLenum pname, GLint param) { - glTexParameteri(target, pname, param); -} - -GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLenum type, const void* pixels) { - glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, - pixels); -} - -GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) { - glUniform1fv(location, count, v); -} - -GLvoid StubGLUniform1i(GLint location, GLint x) { - glUniform1i(location, x); -} - -GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) { - glUniform4fv(location, count, v); -} - -GLvoid StubGLUniformMatrix3fv(GLint location, GLsizei count, - GLboolean transpose, const GLfloat* value) { - glUniformMatrix3fv(location, count, transpose, value); -} - -GLboolean StubGLUnmapBuffer(GLenum target) { - return glUnmapBuffer(target); -} - -GLvoid StubGLUseProgram(GLuint program) { - glUseProgram(program); -} - -GLvoid StubGLVertexAttrib4fv(GLuint indx, const GLfloat* values) { - glVertexAttrib4fv(indx, values); -} - -GLvoid StubGLVertexAttribPointer(GLuint indx, GLint size, GLenum type, - GLboolean normalized, GLsizei stride, - const void* ptr) { - glVertexAttribPointer(indx, size, type, normalized, stride, ptr); -} - -GLvoid StubGLViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - glViewport(x, y, width, height); -} - -} // extern "C" - -// Populate |gl_interface| with pointers to the GL implementation used by -// Chrome. -void InitializeGrGLInterface(GrGLInterface* gl_interface) { - - // Propagate the type of GL bindings exported back to skia. - switch (gfx::GetGLImplementation()) { - case gfx::kGLImplementationNone: - NOTREACHED(); - break; - case gfx::kGLImplementationDesktopGL: - gl_interface->fBindingsExported = kDesktop_GrGLBinding; - break; - case gfx::kGLImplementationOSMesaGL: - gl_interface->fBindingsExported = kDesktop_GrGLBinding; - break; - case gfx::kGLImplementationEGLGLES2: - gl_interface->fBindingsExported = kES2_GrGLBinding; - break; - case gfx::kGLImplementationMockGL: - NOTREACHED(); - break; - } - - gl_interface->fClientActiveTexture = NULL; - gl_interface->fColor4ub = NULL; - gl_interface->fColorPointer = NULL; - gl_interface->fDisableClientState = NULL; - gl_interface->fEnableClientState = NULL; - gl_interface->fLoadMatrixf = NULL; - gl_interface->fMatrixMode = NULL; - gl_interface->fPointSize = NULL; - gl_interface->fShadeModel = NULL; - gl_interface->fTexCoordPointer = NULL; - gl_interface->fTexEnvi = NULL; - gl_interface->fVertexPointer = NULL; - - gl_interface->fFramebufferTexture2DMultisample = NULL; - gl_interface->fResolveMultisampleFramebuffer = NULL; - gl_interface->fActiveTexture = StubGLActiveTexture; - gl_interface->fAttachShader = StubGLAttachShader; - gl_interface->fBindAttribLocation = StubGLBindAttribLocation; - gl_interface->fBindBuffer = StubGLBindBuffer; - gl_interface->fBindTexture = StubGLBindTexture; - gl_interface->fBlendColor = StubGLBlendColor; - gl_interface->fBlendFunc = StubGLBlendFunc; - gl_interface->fBufferData = StubGLBufferData; - gl_interface->fBufferSubData = StubGLBufferSubData; - gl_interface->fClear = StubGLClear; - gl_interface->fClearColor = StubGLClearColor; - gl_interface->fClearStencil = StubGLClearStencil; - gl_interface->fColorMask = StubGLColorMask; - gl_interface->fCompileShader = StubGLCompileShader; - gl_interface->fCompressedTexImage2D = StubGLCompressedTexImage2D; - gl_interface->fCreateProgram = StubGLCreateProgram; - gl_interface->fCreateShader = StubGLCreateShader; - gl_interface->fCullFace = StubGLCullFace; - gl_interface->fDeleteBuffers = StubGLDeleteBuffers; - gl_interface->fDeleteProgram = StubGLDeleteProgram; - gl_interface->fDeleteShader = StubGLDeleteShader; - gl_interface->fDeleteTextures = StubGLDeleteTextures; - gl_interface->fDepthMask = StubGLDepthMask; - gl_interface->fDisable = StubGLDisable; - gl_interface->fDisableVertexAttribArray = StubGLDisableVertexAttribArray; - gl_interface->fDrawArrays = StubGLDrawArrays; - gl_interface->fDrawElements = StubGLDrawElements; - gl_interface->fEnable = StubGLEnable; - gl_interface->fEnableVertexAttribArray = StubGLEnableVertexAttribArray; - gl_interface->fFrontFace = StubGLFrontFace; - gl_interface->fGenBuffers = StubGLGenBuffers; - gl_interface->fGenTextures = StubGLGenTextures; - gl_interface->fGetBufferParameteriv = StubGLGetBufferParameteriv; - gl_interface->fGetError = StubGLGetError; - gl_interface->fGetIntegerv = StubGLGetIntegerv; - gl_interface->fGetProgramInfoLog = StubGLGetProgramInfoLog; - gl_interface->fGetProgramiv = StubGLGetProgramiv; - gl_interface->fGetShaderInfoLog = StubGLGetShaderInfoLog; - gl_interface->fGetShaderiv = StubGLGetShaderiv; - gl_interface->fGetString = StubGLGetString; - gl_interface->fGetUniformLocation = StubGLGetUniformLocation; - gl_interface->fLineWidth = StubGLLineWidth; - gl_interface->fLinkProgram = StubGLLinkProgram; - gl_interface->fPixelStorei = StubGLPixelStorei; - gl_interface->fReadPixels = StubGLReadPixels; - gl_interface->fScissor = StubGLScissor; - gl_interface->fShaderSource = StubGLShaderSource; - gl_interface->fStencilFunc = StubGLStencilFunc; - gl_interface->fStencilFuncSeparate = StubGLStencilFuncSeparate; - gl_interface->fStencilMask = StubGLStencilMask; - gl_interface->fStencilMaskSeparate = StubGLStencilMaskSeparate; - gl_interface->fStencilOp = StubGLStencilOp; - gl_interface->fStencilOpSeparate = StubGLStencilOpSeparate; - gl_interface->fTexImage2D = StubGLTexImage2D; - gl_interface->fTexParameteri = StubGLTexParameteri; - gl_interface->fTexSubImage2D = StubGLTexSubImage2D; - gl_interface->fUniform1fv = StubGLUniform1fv; - gl_interface->fUniform1i = StubGLUniform1i; - gl_interface->fUniform4fv = StubGLUniform4fv; - gl_interface->fUniformMatrix3fv = StubGLUniformMatrix3fv; - gl_interface->fUseProgram = StubGLUseProgram; - gl_interface->fVertexAttrib4fv = StubGLVertexAttrib4fv; - gl_interface->fVertexAttribPointer = StubGLVertexAttribPointer; - gl_interface->fViewport = StubGLViewport; - gl_interface->fBindFramebuffer = StubGLBindFramebuffer; - gl_interface->fBindRenderbuffer = StubGLBindRenderbuffer; - gl_interface->fCheckFramebufferStatus = StubGLCheckFramebufferStatus; - gl_interface->fDeleteFramebuffers = StubGLDeleteFramebuffers; - gl_interface->fDeleteRenderbuffers = StubGLDeleteRenderbuffers; - gl_interface->fFramebufferRenderbuffer = StubGLFramebufferRenderbuffer; - gl_interface->fFramebufferTexture2D = StubGLFramebufferTexture2D; - gl_interface->fGenFramebuffers = StubGLGenFramebuffers; - gl_interface->fGenRenderbuffers = StubGLGenRenderbuffers; - gl_interface->fRenderbufferStorage = StubGLRenderBufferStorage; - gl_interface->fRenderbufferStorageMultisample = - StubGLRenderbufferStorageMultisample; - gl_interface->fBlitFramebuffer = StubGLBlitFramebuffer; - gl_interface->fMapBuffer = StubGLMapBuffer; - gl_interface->fUnmapBuffer = StubGLUnmapBuffer; -} - -} // namespace - -namespace gfx { - -void BindSkiaToHostGL() { - static GrGLInterface host_gl_interface; - static bool host_StubGL_initialized = false; - if (!host_StubGL_initialized) { - InitializeGrGLInterface(&host_gl_interface); - GrGLSetGLInterface(&host_gl_interface); - host_StubGL_initialized = true; - } -} - -} // namespace gfx diff --git a/app/gfx/gl/gl_bindings_skia.h b/app/gfx/gl/gl_bindings_skia.h deleted file mode 100644 index f6490a9..0000000 --- a/app/gfx/gl/gl_bindings_skia.h +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef APP_GFX_GL_GL_BINDINGS_SKIA_H_ -#define APP_GFX_GL_GL_BINDINGS_SKIA_H_ -#pragma once - -namespace gfx { - -// The GPU back-end for skia normally makes direct calls to GLES2\gl. Call -// this routine to bind the skia GL implementation to that exported by the -// app/gfx/gl entry points. -// Note: This override is required to allow the skia gl calls to be correctly -// routed around the command buffers during execution of the DumpRenderTree -// layout tests. -void BindSkiaToHostGL(); - -} - -#endif // APP_GFX_GL_GL_BINDINGS_SKIA_H_ diff --git a/app/gfx/gl/gl_interface.h b/app/gfx/gl/gl_interface.h index f670db1..b26acb1 100644 --- a/app/gfx/gl/gl_interface.h +++ b/app/gfx/gl/gl_interface.h @@ -261,8 +261,6 @@ class GLInterface { virtual GLboolean IsTexture(GLuint texture) = 0; - virtual void* MapBuffer(GLenum target, GLenum access) = 0; - virtual void LineWidth(GLfloat width) = 0; virtual void LinkProgram(GLuint program) = 0; @@ -379,8 +377,6 @@ class GLInterface { GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; - virtual GLboolean UnmapBuffer(GLenum target) = 0; - virtual void UseProgram(GLuint program) = 0; virtual void ValidateProgram(GLuint program) = 0; diff --git a/gpu/command_buffer/common/gl_mock.h b/gpu/command_buffer/common/gl_mock.h index fc20541..7519fc2 100644 --- a/gpu/command_buffer/common/gl_mock.h +++ b/gpu/command_buffer/common/gl_mock.h @@ -260,8 +260,6 @@ class MockGLInterface : public GLInterface { MOCK_METHOD1(LinkProgram, void(GLuint program)); - MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access)); - MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); @@ -378,8 +376,6 @@ class MockGLInterface : public GLInterface { GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); - MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target)); - MOCK_METHOD1(UseProgram, void(GLuint program)); MOCK_METHOD1(ValidateProgram, void(GLuint program)); diff --git a/skia/skia.gyp b/skia/skia.gyp index 55beecb..f28ffd2 100644 --- a/skia/skia.gyp +++ b/skia/skia.gyp @@ -25,7 +25,6 @@ '../third_party/skia/gpu/src/GrGpuFactory.cpp', '../third_party/skia/gpu/src/GrGpuGL.cpp', '../third_party/skia/gpu/src/GrGpuGL.h', - '../third_party/skia/gpu/src/GrGpuGLFixed.cpp', '../third_party/skia/gpu/src/GrGpuGLShaders2.cpp', '../third_party/skia/gpu/src/GrGpuGLShaders2.h', '../third_party/skia/gpu/src/GrInOrderDrawBuffer.cpp', diff --git a/webkit/support/test_webkit_client.cc b/webkit/support/test_webkit_client.cc index 98037f3..c69cf6e 100644 --- a/webkit/support/test_webkit_client.cc +++ b/webkit/support/test_webkit_client.cc @@ -4,7 +4,6 @@ #include "webkit/support/test_webkit_client.h" -#include "app/gfx/gl/gl_bindings_skia.h" #include "base/file_util.h" #include "base/path_service.h" #include "base/scoped_temp_dir.h" @@ -353,6 +352,5 @@ WebKit::WebSharedWorkerRepository* TestWebKitClient::sharedWorkerRepository() { } WebKit::WebGraphicsContext3D* TestWebKitClient::createGraphicsContext3D() { - gfx::BindSkiaToHostGL(); return new webkit::gpu::WebGraphicsContext3DInProcessImpl(); } |