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authorbradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-19 03:53:09 +0000
committerbradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-19 03:53:09 +0000
commitb151ba78727d81aac36a66b8ce4f984cb78a611e (patch)
tree93d44e8c8a7bf184133756ad9ee4ba12615de285
parentedb9a4be10a82f64b49606cdc2b6743f68ebed4e (diff)
downloadchromium_src-b151ba78727d81aac36a66b8ce4f984cb78a611e.zip
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Revert 78801 - Addition of GL-redirecting mechanism for the Skia/GPU back-end. During execution of the layout tests (DumpRenderTree), all GL-calls are invoked via Mesa. A GL re-direction mechanism was added to skia in revision (http://code.google.com/p/skia/source/detail?r=937) These changes populate the skia re-direction interface with the gl implementation currently in use in Chrome: The app\gfx\gl bindings. R=kbr, bsalomon
Review URL: http://codereview.chromium.org/6677105 TBR=twiz@chromium.org R=* Review URL: http://codereview.chromium.org/6712050 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@78808 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--DEPS2
-rw-r--r--app/app_base.gypi2
-rw-r--r--app/gfx/gl/generate_bindings.py4
-rw-r--r--app/gfx/gl/gl_bindings_skia.cc517
-rw-r--r--app/gfx/gl/gl_bindings_skia.h21
-rw-r--r--app/gfx/gl/gl_interface.h4
-rw-r--r--gpu/command_buffer/common/gl_mock.h4
-rw-r--r--skia/skia.gyp1
-rw-r--r--webkit/support/test_webkit_client.cc2
9 files changed, 2 insertions, 555 deletions
diff --git a/DEPS b/DEPS
index e3baafc..7114e18 100644
--- a/DEPS
+++ b/DEPS
@@ -11,7 +11,7 @@ vars = {
"libjingle_revision": "55",
"libvpx_revision": "76510",
"ffmpeg_revision": "78339",
- "skia_revision": "960",
+ "skia_revision": "958",
"v8_revision": "7241",
}
diff --git a/app/app_base.gypi b/app/app_base.gypi
index 7eb7c57..42253c5 100644
--- a/app/app_base.gypi
+++ b/app/app_base.gypi
@@ -198,8 +198,6 @@
'../ui/base/x/x11_util.h',
'../ui/base/x/x11_util_internal.h',
'gfx/gl/gl_bindings.h',
- 'gfx/gl/gl_bindings_skia.cc',
- 'gfx/gl/gl_bindings_skia.h',
'gfx/gl/gl_context.cc',
'gfx/gl/gl_context.h',
'gfx/gl/gl_context_linux.cc',
diff --git a/app/gfx/gl/generate_bindings.py b/app/gfx/gl/generate_bindings.py
index 5ad51f7..1e8e47a 100644
--- a/app/gfx/gl/generate_bindings.py
+++ b/app/gfx/gl/generate_bindings.py
@@ -160,7 +160,6 @@ GL_FUNCTIONS = [
['GLboolean', ['glIsTexture'], 'GLuint texture'],
['void', ['glLineWidth'], 'GLfloat width'],
['void', ['glLinkProgram'], 'GLuint program'],
-['void*', ['glMapBuffer'], 'GLenum target, GLenum access'],
['void', ['glPixelStorei'], 'GLenum pname, GLint param'],
['void', ['glPolygonOffset'], 'GLfloat factor, GLfloat units'],
['void', ['glReadPixels'],
@@ -228,7 +227,6 @@ GL_FUNCTIONS = [
'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'],
['void', ['glUniformMatrix4fv'],
'GLint location, GLsizei count, GLboolean transpose, const GLfloat* value'],
-['GLboolean', ['glUnmapBuffer'], 'GLenum target'],
['void', ['glUseProgram'], 'GLuint program'],
['void', ['glValidateProgram'], 'GLuint program'],
['void', ['glVertexAttrib1f'], 'GLuint indx, GLfloat x'],
@@ -250,7 +248,7 @@ GL_FUNCTIONS = [
['GLboolean', ['glTestFenceNV'], 'GLuint fence'],
['void', ['glFinishFenceNV'], 'GLuint fence'],
['GLboolean', ['glIsFenceNV'], 'GLuint fence'],
-['void', ['glGetFenceivNV'], 'GLuint fence, GLenum pname, GLint* params']
+['void', ['glGetFenceivNV'], 'GLuint fence, GLenum pname, GLint* params'],
]
OSMESA_FUNCTIONS = [
diff --git a/app/gfx/gl/gl_bindings_skia.cc b/app/gfx/gl/gl_bindings_skia.cc
deleted file mode 100644
index 4e0aada..0000000
--- a/app/gfx/gl/gl_bindings_skia.cc
+++ /dev/null
@@ -1,517 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-
-#include "app/gfx/gl/gl_bindings_skia.h"
-
-#include "app/gfx/gl/gl_bindings.h"
-#include "app/gfx/gl/gl_implementation.h"
-#include "base/logging.h"
-
-// Skia is built against the headers in gpu\GLES. These functions
-// are exported without any call-type modifiers.
-#define GR_GL_FUNCTION_TYPE
-
-// The GrGLInterface header pulls in the default GL headers. Disable pulling
-// in the default platform headers to prevent conflicts with the GL api points
-// included via gl_bindings.h
-#define GR_GL_NO_PLATFORM_INCLUDES 1
-#include "third_party/skia/gpu/include/GrGLInterface.h"
-#undef GR_GL_NO_PLATFORM_INCLUDES
-
-namespace {
-
-extern "C" {
-
-// The following stub functions are required because the glXXX routines exported
-// via gl_bindings.h use call-type GL_BINDING_CALL, which on Windows is stdcall.
-// Skia has been built against the GLES headers, so the interfaces in
-// GrGLInterface are __cdecl.
-
-GLvoid StubGLActiveTexture(GLenum texture) {
- glActiveTexture(texture);
-}
-
-GLvoid StubGLAttachShader(GLuint program, GLuint shader) {
- glAttachShader(program, shader);
-}
-
-GLvoid StubGLBindAttribLocation(GLuint program, GLuint index,
- const char* name) {
- glBindAttribLocation(program, index, name);
-}
-
-GLvoid StubGLBindBuffer(GLenum target, GLuint buffer) {
- glBindBuffer(target, buffer);
-}
-
-GLvoid StubGLBindFramebuffer(GLenum target, GLuint framebuffer) {
- glBindFramebufferEXT(target, framebuffer);
-}
-
-GLvoid StubGLBindRenderbuffer(GLenum target, GLuint renderbuffer) {
- glBindRenderbufferEXT(target, renderbuffer);
-}
-
-GLvoid StubGLBindTexture(GLenum target, GLuint texture) {
- glBindTexture(target, texture);
-}
-
-GLvoid StubGLBlendColor(GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
- glBlendColor(red, green, blue, alpha);
-}
-
-GLvoid StubGLBlendFunc(GLenum sfactor, GLenum dfactor) {
- glBlendFunc(sfactor, dfactor);
-}
-
-GLvoid StubGLBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter) {
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-GLvoid StubGLBufferData(GLenum target, GLsizei size, const void* data,
- GLenum usage) {
- glBufferData(target, size, data, usage);
-}
-
-GLvoid StubGLBufferSubData(GLenum target, GLint offset, GLsizei size,
- const void* data) {
- glBufferSubData(target, offset, size, data);
-}
-
-GLenum StubGLCheckFramebufferStatus(GLenum target) {
- return glCheckFramebufferStatusEXT(target);
-}
-
-GLvoid StubGLClear(GLbitfield mask) {
- glClear(mask);
-}
-
-GLvoid StubGLClearColor(GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
- glClearColor(red, green, blue, alpha);
-}
-
-GLvoid StubGLClearStencil(GLint s) {
- glClearStencil(s);
-}
-
-GLvoid StubGLColorMask(GLboolean red, GLboolean green, GLboolean blue,
- GLboolean alpha) {
- glColorMask(red, green, blue, alpha);
-}
-
-GLvoid StubGLCompileShader(GLuint shader) {
- glCompileShader(shader);
-}
-
-GLvoid StubGLCompressedTexImage2D(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLint border,
- GLsizei imageSize, const void* data) {
- glCompressedTexImage2D(target, level, internalformat, width, height, border,
- imageSize, data);
-}
-
-GLuint StubGLCreateProgram(void) {
- return glCreateProgram();
-}
-
-GLuint StubGLCreateShader(GLenum type) {
- return glCreateShader(type);
-}
-
-GLvoid StubGLCullFace(GLenum mode) {
- glCullFace(mode);
-}
-
-GLvoid StubGLDeleteBuffers(GLsizei n, const GLuint* buffers) {
- glDeleteBuffersARB(n, buffers);
-}
-
-GLvoid StubGLDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
- glDeleteFramebuffersEXT(n, framebuffers);
-}
-
-GLvoid StubGLDeleteProgram(GLuint program) {
- glDeleteProgram(program);
-}
-
-GLvoid StubGLDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
- glDeleteRenderbuffersEXT(n, renderbuffers);
-}
-
-GLvoid StubGLDeleteShader(GLuint shader) {
- glDeleteShader(shader);
-}
-
-GLvoid StubGLDeleteTextures(GLsizei n, const GLuint* textures) {
- glDeleteTextures(n, textures);
-}
-
-GLvoid StubGLDepthMask(GLboolean flag) {
- glDepthMask(flag);
-}
-
-GLvoid StubGLDisable(GLenum cap) {
- glDisable(cap);
-}
-
-GLvoid StubGLDisableVertexAttribArray(GLuint index) {
- glDisableVertexAttribArray(index);
-}
-
-GLvoid StubGLDrawArrays(GLenum mode, GLint first, GLsizei count) {
- glDrawArrays(mode, first, count);
-}
-
-GLvoid StubGLDrawElements(GLenum mode, GLsizei count, GLenum type,
- const void* indices) {
- glDrawElements(mode, count, type, indices);
-}
-
-GLvoid StubGLEnable(GLenum cap) {
- glEnable(cap);
-}
-
-GLvoid StubGLEnableVertexAttribArray(GLuint index) {
- glEnableVertexAttribArray(index);
-}
-
-GLvoid StubGLFramebufferRenderbuffer(GLenum target, GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
- glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
- renderbuffer);
-}
-
-GLvoid StubGLFramebufferTexture2D(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level) {
- glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
-}
-
-GLvoid StubGLFrontFace(GLenum mode) {
- glFrontFace(mode);
-}
-
-GLvoid StubGLGenBuffers(GLsizei n, GLuint* buffers) {
- glGenBuffersARB(n, buffers);
-}
-
-GLvoid StubGLGenFramebuffers(GLsizei n, GLuint* framebuffers) {
- glGenFramebuffersEXT(n, framebuffers);
-}
-
-GLvoid StubGLGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
- glGenRenderbuffersEXT(n, renderbuffers);
-}
-
-GLvoid StubGLGenTextures(GLsizei n, GLuint* textures) {
- glGenTextures(n, textures);
-}
-
-GLvoid StubGLGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
- glGetBufferParameteriv(target, pname, params);
-}
-
-GLenum StubGLGetError() {
- return glGetError();
-}
-
-GLvoid StubGLGetIntegerv(GLenum pname, GLint* params) {
- glGetIntegerv(pname, params);
-}
-
-GLvoid StubGLGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length,
- char* infolog) {
- glGetProgramInfoLog(program, bufsize, length, infolog);
-}
-
-GLvoid StubGLGetProgramiv(GLuint program, GLenum pname, GLint* params) {
- glGetProgramiv(program, pname, params);
-}
-
-GLvoid StubGLGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length,
- char* infolog) {
- glGetShaderInfoLog(shader, bufsize, length, infolog);
-}
-
-GLvoid StubGLGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
- glGetShaderiv(shader, pname, params);
-}
-
-const GLubyte* StubGLGetString(GLenum name) {
- return glGetString(name);
-}
-
-GLint StubGLGetUniformLocation(GLuint program, const char* name) {
- return glGetUniformLocation(program, name);
-}
-
-GLvoid StubGLLineWidth(GLfloat width) {
- glLineWidth(width);
-}
-
-GLvoid StubGLLinkProgram(GLuint program) {
- glLinkProgram(program);
-}
-
-void* StubGLMapBuffer(GLenum target, GLenum access) {
- return glMapBuffer(target, access);
-}
-
-GLvoid StubGLPixelStorei(GLenum pname, GLint param) {
- glPixelStorei(pname, param);
-}
-
-GLvoid StubGLReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, void* pixels) {
- glReadPixels(x, y, width, height, format, type, pixels);
-}
-
-GLvoid StubGLRenderBufferStorage(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height) {
- glRenderbufferStorageEXT(target, internalformat, width, height);
-}
-
-GLvoid StubGLRenderbufferStorageMultisample(GLenum target, GLsizei samples,
- GLenum internalformat,
- GLsizei width, GLsizei height) {
- glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width,
- height);
-}
-
-GLvoid StubGLScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
- glScissor(x, y, width, height);
-}
-
-GLvoid StubGLShaderSource(GLuint shader, GLsizei count, const char** str,
- const GLint* length) {
- glShaderSource(shader, count, str, length);
-}
-
-GLvoid StubGLStencilFunc(GLenum func, GLint ref, GLuint mask) {
- glStencilFunc(func, ref, mask);
-}
-
-GLvoid StubGLStencilFuncSeparate(GLenum face, GLenum func, GLint ref,
- GLuint mask) {
- glStencilFuncSeparate(face, func, ref, mask);
-}
-
-GLvoid StubGLStencilMask(GLuint mask) {
- glStencilMask(mask);
-}
-
-GLvoid StubGLStencilMaskSeparate(GLenum face, GLuint mask) {
- glStencilMaskSeparate(face, mask);
-}
-
-GLvoid StubGLStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
- glStencilOp(fail, zfail, zpass);
-}
-
-GLvoid StubGLStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail,
- GLenum zpass) {
- glStencilOpSeparate(face, fail, zfail, zpass);
-}
-
-GLvoid StubGLTexImage2D(GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const void* pixels) {
- glTexImage2D(target, level, internalformat, width, height, border, format,
- type, pixels);
-}
-
-GLvoid StubGLTexParameteri(GLenum target, GLenum pname, GLint param) {
- glTexParameteri(target, pname, param);
-}
-
-GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const void* pixels) {
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
- pixels);
-}
-
-GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) {
- glUniform1fv(location, count, v);
-}
-
-GLvoid StubGLUniform1i(GLint location, GLint x) {
- glUniform1i(location, x);
-}
-
-GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
- glUniform4fv(location, count, v);
-}
-
-GLvoid StubGLUniformMatrix3fv(GLint location, GLsizei count,
- GLboolean transpose, const GLfloat* value) {
- glUniformMatrix3fv(location, count, transpose, value);
-}
-
-GLboolean StubGLUnmapBuffer(GLenum target) {
- return glUnmapBuffer(target);
-}
-
-GLvoid StubGLUseProgram(GLuint program) {
- glUseProgram(program);
-}
-
-GLvoid StubGLVertexAttrib4fv(GLuint indx, const GLfloat* values) {
- glVertexAttrib4fv(indx, values);
-}
-
-GLvoid StubGLVertexAttribPointer(GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const void* ptr) {
- glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
-}
-
-GLvoid StubGLViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
- glViewport(x, y, width, height);
-}
-
-} // extern "C"
-
-// Populate |gl_interface| with pointers to the GL implementation used by
-// Chrome.
-void InitializeGrGLInterface(GrGLInterface* gl_interface) {
-
- // Propagate the type of GL bindings exported back to skia.
- switch (gfx::GetGLImplementation()) {
- case gfx::kGLImplementationNone:
- NOTREACHED();
- break;
- case gfx::kGLImplementationDesktopGL:
- gl_interface->fBindingsExported = kDesktop_GrGLBinding;
- break;
- case gfx::kGLImplementationOSMesaGL:
- gl_interface->fBindingsExported = kDesktop_GrGLBinding;
- break;
- case gfx::kGLImplementationEGLGLES2:
- gl_interface->fBindingsExported = kES2_GrGLBinding;
- break;
- case gfx::kGLImplementationMockGL:
- NOTREACHED();
- break;
- }
-
- gl_interface->fClientActiveTexture = NULL;
- gl_interface->fColor4ub = NULL;
- gl_interface->fColorPointer = NULL;
- gl_interface->fDisableClientState = NULL;
- gl_interface->fEnableClientState = NULL;
- gl_interface->fLoadMatrixf = NULL;
- gl_interface->fMatrixMode = NULL;
- gl_interface->fPointSize = NULL;
- gl_interface->fShadeModel = NULL;
- gl_interface->fTexCoordPointer = NULL;
- gl_interface->fTexEnvi = NULL;
- gl_interface->fVertexPointer = NULL;
-
- gl_interface->fFramebufferTexture2DMultisample = NULL;
- gl_interface->fResolveMultisampleFramebuffer = NULL;
- gl_interface->fActiveTexture = StubGLActiveTexture;
- gl_interface->fAttachShader = StubGLAttachShader;
- gl_interface->fBindAttribLocation = StubGLBindAttribLocation;
- gl_interface->fBindBuffer = StubGLBindBuffer;
- gl_interface->fBindTexture = StubGLBindTexture;
- gl_interface->fBlendColor = StubGLBlendColor;
- gl_interface->fBlendFunc = StubGLBlendFunc;
- gl_interface->fBufferData = StubGLBufferData;
- gl_interface->fBufferSubData = StubGLBufferSubData;
- gl_interface->fClear = StubGLClear;
- gl_interface->fClearColor = StubGLClearColor;
- gl_interface->fClearStencil = StubGLClearStencil;
- gl_interface->fColorMask = StubGLColorMask;
- gl_interface->fCompileShader = StubGLCompileShader;
- gl_interface->fCompressedTexImage2D = StubGLCompressedTexImage2D;
- gl_interface->fCreateProgram = StubGLCreateProgram;
- gl_interface->fCreateShader = StubGLCreateShader;
- gl_interface->fCullFace = StubGLCullFace;
- gl_interface->fDeleteBuffers = StubGLDeleteBuffers;
- gl_interface->fDeleteProgram = StubGLDeleteProgram;
- gl_interface->fDeleteShader = StubGLDeleteShader;
- gl_interface->fDeleteTextures = StubGLDeleteTextures;
- gl_interface->fDepthMask = StubGLDepthMask;
- gl_interface->fDisable = StubGLDisable;
- gl_interface->fDisableVertexAttribArray = StubGLDisableVertexAttribArray;
- gl_interface->fDrawArrays = StubGLDrawArrays;
- gl_interface->fDrawElements = StubGLDrawElements;
- gl_interface->fEnable = StubGLEnable;
- gl_interface->fEnableVertexAttribArray = StubGLEnableVertexAttribArray;
- gl_interface->fFrontFace = StubGLFrontFace;
- gl_interface->fGenBuffers = StubGLGenBuffers;
- gl_interface->fGenTextures = StubGLGenTextures;
- gl_interface->fGetBufferParameteriv = StubGLGetBufferParameteriv;
- gl_interface->fGetError = StubGLGetError;
- gl_interface->fGetIntegerv = StubGLGetIntegerv;
- gl_interface->fGetProgramInfoLog = StubGLGetProgramInfoLog;
- gl_interface->fGetProgramiv = StubGLGetProgramiv;
- gl_interface->fGetShaderInfoLog = StubGLGetShaderInfoLog;
- gl_interface->fGetShaderiv = StubGLGetShaderiv;
- gl_interface->fGetString = StubGLGetString;
- gl_interface->fGetUniformLocation = StubGLGetUniformLocation;
- gl_interface->fLineWidth = StubGLLineWidth;
- gl_interface->fLinkProgram = StubGLLinkProgram;
- gl_interface->fPixelStorei = StubGLPixelStorei;
- gl_interface->fReadPixels = StubGLReadPixels;
- gl_interface->fScissor = StubGLScissor;
- gl_interface->fShaderSource = StubGLShaderSource;
- gl_interface->fStencilFunc = StubGLStencilFunc;
- gl_interface->fStencilFuncSeparate = StubGLStencilFuncSeparate;
- gl_interface->fStencilMask = StubGLStencilMask;
- gl_interface->fStencilMaskSeparate = StubGLStencilMaskSeparate;
- gl_interface->fStencilOp = StubGLStencilOp;
- gl_interface->fStencilOpSeparate = StubGLStencilOpSeparate;
- gl_interface->fTexImage2D = StubGLTexImage2D;
- gl_interface->fTexParameteri = StubGLTexParameteri;
- gl_interface->fTexSubImage2D = StubGLTexSubImage2D;
- gl_interface->fUniform1fv = StubGLUniform1fv;
- gl_interface->fUniform1i = StubGLUniform1i;
- gl_interface->fUniform4fv = StubGLUniform4fv;
- gl_interface->fUniformMatrix3fv = StubGLUniformMatrix3fv;
- gl_interface->fUseProgram = StubGLUseProgram;
- gl_interface->fVertexAttrib4fv = StubGLVertexAttrib4fv;
- gl_interface->fVertexAttribPointer = StubGLVertexAttribPointer;
- gl_interface->fViewport = StubGLViewport;
- gl_interface->fBindFramebuffer = StubGLBindFramebuffer;
- gl_interface->fBindRenderbuffer = StubGLBindRenderbuffer;
- gl_interface->fCheckFramebufferStatus = StubGLCheckFramebufferStatus;
- gl_interface->fDeleteFramebuffers = StubGLDeleteFramebuffers;
- gl_interface->fDeleteRenderbuffers = StubGLDeleteRenderbuffers;
- gl_interface->fFramebufferRenderbuffer = StubGLFramebufferRenderbuffer;
- gl_interface->fFramebufferTexture2D = StubGLFramebufferTexture2D;
- gl_interface->fGenFramebuffers = StubGLGenFramebuffers;
- gl_interface->fGenRenderbuffers = StubGLGenRenderbuffers;
- gl_interface->fRenderbufferStorage = StubGLRenderBufferStorage;
- gl_interface->fRenderbufferStorageMultisample =
- StubGLRenderbufferStorageMultisample;
- gl_interface->fBlitFramebuffer = StubGLBlitFramebuffer;
- gl_interface->fMapBuffer = StubGLMapBuffer;
- gl_interface->fUnmapBuffer = StubGLUnmapBuffer;
-}
-
-} // namespace
-
-namespace gfx {
-
-void BindSkiaToHostGL() {
- static GrGLInterface host_gl_interface;
- static bool host_StubGL_initialized = false;
- if (!host_StubGL_initialized) {
- InitializeGrGLInterface(&host_gl_interface);
- GrGLSetGLInterface(&host_gl_interface);
- host_StubGL_initialized = true;
- }
-}
-
-} // namespace gfx
diff --git a/app/gfx/gl/gl_bindings_skia.h b/app/gfx/gl/gl_bindings_skia.h
deleted file mode 100644
index f6490a9..0000000
--- a/app/gfx/gl/gl_bindings_skia.h
+++ /dev/null
@@ -1,21 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef APP_GFX_GL_GL_BINDINGS_SKIA_H_
-#define APP_GFX_GL_GL_BINDINGS_SKIA_H_
-#pragma once
-
-namespace gfx {
-
-// The GPU back-end for skia normally makes direct calls to GLES2\gl. Call
-// this routine to bind the skia GL implementation to that exported by the
-// app/gfx/gl entry points.
-// Note: This override is required to allow the skia gl calls to be correctly
-// routed around the command buffers during execution of the DumpRenderTree
-// layout tests.
-void BindSkiaToHostGL();
-
-}
-
-#endif // APP_GFX_GL_GL_BINDINGS_SKIA_H_
diff --git a/app/gfx/gl/gl_interface.h b/app/gfx/gl/gl_interface.h
index f670db1..b26acb1 100644
--- a/app/gfx/gl/gl_interface.h
+++ b/app/gfx/gl/gl_interface.h
@@ -261,8 +261,6 @@ class GLInterface {
virtual GLboolean IsTexture(GLuint texture) = 0;
- virtual void* MapBuffer(GLenum target, GLenum access) = 0;
-
virtual void LineWidth(GLfloat width) = 0;
virtual void LinkProgram(GLuint program) = 0;
@@ -379,8 +377,6 @@ class GLInterface {
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value) = 0;
- virtual GLboolean UnmapBuffer(GLenum target) = 0;
-
virtual void UseProgram(GLuint program) = 0;
virtual void ValidateProgram(GLuint program) = 0;
diff --git a/gpu/command_buffer/common/gl_mock.h b/gpu/command_buffer/common/gl_mock.h
index fc20541..7519fc2 100644
--- a/gpu/command_buffer/common/gl_mock.h
+++ b/gpu/command_buffer/common/gl_mock.h
@@ -260,8 +260,6 @@ class MockGLInterface : public GLInterface {
MOCK_METHOD1(LinkProgram, void(GLuint program));
- MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
-
MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
@@ -378,8 +376,6 @@ class MockGLInterface : public GLInterface {
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value));
- MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
-
MOCK_METHOD1(UseProgram, void(GLuint program));
MOCK_METHOD1(ValidateProgram, void(GLuint program));
diff --git a/skia/skia.gyp b/skia/skia.gyp
index 55beecb..f28ffd2 100644
--- a/skia/skia.gyp
+++ b/skia/skia.gyp
@@ -25,7 +25,6 @@
'../third_party/skia/gpu/src/GrGpuFactory.cpp',
'../third_party/skia/gpu/src/GrGpuGL.cpp',
'../third_party/skia/gpu/src/GrGpuGL.h',
- '../third_party/skia/gpu/src/GrGpuGLFixed.cpp',
'../third_party/skia/gpu/src/GrGpuGLShaders2.cpp',
'../third_party/skia/gpu/src/GrGpuGLShaders2.h',
'../third_party/skia/gpu/src/GrInOrderDrawBuffer.cpp',
diff --git a/webkit/support/test_webkit_client.cc b/webkit/support/test_webkit_client.cc
index 98037f3..c69cf6e 100644
--- a/webkit/support/test_webkit_client.cc
+++ b/webkit/support/test_webkit_client.cc
@@ -4,7 +4,6 @@
#include "webkit/support/test_webkit_client.h"
-#include "app/gfx/gl/gl_bindings_skia.h"
#include "base/file_util.h"
#include "base/path_service.h"
#include "base/scoped_temp_dir.h"
@@ -353,6 +352,5 @@ WebKit::WebSharedWorkerRepository* TestWebKitClient::sharedWorkerRepository() {
}
WebKit::WebGraphicsContext3D* TestWebKitClient::createGraphicsContext3D() {
- gfx::BindSkiaToHostGL();
return new webkit::gpu::WebGraphicsContext3DInProcessImpl();
}