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authoralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-05-20 14:27:06 +0000
committeralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-05-20 14:27:06 +0000
commitef29778ad0b2f9f4ba7ec1286999784518746a45 (patch)
tree0537f48d83e2d991138b208a90d3f1cf519f1bac
parent99737847fa07c0d15469b6d4fb02b9ccc55429a6 (diff)
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Uncommented out precision statements now that glsl translator is enabled. This also fixes Pepper3D ui-test.
BUG=44603 Review URL: http://codereview.chromium.org/2105012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47793 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--chrome/test/ui/pepper_uitest.cc3
-rw-r--r--third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c3
-rw-r--r--third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.c3
-rw-r--r--third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.c3
-rw-r--r--third_party/gles2_book/Chapter_9/MipMap2D/MipMap2D.c3
-rw-r--r--third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c3
-rw-r--r--third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c3
-rw-r--r--third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c3
8 files changed, 8 insertions, 16 deletions
diff --git a/chrome/test/ui/pepper_uitest.cc b/chrome/test/ui/pepper_uitest.cc
index fac4e1e..5810467 100644
--- a/chrome/test/ui/pepper_uitest.cc
+++ b/chrome/test/ui/pepper_uitest.cc
@@ -35,9 +35,8 @@ class PepperTester : public NPAPITesterBase {
// Test that a pepper 3d plugin loads and renders.
// TODO(alokp): Enable the test after making sure it works on all platforms
// and buildbots have OpenGL support.
-// Fails on XP Build. http://crbug.com/44603
#if defined(OS_WIN)
-TEST_F(PepperTester, FAILS_Pepper3D) {
+TEST_F(PepperTester, Pepper3D) {
const FilePath dir(FILE_PATH_LITERAL("pepper"));
const FilePath file(FILE_PATH_LITERAL("pepper_3d.html"));
GURL url = ui_test_utils::GetTestUrl(dir, file);
diff --git a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c
index 4ef9a6b..b884e8d 100644
--- a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c
+++ b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c
@@ -29,9 +29,8 @@ int stInit ( ESContext *esContext )
" gl_Position = a_position; \n"
"} \n";
- // TODO(alokp): Shaders containing "precision" do not compile.
GLbyte fShaderStr[] =
- "//precision mediump float; \n"
+ "precision mediump float; \n"
"uniform vec4 u_color; \n"
"void main() \n"
"{ \n"
diff --git a/third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.c b/third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.c
index 3094c14..c57af1c 100644
--- a/third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.c
+++ b/third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.c
@@ -33,9 +33,8 @@ int htInit ( ESContext *esContext )
" gl_Position = vPosition; \n"
"} \n";
- // TODO(alokp): Shaders containing "precision" do not compile.
GLbyte fShaderStr[] =
- "//precision mediump float; \n"
+ "precision mediump float; \n"
"void main() \n"
"{ \n"
" gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"
diff --git a/third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.c b/third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.c
index 90be08a..108aade 100644
--- a/third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.c
+++ b/third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.c
@@ -35,9 +35,8 @@ int svsInit ( ESContext *esContext )
" gl_Position = u_mvpMatrix * a_position; \n"
"} \n";
- // TODO(alokp): Shaders containing "precision" do not compile.
GLbyte fShaderStr[] =
- "//precision mediump float; \n"
+ "precision mediump float; \n"
"void main() \n"
"{ \n"
" gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); \n"
diff --git a/third_party/gles2_book/Chapter_9/MipMap2D/MipMap2D.c b/third_party/gles2_book/Chapter_9/MipMap2D/MipMap2D.c
index f45d214..eb288fc 100644
--- a/third_party/gles2_book/Chapter_9/MipMap2D/MipMap2D.c
+++ b/third_party/gles2_book/Chapter_9/MipMap2D/MipMap2D.c
@@ -204,9 +204,8 @@ int mmInit ( ESContext *esContext )
" v_texCoord = a_texCoord; \n"
"} \n";
- // TODO(alokp): Shaders containing "precision" do not compile.
GLbyte fShaderStr[] =
- "//precision mediump float; \n"
+ "precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2D s_texture; \n"
"void main() \n"
diff --git a/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c b/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c
index d764361..12200fd 100644
--- a/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c
+++ b/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c
@@ -71,9 +71,8 @@ int stInit ( ESContext *esContext )
" v_texCoord = a_texCoord; \n"
"} \n";
- // TODO(alokp): Shaders containing "precision" do not compile.
GLbyte fShaderStr[] =
- "//precision mediump float; \n"
+ "precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2D s_texture; \n"
"void main() \n"
diff --git a/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c
index 07fb147..c2c2da3 100644
--- a/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c
+++ b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c
@@ -98,9 +98,8 @@ int stcInit ( ESContext *esContext )
" v_normal = a_normal; \n"
"} \n";
- // TODO(alokp): Shaders containing "precision" do not compile.
GLbyte fShaderStr[] =
- "//precision mediump float; \n"
+ "precision mediump float; \n"
"varying vec3 v_normal; \n"
"uniform samplerCube s_texture; \n"
"void main() \n"
diff --git a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c
index af4fb12..5298283 100644
--- a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c
+++ b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c
@@ -105,9 +105,8 @@ int twInit ( ESContext *esContext )
" v_texCoord = a_texCoord; \n"
"} \n";
- // TODO(alokp): Shaders containing "precision" do not compile.
GLbyte fShaderStr[] =
- "//precision mediump float; \n"
+ "precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2D s_texture; \n"
"void main() \n"